Paris Crenshaw wrote:
I'm looking forward to seeing how these rules work in-game.
As I'm heavily influenced by Peter F. Hamilton's work, at the moment, I'm interested in seeing how I can work up things like his setting's bitek, in which living ships (voidhawks, blackhawks, and the living habitats) have fully developed consciousness of their own.
Of course, I'm also hooked on the idea of nanonics as a means of directly interfacing computer systems by thought.
So much this^ I love Hamilton's work and would love to see that in the setting.