HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Prescience: 1d20 ⇒ 5
"Cyclopes? Yeah, I think it was... Gol-ghan or something like that? It was a very, very long time ago, let's just say that. Long before Aroden ascended, probably before Earthfall even. But it was quite impressive, if I remember my readings right. But yes, you are welcome to leave, Aeroclyse, I just wish we could help you more."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Of course, Aeroclyse. We'll do everything we can to help you." Tessa reassures the cyclops, "I wish we could even restore your eye, but I think that's beyond our ability, unfortunately. However, getting you out of these chains is something we absolutely can do." she raises her hand to work magic, then shakes her head, "Right, out of spells for today. Abigail?"
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Question for the GM: does Sacred Geometry count as a metamagic feat for prerequisites? I figure it probably doesn't, but I may as well check.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Let's see if we can convince him he's free." Tessa decides. She makes her way to the chamber with the cyclops, and looks at it, [b]"You've served here.... how long again? Do you want to stay, or go?" she asks.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"True enough. Any idea how we can convince him that he's actually free to go?" Tessa asks, "He seemed pretty thoroughly cowed last time we met him."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"So... What now?" Tessa asks, enraptured by the machinery, "Because I could stay here for ages. I really need to start trying to collect all of these things into one place. If only I knew the right spells...."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"This place definitaly feels older than that. This machinery is amazing, though." Tessa responds, running her hand gently over a part of the orrery. Knowledge (arcana or engineering): 1d20 + 13 ⇒ (8) + 13 = 21
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Sorry! It's a bit all-or-nothing. Tessa responds, sending another bolt at the hag. Crossbow: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 91d8 ⇒ 3
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Okay, so I was kind of lying when I said I was out of spells. I do have one more, but I'm not sure if it'll be useful. I can immobilize someone in webs, should I use it?" Tessa asks. So yeah. Should I web someone? Abigail? The hag? Just shoot again?
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Prescience: 1d20 ⇒ 12
"You know, the future has been incredibly unpredictable for the last century. It's quite fascinating, actually." Tessa responds with a smile and an uncharacteristic sens of wit, sighting her crossbow and firing, reloading with a steady, if out-of-practice, hand. Crossbow, v. flat-footed: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 4 May as well use Prescience- total attack roll of 16
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Azil Knowledge (Arcana) (Aid another) (taking 10): 10 + 2 = 12
Tessa converses with Azil for a minute, then explains to her companions, "That's a cyclops, descended from a race of very powerful seers and visionaries. The diagrams represent the Azlanti version of the cosmic caravan- the nine constellation signs of the night sky- and the center represents the Great Beyond, you know, Heaven, Hell, the Abyss, Axis, Elysium, and so on, and the inner spheres, the planes of fire, water, earth, and air, alongside the positive and negative energy planes and so on. Nothing terribly special, but it is interesting seeing it from the Azlanti perspective."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa shrugs, "Uhhh... A couple days, I guess? I've been working on it for a while. He 'talks' mostly through slight color changes, but it can express a surprising amount of detail. Plus, I've been working on strengthening our telepathic connection, so that probably helps. Anyway, the writings are mostly gibberish, but gibberish with the flair of divination magic."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Perception Tessa: 1d20 + 6 ⇒ (1) + 6 = 7
Tessa takes in the room, and tries to study the arcane writings to try and understand them. Knowledge (arcana): 1d20 + 13 ⇒ (3) + 13 = 16 After a moment, though, her head perks up and she looks at her familiar, "You sure?" she asks, then shrugs, "Okay then. Azil says he hears something like chains on the other side of the door?"
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa nods, loading her crossbow, "Onwards and upwards. We can come back here later. There's so much history here...." she marvels.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Well, when I use magic, it draws on a certain level of energy I have every day, refreshed when I sleep- sort of like running a marathon. I've just used all my energy for today, at least that I can use in a fight. The hag, unless she's been casting, will still have her magic." Tessa explains, looking around the room for anything of note.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
”They should stay down now, but just to be safe...” she pulls out her wand and summons an orb of fire, which she uses to scorch the fallen trolls, ”They’re defiantly dead now, and I’m out of spells. “
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
With the last of her combat spells, Tessa once again pulls numbers out of the air and pelts the surviving troll with hard numbers and logic. "I think these ones need water to regenerate, but I could be wrong. Still, let's just not get them wet." Level 2 (11, 13, 17): 5d6 ⇒ (4, 1, 5, 6, 6) = 22 5-4=1*6+6-1=11 Empowered Magic Missile: 3d4 + 3 + 5 ⇒ (2, 3, 2) + 3 + 5 = 15
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa focuses on the wounded troll, trying to bring it down before one of her friends fall to it. She summons her arithmancy magic, and uses it to send a trio of bright missiles at the wounded scrag! Sacred Geometry (level 2 spell): 5d6 ⇒ (6, 5, 4, 1, 5) = 21 Going for 11, 13, or 17. 6+4+1+5-5=11. Empowered Magic Missile: 3d4 + 3 + 6 ⇒ (1, 4, 4) + 3 + 6 = 18
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Prescience: 1d20 ⇒ 20
What a superfluous 20. Ah well. Tessa easily identifies the giants, "Scrags! They're like trolls, but need water to regenerate. Pity I'm out of fire. Still.... go quickly!" Tessa casts a spell, and emerald lightning crackles around her hands, leaping out to the others and making them supernaturally fast. Casting Haste
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Knowledge (religion): 1d20 + 11 ⇒ (9) + 11 = 20
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"I honestly have no idea. But if we are taking a few minutes, I would like to look around a bit." Tessa tells them, poking through some of the alchemical items.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Well, any powerful spellcaster can make their spells last longer, but essentially, yes. There's not much in the way of explanation as to why any given spell lasts for as long as it does- my magical armor lasts for hours, but trying to make a magical shield lasts for minutes. But yes, there are spells that last for just a few seconds, those that last for minutes, those that last for maybe an hour or two at most, and some that last for hours or days." Tessa looks like she wants to go on, but cuts herself off, "It all depends on how reactive of a spellcaster she is as to whether waiting longer will give us an advantage. What's more likely is that it makes no difference how long we take."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Knowledge (arcana) or Spellcraft: 1d20 + 13 ⇒ (2) + 13 = 15 "Hmmm. Maybe? Give me a second. Besides, at this point, the hag knows we're coming. The difference between a spellcaster who has two minutes to prepare is just as dangerous as one who had two hours, possibly even more so, depending on how much magic they use on short-term spells." Tessa notes.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Ehh... I don't think oozes can bite, but I know what you mean. Somewhere in the middle, I think. It can hurt us, but not much at all." Tessa speculates.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Prescience: 1d20 ⇒ 1
Tessa almost wasn't able to put her finger on it, then it clicked, "Well, there goes our element of surprise. It's a Hag's Eye Ooze- magically created by a hag, who can see whatever the eyeball sees. Don't think it applies to sound, but I'm not entirely sure. It won't attack, probably, but it will completely spoil any tricks we try to pull." Tessa says.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"I never have problems with water, I can go first, I guess? Not sure how good of an idea that is, though, if there's something with teeth down there." Tessa offers, "I can't do another flight spell until tomorrow."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Abigail!" Tessa calls in shock, and scrambles to start clearing rocks, not making much progress, but at least doing something. I can clear 400 pounds/minute, which is actually a lot more than I was expecting.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"I'm nearly tapped out on combat spells." Tessa notes while Abigail is being tended to, "Surprise is already gone, if you give me a few minutes I can be battle-ready again." Assuming they agree, Tessa will spend 15 minutes preparing Magic Missile twice more.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa flicks her hand around, summoning arcanic symbols as missiles of force appear from her fingers, the two melding into blazing arcane power and slamming into the surviving mist. Trying for Empowered Magic Missile (11, 13, 17)
Empowered Magic missile: 3d4 + 3 + 4 ⇒ (2, 3, 4) + 3 + 4 = 16
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Prescience: 1d20 ⇒ 3 Keep forgetting to use this. I could probably use it with almost every roll and I wouldn't run out. Tessa, eyes trained upwards as Arma descends, sees the blood mists come flying after her, and her eyes widen, Knowledge (dungeoneering): 1d20 + 12 ⇒ (12) + 12 = 24 "Vampiric Mists! Burn them!" she works a quick spell, golden figures dancing around her arm even as her hands start burning with emerald fire Sacred Geometry, for Empowered Scorching Ray (level 3), Primes are 19, 23, and 29 5d6 ⇒ (5, 2, 5, 5, 3) = 20
As before, the two merge seamlessly as the ray streaks from her fingers towards the closest of the mists. Empowered Scorching Ray: 1d20 + 4 ⇒ (11) + 4 = 154d6 + 5 ⇒ (6, 3, 1, 1) + 5 = 16
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa smirks at Arma's excitement, "Okay. This will only take a moment, and will probably feel weird. Let us know what you see." Casting Fly
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Oh! I got this." Tessa notes excitedly, "I've been working on a new spell- I can make one of us able to fly for about five minutes. Who should I use it on?" she asks, "That way, we can at least figure out a bit about what's inside."
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
*bows* I do what I can. Tessa, as the crab flails blindly, raises her hand. Around her, the air shimmers and takes on a glistening hue and arcane symbols float around her hand, causing a barrage of magical missiles to blast from her hand, and as they pass through the numerological symbols, they are enhanced, each of the translucently green missiles suddenly glowing brighter with golden magic. Full-round action to use Sacred Geometry for Empowered Magic Missile. Let's see...
Empowered Magic Missile: 3d4 + 3 + 4 ⇒ (2, 2, 3) + 3 + 4 = 14
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa does her best to finagle the oars to bring them closer to the crab before it was too late, and with a wave of her hands, tries to blind the crab with thousands of glittering motes. Casting Glitterdust (DC 17) on the crab
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa nods, "Agreed. I'll go first- if we're ambushed we'll regret it, but I am the best in the water." she notes, stepping carefully into the boat.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Level-up Highlights:
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
While her fire sphere pops out of existence, Tessa focuses on the last zombie, sending off another pair of magical bolts, trying to bring it down. Magic Missile: 2d4 + 2 ⇒ (4, 1) + 2 = 7
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa directs her fireball into whichever zombie seems the most injured, stepping back and invoking a spell of fire at the same target (if it's still standing), and a ray of sea-green flames streaks across the space between the wizard and the plant zombies, the heat, fueled by what had to be pure panic, radiating through the forest. Prescience: 1d20 ⇒ 13
That's a nice damage roll! Hopefully that took out another one.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa motions with her wand, bringing the sphere back around at the "zombies" again, and with her other hand, flicks her wrist, shooting off a pair of force missiles at the same one that the flaming sphere is angling towards. Flaming Sphere DC 13: 3d6 ⇒ (3, 6, 5) = 14
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
Tessa, happy to have use for it again (but not terribly happy about another fight after the last one went so poorly), whips out her wand and mutters its command word, causing a ball of fire to materialize right in front of the closest of the corpses, rolling into it. Flaming Sphere (from wand) DC 13: 3d6 ⇒ (5, 3, 1) = 9
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Agreed. No point in picking fights that we don't need to. Still, best we mark this place on the map so we can take care of it later should the need arise." Tessa comments.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
We've rested at this point, right? Because if not, I'm not going to be much use in a fight. Prescience: 1d20 ⇒ 7
Tessa doesn't have much in the way of new insights about the plant, and shrugs.
HP 32/32; AC 17/12/15, Saves Fort +2, Ref +3, Will +3 (+2 v. charms, compulsions); Per +4/+6 (Familiar +9), Init +6; 4/8 Presience Female Aquatic Elf Diviner (foresight) 5
"Most certainly. I'm certain that there is much to be gained from us sharing arcane knowledge, from both the land and the sea. Knowledge learned does little good if kept all to oneself." Tessa thanks the naga, giving a half-bow in gratitude. Why do I get the feeling by the time this AP is over, Tessa will have founded a magical university? Actually, that could be really cool.
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