TharBastian
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I often here player's complain that XP only seems to be awarded by killing something. Creatures and villians who flee reduces the experience. Story line oftens get lost when player's run a hack and slash campaign to advance. We often refer to these players as Day Players.
The group I run with try to run a story line campaign. Something that could be translated into print. At times we may not get alot of things accomplish in a session, but it moves the story line ahead, setting up a climax instead of a constant battle.
Player's need to be rewarded for game play. After all, in we wanted instant gradification, we have many online rpg's out there. I remember being in a campaign that ran 18 months. When we finally were finished (we got et) we felt like we lost a friend.
How do you campaigns run and where are the points awarded?
