ThainStar's page

7 posts. Alias of David Shetter.



Sovereign Court

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First. I see no time duration on the property.

Player Core wrote:


Boost

You can charge up a weapon with this special property with an Interact action to add an additional damage die of the listed size to the next attack you make with the weapon. The damage from this trait increases to 2 dice for advanced-grade and superior-grade weapons, 3 dice for elite-grade and ultimate-grade weapons, and 4 dice for paragon-grade weapons. On a critical hit, roll these after doubling the weapon’s damage. Multiple boosts have no effect.

Is there anything preventing you from boosting and then going exploring or whatever? Basically to always have it ready for the first turn of combat, there is no sustain or anything like that on the ability.

Second. How does it interact with Area of Effect Attacks.

Does it affect a single target within them? or All of them? Something else?

By default Boost isn't on any area effect weapons, however the soldier can turn any 2-handed weapon into an area effect weapon with Whirling Swipe.

Sovereign Court

>Associated Skills: Piloting and Survival. When you make an attack while you’re inside a vehicle, you can attempt a Piloting check with a +1 bonus to make a trick attack.

This wording is very different than most specializations. For one, it's conditioned on a specific circumstance (being in a vehicle), about the only other one with such is Hacker, and it's basically "Is there anything electronic anywhere?" which is a much simpler condition to satisfy.

Additionally, it words the option to attempt the check when making an attack. (not when making a trick attack)

Compare to say: Daredevil
>Associated Skills: Acrobatics and Athletics. You can attempt an Acrobatics check to make a trick attack.

I tried looking for a FAQ or any questions about this but didn't have much luck.

Sovereign Court

2 people marked this as FAQ candidate.

I just wanted to see if I was reading this correctly. That could choose a necrograft form of a personal upgrade.

CRB wrote:

Personal upgrades may be cybernetics,

biotech upgrades, mystical crystals, nanite
enhancements, or various other forms
of enhancement, and each permanently
grants you additional ability score points.
Armory wrote:

Any biotech or cybernetic

augmentation can be created as a necrograft and installed
for only 90% of the augmentation’s normal cost, but doing
so causes the recipient to gain the necrograft subtype (see
below).

Working on a spooky android and want to know if this can make him spookier.

Sovereign Court

Under the description of Encourage it says it works as the Aid Other skill (meaning you can make a DC10 check in the related skill) or Alternately you can make a DC 15+ Starship Tier Diplomacy Check.

Is only the alternative mode available if you are aiding a gunner? Or would it be considered a Piloting Check, Or even a Gunnery check (DC 10)?

Thank you for your assistance.