M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Well first and foremost thanks for the very well run adventure. I enjoyed myself and was always fully aware what was happening and what I should do. I also like the way you handled missed rolls by the players and the pacing of combat. As for improvements, at this small misunderstanding about the light At this point I was not sure what the group decision was, but you decided rightly that it wasn't serious to be worth further discusiion. At this point a short sentence like "I assume the compromise to be Terval is carrying the light on his amulett" would have cleared things up for me, and OTOH would have given me a point on which to contradict if I felt it necessary. But thats a really minor point. As for plot questons:
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19 Take 20 is no option correct? "Dont Look at me! I havent seem mushrooms like these ever before." " But I wonder where these demons cam from? Looks to me like somebody read this scroll and maybe that summoned the demons. Could it have been the mad chap himself? But why now? And how did he get the wayfinder in the first place? Anything in his Journal Strom?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Terval fires his enchanted Slingstone at the Demon. Sling into Melee: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Seeing the Futility of this measure he retreats away from the fight to let the professionals handle this.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Seeing everybody else out of action, Terval decides to take matters in his own hand and applies the oil of bless to his crossbow bolt and reloads the crossbow.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Terval has been eagerly waiting fo the cloud to dissipate and immediately releases his last magic missile. Damage: 1d4 + 1 ⇒ (4) + 1 = 5 "Does anybody own a potion of healing I can give Hrothman?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Hearing the fighting going on inside Terval calls out:"How are you guys doing? If I need to hlp you just call out." Terval delays until called.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Fort DC13: 1d20 + 2 ⇒ (13) + 2 = 15 Terval retreats out if the cloud and catches his breath again. I Understand that I cannot see blue so I cannot Magic Missile him without getting into Melee and I am much to weak to fight these guys melee. So for now I hope the cloud will soon disappear.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Terval looks up and rushes to help the others. Move 20ft. and shoot Magic mIssile at blue Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 "Dont forget the oil of the priest."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
How much are the walls blicking sight and movement? Can I fire a magic missile from the square 4 north of where I stand?
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Perception: 1d20 + 3 ⇒ (7) + 3 = 10 "Thats for sure a strange sight. Looks like the man was barking mad after all." Terval goes towards the desk and checks the books, to see if he can find anything that connects Gandros to the pathfinders.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
I will be on holiday for the next 8 days. Given the internet junkie I am, you will probably not notice much drop in posting rate, but if neccessary please bot me. Terval will shoot with his crossbow and has two magic missile spells left unless we rest once more.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
To get us moving forward: Terval returns to the priest and says:"We would like to donate that money to your noble cause. I hope you can get further medicine, food and clothes for it. I believe Hrothman and Strom are slightly wounded from the fight so they would benefit from your healing and your blessings." My reasoning for the bless: Hrothman does the most damage and Strom will definitely be in the thick of the melee.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"I think it sounds like a fair deal to me." Terval suggests to the others. if nobody intervenes I will make that deal "Do you know what we should expect behind this door? Gandros was were confused about the deatils of his realm."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Not seeing any meaningful way to support Terval steps forward and readies his crossbow in case Randalan reappears in his field of fire.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Then we better make sure he does not get it off." Terval is much more concerned with the spell. Terval moves to the right until I can see the leader and fires another Magic Missile
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Let them come at us and hit them when they fall." Terval fires a magic missile at the Leader. Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Grease DC 14: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Tervalwaits until the thiugs are well up the stairs before greasing the butter into his hands while murmuring "Smirax". cast Grease as shown on the slides.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"That is probably a good idea especially for someone as brightly coloured as me. I do hope you have smaller rags too?" Looking down on his Sewer mud covered trousers Terval realizes, that it will take much less disguising then he previousy thought to make him look like a beggar. If possible Terval would prefer to sleep and take 20 for disguise -> 23
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Looking at the stairs leading up to the sanctuary Terval suggests: "These steps actually demand to be greased would you not agree. If we manage to close the doors behind them we could trap them pon the greased stairs and pepper the with arrows and spells."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
When nobody in the group seems to disagree Terval returns to the priest.
He looks around the room at the assorted beggars, not seeing much support there. "Where do you expect them to attack? Through the main door or is there any other way? And tell me what defenses have you prepared so far?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"I agree with you, that we shoudl help these poor people. But it would probably mean that we would have to rest somewhere afterwards to replenish my Energy. Or I might be as useful as a lamppost when we meet these assassins."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Well that is certainly an interesting offer, but I will have to discuss that with my fellow agents first." Terval retreats a bit with the others to discuss the next steps. Giving a few others the chance to fluck their SM check first before pulling us in head over toes."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Well we had a small misunderstanding with them on our way through their territory, which left them with 3 fewer gang members. We also decided, that in order to make amend for the trouble they caused us they would donate their loot to our expedition. But if this bothers we can just refill the remedy into something else so that nobdy knows it belonged to them."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
When Leena mentions the alchemist, Terval replies:"Yes you are right there was something." Then he start rummaging through his backpack until he draws forward the Flasks of Filth Fever Tonic. "I think the Silver chains gang asks for your forgiveness and has decided to donate these to your worthy cause. Although I assume that change of mind might only be temporary." He then gives 3 of the bottles to Almsman. "As for the man we spoke of, it might have been that hew only drifted past outside, but that was not clearly to understand as he is very ill right now."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Heal: 1d20 + 1 ⇒ (17) + 1 = 18 "We do respect your sanctuary father. We are merely passing through." "One of our man came by your place in the last few days while fleeing down this tunnels. Have you or one of your man noticed him or anybody else coming down from further down these tunnels" When he sees the ill men he talks to the Priest. "These man seem seriously ill. This looks like Filth Fever to me. They aren't looking well . Do you need any help?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16 With Strom handling the situation well, Terval stands relaxed and puts his hands into the pocket of his yellow jacket smiling like thr friendly halfling next door who just came over for tea.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Know Nobility: 1d20 + 1 ⇒ (12) + 1 = 13 "Lets see what we have here. There are steel wyverns where we came from. Not anymore I assume. This beggar priest is in the south. Does anybody remember the description of the prince? Did he come by the priest?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"How about we check out that alley. Before more spiders ataack us from the back after we used up all our alchemists fire."
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Lets retreat once more and pepper them with Alchemists fire this time. We should be far enough to avoid blasting up the tunnel." Tetrval retreats backwards and readies one of the alchemists fires. He throws it at the swarm as soon as Strom and Hrothman have retreated far enough to be at a save distance. Attack: Alchemists fire: 1d20 + 3 ⇒ (17) + 3 = 20
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Know Nature: 1d20 ⇒ 7 I assume I move before Hrothman and occupy the space where he is currently located. Terval shouts "Strom retreat a step so I don't hurt you!" and then prepares to throw the acid Bomb as soon as the spiders come into my light cone. Acid Flask Attack: Acid Flask +1 Range: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Since my ini is higher than Hrothmans, can I just decide I got to the place where he moevd first? Becaue it really makes a difference for me.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Hmm I said I cast it on Stroms shield and he never disagreed only other people did suggest other solutions. Hrothman might scout ahead , but I did not see the sense in hiding a big mountain of Clonk like strom just because he can see to. If we put the light in the back it helps nobody. it only iluminates the frontline guys from behind and trhows unnecessary shadows in the tunnels. But if thats how you judge we behaved all the time then thats it.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Yes I did, but its probably a bad idea to use while there is sewer gas waiting to explode." Terval checks in his bag for the alchemist belongings. "I think that one is acid. Might be good enough to rid us of the Rats if we need to." When somebody has disabled the device Terval will throw an acid flasks at the rats to get rid of them, unless its save to use an alchemists fire by then.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Know Dungeon: 1d20 + 5 ⇒ (1) + 5 = 6
"Rats!" Terval Loads his Sling and clearly wants to shoot at the teething black masses.
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Hmm So what now? Looks like we nee to take the stairs over there to get further onward. Does aanybody need a to finish something here or should we press on?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Seeing the goons finally going down Terval calls: "Everybody allright up there?" and carefully starts moving over to the group. When the division of spoils is later discussed, Terval asks "Can I get to get some of the bombs in case his magic runs dry?"
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Delaying until the Melee fighters had their turn. If there is still somebody standing by that time: Seing the blood running down Hrothmans arm, Terval wants to make sure, that the battle is over soon. The Magic fire races once more along his finger tips and strike the remaining foe in the back. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Seeing his friends under heavy attack, Terval decides that the "heavy" guns are called for. Firing a Magic Missile at blue Damage Magic Missiles: 1d4 + 1 ⇒ (3) + 1 = 4
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
Terval feels a morbid hoy as he feels the magic course through his tiny hands. he is barely able to conatin himself before blasting off all his magic on a single foe. He switches to his sling and shoots it at the alchemist. Sling: 1d20 + 4 ⇒ (19) + 4 = 23
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"Lets get that party started!" Magic Fire shoots out of Tervals finger tips and races toward the Alchemist (orange Thug) hitting him straight in the back. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1
"I wonder how long the others will take." Terval readies a magic missile to fire at the orange one as soon as battle breaks out. GM: If I misread the situation here are a few steakth rolls. Stealth: 1d20 + 7 ⇒ (16) + 7 = 23 Stealth: 1d20 + 7 ⇒ (7) + 7 = 14 Stealth: 1d20 + 7 ⇒ (20) + 7 = 27 Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
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