Tyrannosaurus Rex

Teuni-Tal's page

6 posts. Alias of Corerue.


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Female Parasaurolophus | hp 20/20 | Ini: +4 | AC 19 [20 Tiger], T 15 [16], FF 14 | F+2, R+7, W+2 | Speed 30 ft. | CMB +3; CMD 18 |
Skills:
Perception +5, Stealth +8, Swim +5

Tal's actions after Aris:

The boars advance angers the visually calm Tal. A threat to Hexa wouldn't go unchallenged!

As the boar attempts to gore him again she bugles in fury. The sound piercing as she continues to guard her companion. She continues to prevent the boars advance despite Hexa calling for her to move. She whips her tail in warning and turns her body broadside to the boar, showing her willingness to fight.

Readied action attack if boar tries to get Hexa: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

I assume that unless a command successfully changes she is continuing to guard?


Female Parasaurolophus | hp 20/20 | Ini: +4 | AC 19 [20 Tiger], T 15 [16], FF 14 | F+2, R+7, W+2 | Speed 30 ft. | CMB +3; CMD 18 |
Skills:
Perception +5, Stealth +8, Swim +5

Tal joined Hexa in his roar, giving a warning bugle at the Boars approach and at the shock of the metallic smell of her companions blood in the air. As Hexa steps back she thumps her tail in warning, ready to slam the boar if it continued to push towards Hexa.

As it rages she appears to grow more muscular and the thickness of her tail nearly doubles as she slams it around in warning...

Since she's guarding is it too much to assume she would ready an attack? To prevent someone from approaching? Seemed kinda Vague so thought i'd ask.

SwA: Take on Aspect of the Bull +2 Str
Readied Action to strike boar if it Approaches Hexa +Bull: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage +Bull: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Female Parasaurolophus | hp 20/20 | Ini: +4 | AC 19 [20 Tiger], T 15 [16], FF 14 | F+2, R+7, W+2 | Speed 30 ft. | CMB +3; CMD 18 |
Skills:
Perception +5, Stealth +8, Swim +5

Tal stayed near Hexa, stomping her feet and nervous because of how nervous he was. She missed Chacta, she was unsure of these loud yelling creatures. She didn't understand what they said but she followed Hexa. Seeing him relax she looked around, keeping her eyes out for more enemies before looking down at the bandit Hexa was sitting on.


Female Parasaurolophus | hp 20/20 | Ini: +4 | AC 19 [20 Tiger], T 15 [16], FF 14 | F+2, R+7, W+2 | Speed 30 ft. | CMB +3; CMD 18 |
Skills:
Perception +5, Stealth +8, Swim +5
Arisl'arial Tathmir wrote:
Your campaign is about to go off the rails and into Dino-Land!

Lol xD


Female Parasaurolophus | hp 20/20 | Ini: +4 | AC 19 [20 Tiger], T 15 [16], FF 14 | F+2, R+7, W+2 | Speed 30 ft. | CMB +3; CMD 18 |
Skills:
Perception +5, Stealth +8, Swim +5

Tal continued advancing on Hexa's upright enemies but when he called out to her she gave a shrill call back to him. Acknowledging his command she started stomping up to the pleading Bandit her hips swaying before she tries and strikes him with the thickest part of her tail.

Tail slap Red Bandit: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Non-Lethal Damage: 1d6 ⇒ 1


Female Parasaurolophus | hp 20/20 | Ini: +4 | AC 19 [20 Tiger], T 15 [16], FF 14 | F+2, R+7, W+2 | Speed 30 ft. | CMB +3; CMD 18 |
Skills:
Perception +5, Stealth +8, Swim +5

For Tal's Turn - After Ahto and Wonky / Bandit of course!

She stood over the downed bandit, exhaling harshly at the fallen and bleeding enemy before raising her head at Hexa's throaty laugh. She tilts her head and makes a loud call in response before following Hexa's call. She storms towards the next upright bandit...

I will update the map once its her turn if you don't beat me to it DM / Anyone. I don't want to move her right now and mess up someones planned turn. Thanks!

Move 30ft - If unable to reach one then move an additinal 30ft.

Or/And

If she is able to reach one she takes a swing with her tail.

Tal Attack - Blue Bandit (only one close enough I think): 1d20 + 1 ⇒ (2) + 1 = 3