Seoni

Tethys Araquinal's page

85 posts. Alias of ZenFox42.


Full Name

Tethys Araquinal

Race

Human

Classes/Levels

Channeler, 3 XP

About Tethys Araquinal

Class : Channeler
Race : Human
Name : Tethys Araquinal
Look : intense eyes, wild hair, tattered clothing, hairless body

Stat Value Bonus
STR 9 +0
DEX 15 +1
CON 16 +2
INT 12 +0
WIS 13 +1
CHA 8 -1

Max HP = (class base HP) + Constitution = 26
Armor : 1
Alignment : Chaotic (Use your Conduit to cause great disorder or chaos)
Load = (class base Load) + STR = 9
Damage = d4

Primary element : ice
Emanation point : palms

Items
Leather armor (1 armor, 1 weight)
Knife (hand, 1 weight)
Pouch with d10 coins

Bonds
I will make _________ respect the power I wield.
I see the raw potential in __________.
__________ is wary of my power, for good reason.
__________ and I have helped each other countless times.

Trickle
You can emit a small amount of your Primary Element for mundane tasks or to impress someone without having to Channel.

Channel
When you open your Conduit up wide and channel magic through your body, roll +CON.
✴On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one
of your Techniques.
✴On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores armor) or allow the power through. If you allow the power through, the GM will tell you of one or more complications, such as:
• The magic flows out of a different part of your body or is of a different element
• The magic has an unintended effect on the environment
• The magic causes a blast wave and you are thrown backwards

Techniques
You have special Techniques that allow limited control over the flow of magic. When you spend several hours developing a new Technique, add it to your list or replace an existing one. You can learn up to 3 Techniques.
Keeping in mind your Primary Element, name the Technique and choose 2 tags:
• Projectile (1d6 damage if Near)
• Barrier (+1 Armor until next Channel)
• Blast (1d8 damage if Close)
• Hazard (Environmental effect)
• 2 Piercing
• Forceful

Current Techniques (3/4 active)
Ice Shield (Barrier, Hazard)
Snow Blast (Blast, Forceful)
Icicles (Projectile, 2 Piercing)
Icy Ground (Hazard, Forceful)

I've Got A Bad Feeling About This
When you spend a moment surveying an area, ask the GM two of the following questions. The GM must answer truthfully.
• Where's my best way in, out, or through?
• Is there a trap or ambush here, and if so, where?
• What here is the biggest threat to me?
• What can I see that no one else can?