Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco burps and admits, "Uhh, yeah. I guess I owe you a healing potion. Sorry, but we were expecting a fight against some Aspis goons and I was a bit roughed up from an earlier brawl."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
"Vagrants? Thieves? Listen, pal, I've been called much worse by smaller men than you, all of whom regretted it, so either prove who you are or at least shut up until we can figure it out for ourselves. As for our intentions, well, we've been here for hours and haven't stolen anything, so it's obvious we're not thieves." Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Do we get attacks of opportunity on red as it moves past us? If so: Attack of opportunity:
Unarmed attack on red: 1d20 + 5 ⇒ (5) + 5 = 10 Unarmed damage, nonlethal: 1d6 + 4 ⇒ (1) + 4 = 5 Thaco scoffs at the armored man. "Fine, have it your way." Move action to use martial flexibility to get Improved Grapple. Grapple on black: 1d20 + 8 ⇒ (1) + 8 = 9
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco takes the potion given to him, shrugs, and gulps it down. "Why save it until I'm bleeding out if it might keep me from even getting to that point?" Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4 Tossing the empty vial aside, he continues, "I think we should try to control the main room. It seems like they'll be coming through the double doors, but I've got a feeling some might arrive by boat down below, too."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
"I really couldn't care less what happens to this loser," Thaco says, shrugging. "If it polishes your sword to turn him in, go for it. I'm sure you'll spend the reward more wisely than these sorry souls."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
"Nah," Thaco replies, still smiling, "let's leave him here and let the junkies decide what to do with him. If they've got a lick of sense left in them, they'll turn this Leper in and use the reward to rebuild their lives." Making sure they can all hear him, he adds, "This might be the last chance some of them get to make it out of here."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
A wicked grin spreads across Thaco's face as he hoists the Leper up and begins tying his arms behind his back. Tossing the bound man unceremoniously to the ground, the half-orc raises his voice to address the rest of the junkies lingering in the area. "I'll bet there's a reward for this clown, probably enough to get a bunch of addicts out of the sewers and into some warm beds for a while." Two down, time to report back in.
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Reflex: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 Thaco stands up and brushes some singe and char from his clothes, then decks the Leper in the face with a bare fist. "I liked that shirt, jackass." Unarmed strike vs prone: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Reflex saving throw: 1d20 + 4 ⇒ (5) + 4 = 9 Thaco, still on fire, continues to grapple with the Leper. "Time to stop, drop, and roll, punk!" Grapple to pin: 1d20 + 13 ⇒ (11) + 13 = 24 Assuming Thaco can keep him pinned, can we assume he's doing the "roll around on the ground" action to help out out the flames, just taking the Leper along with him for the ride?
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco leaps from the shadows and grabs at the Leper. Martial flexibility to get Improved Grapple again. Grapple: 1d20 + 8 ⇒ (15) + 8 = 23 "Yeah, and the customer is always right, scumbag!"
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco gets back into the little room with the druggies and, after giving each of them a stern look, growls, "Just keep your yaps shut until we say otherwise and nobody gets any more bumps and bruises, all right?" Stealth: 1d20 + 2 ⇒ (19) + 2 = 21
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco releases the junkie and brushes him off as though he was a willing sparring partner. "Keep your guard up next time, sport," he says, clapping him on the shoulder. "And get off that stuff before it kills you." Moving back to the sewer intersection, he prepares to head south.
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
"Misinterpret? Sure, buddy. How about you put that big sword away and stop all the talk about preparing to use it or these fools dying and I'll stop thinking you're preparing to use your sword to kill them." When the junkie under his arm begins to struggle again, he hunkers down to reaffirm his grip. "Quit squirming, punk. Nobody's talking to you, all right?" Looking back up at Helm, he says, "Sorry my... uncontrolled words hurt you so much, pal. I'll try to be more careful." He can't help but grin, his wide, white teeth shining in the shadowy darkness. Orcs gotta orc! :)
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
"Take it easy," Thaco calls out to Helm, the junkie in red held firmly in a headlock under his meaty arm. "These poor sods have it bad enough without some lunatic stomping in here and chopping them to pieces. Let's just get what we came for and go."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Has it been less than a minute since the battle with the beetle? If so, Thaco still has Improved Grapple. If not, he'll just make unarmed attacks to deal nonlethal damage. Thaco steps right over Maude on his way back to the action. "Move it or lose it, sister." He taps the junkie on the shoulder to get his attention before attempting to subdue him. Unarmed attack on red: 1d20 + 5 ⇒ (3) + 5 = 8
Or, if he still has Improved Grapple, he'll try to restrain the junkie. Grapple on red: 1d20 + 8 ⇒ (9) + 8 = 17
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Moving down the corridor, Thaco manhandles the junkie in red out of the way so he can see down the passage to the south. "Time to sober up, pal. Or sober to the left, at least. Or don't sober up. I don't care, just get out of the way."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Fortitude save: 1d20 + 6 ⇒ (17) + 6 = 23 Thaco was too busy flexing to see what the beetle did. Martial flexibility (3/4 day left) to get Improved Grapple. "C'mere, you little bugger!" CMB to grapple: 1d20 + 8 ⇒ (14) + 8 = 22
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco grins as he draws his wicked leather whip, then shrugs when he notices the rest of his companions glaring at him. "Fine, fine, he wants drugs. Unless anyone plans on making a deal, we should move on."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
When he hears the authorities approaching, Thaco grins mischievously and dives out through one of the kitchen windows into the alley behind the tavern. Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco spends a bit of time at the tavern ahead of the meeting without the group, carousing and strong-arming the locals to set himself up as a touchy brute who could flip out at any moment. Intimidate: 1d20 + 7 ⇒ (9) + 7 = 16
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Thaco quickly skims the note and passes it to the next Pathfinder, his eyebrows furrowed in thought. "Sounds like fun if you ask me." He flexes his broad chest and tilts his neck to the side, resulting in an audible crack. "Glad you're all in the market for nonlethal combat, too. I've got some new moves I'd like to try out." Turning to face the other Pathfinders gathered on deck, he nods and says, "I'm Thaco. Good to be working with all of you."
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Chronicle: 2
Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
GM Eddv wrote: Thaco appears to have forgotten the effects of heroism...which ends the combat actually +2 on attack rolls; I added that in. "That's what you get when you mess with perfection, bub. Now stay down." Thaco glances up at the door as he wipes his hands to clean them. "Let's make a break for it before I have to pummel duplicates of the rest of you, too."
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