NG Elf Oracle 15
Hmm... I think got my damage wrong on those arrows... subtract 1 from the Iterative, Rapid, and hasted attack's damage. (accidently doubled the PBS +1. Which is correct for Manyshot, but not the others) Rule question, regarding Discordant Voice.... since Manyshot is actually firing two arrows, but with just one attack roll... does the sonic damage happen on both arrows? Or just once for the whole thing?
NG Elf Oracle 15
Teriq gains a little altitude, and a slightly clearer shot, as he sprouts fiery wings once more, and turns his bow towards their long-standing foe. He shoots a sharp look at Frēodwēn, and calls down something in Ignan. Ignan language:
"No, there will be no surrendering here." He says. "Look at him. This ends here and now!" He then turns his eyes towards the demonic Thurl, and lets loose another barrage of arrows. swift to sprout wings, 5' step up and back, then full attack
Hail of Arrows: inspire (+3), good hope (+2), haste (+1), PBS (+1), deadly aim (-3), rapid shot (-2), siege hardened (+1), naturalist (+3)
Bypass all alignment and material DRs Manyshot: 1d20 + 28 + 3 + 2 + 1 + 1 - 3 - 2 + 3 ⇒ (10) + 28 + 3 + 2 + 1 + 1 - 3 - 2 + 3 = 43, for 2d8 + 12 + 12 + 6 + 4 + 2 + 2 ⇒ (5, 7) + 12 + 12 + 6 + 4 + 2 + 2 = 50 damage, plus1d6 ⇒ 4 sonic.
NG Elf Oracle 15
Going to assume the big one is the fossil golem, the spooky lady with 4 arms is the seraphis demon, and the white minotaur looking guy at the back is the Gallu demon/Thurl? Teriq uses the movement bonuses granted by Daathiel to quickly move into the room, then after a quick look around, starts firing at the seraphis demon. swift action, move, then full attack on (hopefully still flatfooted) Seraphis demon Hail of arrows: Edited to remove naturalist bonus
Might be some soft cover from the golem Attacks includes: deadly aim (-3), rapid shot (-2), good hope (+2), All attacks bypass alignment and material DR's Manyshot: 1d20 + 28 - 5 + 4 ⇒ (17) + 28 - 5 + 4 = 44, for 2d8 + 32 ⇒ (5, 4) + 32 = 41 damage.
confirm iterative?: 1d20 + 22 ⇒ (14) + 22 = 36, for an additional2d8 + 32 ⇒ (1, 1) + 32 = 34 damage. confirm hasted?: 1d20 + 28 ⇒ (19) + 28 = 47, for an additional2d8 + 32 ⇒ (1, 8) + 32 = 41 damage.
NG Elf Oracle 15
Teriq's fiery wings absorb back into his elemental body, and he quickly follows. that ricochet hammer looks like it'd be a lot of fun on the right character. If we see some sort of doorway or entry into a larger area, he will cast Protection from Evil on himself, and shield of faith on anyone that wishes it.
NG Elf Oracle 15
With everything in site now, Teriq goes back to his bow once more. Noticing Barm is not moving, at all.... he focuses his attacks on the nearer targets. Full attack, starting on the Mohrg, then any left over on the demon
Hail of Arrows: Manyshot: 1d20 + 25 + 9 ⇒ (1) + 25 + 9 = 35, for 2d8 + 24 + 12 ⇒ (4, 3) + 24 + 12 = 43 damage, plus 1d6 ⇒ 6 sonic. Iterative: 1d20 + 20 + 9 ⇒ (5) + 20 + 9 = 34, for 1d8 + 12 + 6 ⇒ (4) + 12 + 6 = 22 damage, plus 1d6 ⇒ 6 sonic. Rapid Shot: 1d20 + 25 + 9 ⇒ (13) + 25 + 9 = 47, for 1d8 + 12 + 6 ⇒ (2) + 12 + 6 = 20 damage, plus 1d6 ⇒ 4 sonic. hasted shot: 1d20 + 25 + 9 ⇒ (8) + 25 + 9 = 42, for 1d8 + 12 + 6 ⇒ (2) + 12 + 6 = 20 damage, plus 1d6 ⇒ 6 sonic. Any attacks that go towards the demon get an additional +1 to damage.
NG Elf Oracle 15
Teriq's fiery wings reform, heat radiating off of them. He gives them a quick flap, rising into the air, and backwards, so he is right above Hania. Swift to activate wings again, then 5' step back and up, to give a space for Frēodwēn to move into and shoot from. He then utters a few divine words, as a faint aura suddenly radiates out from his person. Casting Invisibility Purge... will have a radius of 70' ... so should go all the way to the back of the next room, and show both the demons for folks to target.
NG Elf Oracle 15
Knowledge (religion): 1d20 + 4 ⇒ (12) + 4 = 16
Teriq tries to identify what he's looking at, but fails miserably on both. Some sort of undead, and things with the heads of flies. Whatever they are, if they are here, now, they are not friendly. He says a quick prayer, to guide his shots, then quickly aims his bow down the corridor, trying to send a volley over Barm at the creature he has the clearest line of sight to. casting a quickened divine favor, then full attack Volley of arrows: Full attack on the green mohrg. Will likely be cover
If the mohrg falls over, then remaining shots at whatever he can get a line on. Manyshot: 1d20 + 25 + 3 + 3 - 5 ⇒ (20) + 25 + 3 + 3 - 5 = 46, for 1d8 + 12 + 3 + 3 + 1d8 + 12 + 3 + 3 ⇒ (8) + 12 + 3 + 3 + (6) + 12 + 3 + 3 = 50 damage.
confirm?: 1d20 + 26 ⇒ (12) + 26 = 38, for an additional 2d8 + 24 + 6 + 6 ⇒ (4, 7) + 24 + 6 + 6 = 47 damage.
NG Elf Oracle 15
"I was there when she killed Jacquo." Teriq says, having listened to the conversation to that point, without interjecting. "A challenge made, and a challenge accepted. There was no wrong doing." He sighs. "It was everything afterwards. She long ago lost sight of what was right." The last seems directed at Hania. "Absalom and the Pathfinders had nothing to do with your sister's death. You ran off without even trying to learn the truth of it. She was knowingly breaking the law, and ran afoul of Dalsine's fell plans and over-zealousness." "But then to follow Torch? Who would happily kill a thousand innocents to get at one he feels wronged him, and pretend it justified? Or the Desimires, all of whom have sold their souls to hell long ago?" "And then Thurl? Arguably worse than Torch, though at least he doesn't pretend he's the good guy." "To walk free after all of that, without even attempting to right any of those wrongs? That would be the injustice." Teriq is definitely not in favor of just letting her walk off scot free. We were tasked with bringing her back, not letting her go.
NG Elf Oracle 15
What height is the dragon at? At least it didn't have blindsight, and immediately maul me even with my cloud! That's a step up from the last dragon I tried it on =) Knowledge (arcana) vs dragon: 1d20 + 4 ⇒ (16) + 4 = 20 Teriq calls out in ignan, warning the others of the new foe appearing in the magma below... though only a couple of them, and the dragon, recognize the words. Will save: 1d20 + 15 + 1 + 3 ⇒ (1) + 15 + 1 + 3 = 20 Well... made the DC, but the 1 is an auto fail... guess that last dragon left some scars... The sight of the beast, brings back some rather unpleasant memories, and he finds his hands shaking slightly, as he brings his bow to bear, and aims at the dragon below. Hail of (slightly shaky) arrows: Includes shaken penalty
Many Shot: 1d20 + 28 - 2 ⇒ (12) + 28 - 2 = 38, for 1d8 + 15 + 1d8 + 15 ⇒ (3) + 15 + (6) + 15 = 39 damage, plus 2d6 ⇒ (2, 3) = 5 sonic.
confirm?: 1d20 + 28 - 2 ⇒ (15) + 28 - 2 = 41, for an additional 2d8 + 30 ⇒ (1, 5) + 30 = 36 damage.
NG Elf Oracle 15
Can we get an idea of heights? I know I have Teriq listed as 20' up... but that's 20' up from the level of the initial platform we came in on. Are the far platform, or the central pillar, or the side ledges similar heights? How far down to the lava? With flame and magma flying from all directions, Teriq dodges and weaves inside his cloud of mist, easily avoiding all of it. In response, he once again raises his bow, sending charged shafts in all directions. Hail of arrows: Start on Green, then if it falls, blue (to free up Barm to go after the pink one)... and any remaining shots on the red one to the upper right.
Manyshot: 1d20 + 28 + 2 ⇒ (19) + 28 + 2 = 49, for 1d8 + 15 + 1d8 + 15 ⇒ (1) + 15 + (7) + 15 = 38 plus 2d6 ⇒ (3, 5) = 8 sonic.
confirm #3: 1d20 + 27 ⇒ (16) + 27 = 43, for an additional 2d8 + 30 ⇒ (7, 4) + 30 = 41 damage.
NG Elf Oracle 15
Oh, missed that, three rounds after the d-door. So ya, we'd all be on the far side by then. And Teriq would have passed on the Bestow Grace earlier, so Daath can save a charge there
Teriq is wary as they start across, staying near the others who are flying. As the drakes start to pour out of the fumarole above, he instantly brings his bow to bear! Knowledge (arcana): 1d20 + 4 ⇒ (15) + 4 = 19 (Mostly concerned about senses He waits a moment, in case there are some inspiring words from Frēodwēn, before beginning to fire at the drake flying in behind Daathiel. He then shouts a quick prayer. Instantly a cloud of misty vapor surrounds him, spreading out twenty feet in all directions. Delay, in case Frēodwēn does inspire courage, then full attack on the green drake by Daathiel, then cast a quickened obscuring mist, which spreads in a 20' radius around himself. He can see through the mists, am hoping the drakes can not! (Had bad luck with a dragon once that could... ouch) Hail of Arrows:
All vs the green drake. Bypasses most DR's
Manyshot: 1d20 + 28 + 2 ⇒ (16) + 28 + 2 = 46, for 1d8 + 15 + 1d8 + 15 ⇒ (8) + 15 + (3) + 15 = 41 damage. Plus 2d6 ⇒ (6, 4) = 10 sonic.
Subtract 3 on attacks and 3 on damage, if Inspire Courage does not happen
Once the mists form, he silently shifts his position, so as not to be where he was last seen. 5' step upwards to the north. Stealth: 1d20 + 26 + 3 ⇒ (20) + 26 + 3 = 49 Current AC 34 vs the drakes, if they find him.
NG Elf Oracle 15
So from what I'm reading, Frēodwēn d-doors Hania, Alie, and himself across to the far side.
That would put the fliers somewhere in the middle of the room, and all out of Haste range, correct? (with the typical 60' move).
NG Elf Oracle 15
Aye, got plenty Teriq only nods, before concentrating a moment, and warding both Barm and Frēodwēn. He trusts his own elemental form to protect himself. Hmm... does the fire elemental burn ability apply on a touch spell? =) "No magical protections are likely to protect you, should fall into that though." He adds, waving absently at the magma below. He summons his fiery wings again, and takes to the air above the others.
NG Elf Oracle 15
Before we head out again, Teriq will refresh his Mage Armor spell from his wand, as its duration is close to expiring
Teriq slowly descends to the ground, eyes still wary for more enemies. Eventually he lands once more, and stores his weapon. "The size of this place..." He starts, glancing towards Alie. "It could take considerable time to locate a single skull in all of this." "And most of these bones appear to have come from the lower niches. Those up above..." He points upwards to the higher alcoves. "Those that could not so easily be reached, the remains in those are still there." Despite his misgivings, he lends his eyes to the search. Perception: 1d20 + 18 ⇒ (18) + 18 = 36
NG Elf Oracle 15
Content that the demons can no longer just teleport away to warn any others that might be lurking, Teriq returns to his bow, firing a quick barrage at the demon paralyzed by Alie's spell Full attack vs paralyzed opponent
Hail of Arrows: All arrows bypass alignment DR
Inspire courage, haste, rapid shot, deadly aim Manyshot: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (12) + 28 + 3 + 1 - 3 - 2 = 39, for 1d8 + 15 + 1d8 + 15 ⇒ (7) + 15 + (5) + 15 = 42
NG Elf Oracle 15
Hmm... good idea.. in the interests of brevity.. Seeing the one demon well in hand, Teriq turns towards the second. Concentrating for a moment, he utters a divine prayer as he points one finger towards the unharmed glabrezu. A narrow green beam lances out towards the demon's chest. casting dimensional anchor on the red demon. ranged touch: 1d20 + 22 + 4 ⇒ (10) + 22 + 4 = 36
Hopefully it won't be able to run off and warn its friends (had some bad experiences with this and teleporting demons!).
NG Elf Oracle 15
Jeeze, giving Barm a 5' step full attack, before it does anything at all, is not the way to success... Will vs Frightful Presence: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30 From on high, Teriq levels his bow, and fires off a barrage of arrows at the monstrosity before them. Hail of Arrows: using blunt arrows, based on the DR info Daathiel gave us earlier
So, all shots bypass blunt/magic/cold-iron/silver/adamantine/and alignment (all) DR's Did not include Naturalist, as I'd moved too high before Daath started it
manyshot: 1d20 + 25 - 3 - 2 ⇒ (15) + 25 - 3 - 2 = 35, for 2d8 + 12 + 12 ⇒ (3, 5) + 12 + 12 = 32
NG Elf Oracle 15
Its also covered in the magic items/weapons section
Core Rulebook/Magic Items/Weapons wrote: Additional Damage Dice: Some magic weapons deal additional dice of damage. Unlike other modifiers to damage, additional dice of damage are not multiplied when the attacker scores a critical hit.
NG Elf Oracle 15
Daathiel wrote: @Teriq - what do you say in Ignan? Heh... nothing significant! Just a quick prayer to Sarenrae... I forgot to mention the curse restriction earlier, so just mentioned it now, so it wouldn't be a big surprise later, and so others would note its going on! Teriq's fiery form continues to hover, shifting slightly to the right and up again, so he is ten feet above Alie. currently at a +22 on fly, so automatically make the hover checks Seeing the first of the labyrinth minotaurs fall, he turns his bow towards the second, as Hania engages it in melee. He has a clean line from on high, and launches arrow after arrow at it, in quick succession. 5' step, up and to the right, then full attack on the purple labyrinth mino. If perchance it falls over, with arrows left to go, he'll fire at one of the thralls in the back, blue I suppose. Hail of Arrows: Same mods as before, except an addition +3 to attack/damage from Frēodwēn's inspire
Manyshot: 1d20 + 30 ⇒ (2) + 30 = 32, for 1d8 + 15 + 1d8 + 15 ⇒ (5) + 15 + (2) + 15 = 37.
confirm1?: 1d20 + 30 ⇒ (17) + 30 = 47, for an additional 2d8 + 30 ⇒ (7, 2) + 30 = 39.
NG Elf Oracle 15
Teriq says something, but the words come out in a strange crackling language that only Daathiel recognizes as Ignan. Tongues curse... forgot to mention that. Can only speak Ignan (and on occasion, Celestial) in stressful situations. Can understand anything though. =) The flames engulfing him since you entered, suddenly seem to expand, forming a pair of fiery wings. Activating Wings of Fire revelation, as a swift action He rises slightly into the air, as he brings his bow up, and begins to fire at the ivory minotaur up on the raised section. 5' step up to the right, then full attack vs the yellow labyrinth minotaur Hail of Arrows: +5 bow, firing regular arrows
using manyshot (on the first attack), rapid shot, deadly aim All arrows bypass alignment (any)/adamantium/cold iron/silver/magic DRs Attack: bab (+10), dex (+12), enhancement (+5), weapon focus (+1), Daathiel (+3), Haste (+1), Deadly Aim (-3), Rapid Shot (-2)
Manyshot (Primary): 1d20 + 27 ⇒ (10) + 27 = 37, for 2d8 + 12 + 12 ⇒ (8, 6) + 12 + 12 = 38
NG Elf Oracle 15
Weird. When I click the link I get a pdf... then have to click another button to view it as a slide. Huh... the link that should lead to the slide, leads to the pdf when I copy it too. Ah... I think its the word 'file' in the URL? Oop... not just file, but the fact its using drive.google.com instead of docs.google.come. Change the 'drive' to 'docs', and the 'file' to 'presentation', and it seems to go to the slideshow instead.
NG Elf Oracle 15
I can only guess that it might have something to do with the .pdf to google slides conversion? (or is it the other way around) Might be better without the pdf... We can't move our tokens around, or fill out the pc info, et al, on the pdf... all it does is create delay getting to the maps, and an extra click, from our end.
NG Elf Oracle 15
Don't suppose you could make the slides the default for the map link, rather than the converted pdf? Oh, and I placed everyone's tokens (that weren't already there) on slide 3 a couple of days back, in roughly the discussed order of marching operations if it matters (though was probably not 100% accurate) Initiative: 1d20 + 12 ⇒ (11) + 12 = 23 Knowledge (arcana) vs DC 23 (active spell 1): 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge (planes) vs DC 26 (lab minos): 1d20 + 4 ⇒ (18) + 4 = 22
Teriq knows nothing about anything!
NG Elf Oracle 15
Teriq nods as the others appear ready to begin. He says a few prayers, as he casts a blessing or two on himself and his companions. Casting Life Bubble, splitting the duration on everyone. (will last 140 minutes on each)
He then starts to store the remainder of his equipment. Once done, he concentrates for a moment, saying a prayer to Sarenrae, then suddenly appears to immolate himself. His entire body is consumed by fire, each part slowly replaced by an exact copy, made of flame instead of flesh. Using his form of flame revelation to become a Teriq-shaped medium fire elemental for the next 14 hours or so. The Polymorphic Pouch keeps the important equipment from getting absorbed. He then begins removing the items he so recently stored, before taking a few moments to get a wand to work. UMD: 3d20 ⇒ (12, 10, 18) = 40 UMD the wand to cast Mage Armor on himself (as his armor gets absorbed when he changes form) The fiery elf then nods to indicate his readiness.
NG Elf Oracle 15
Teriq listens to Kolm's words with a concerned frown. "Definitely sounds like the work of Thurl." He says, as the dwarf finishes. "That man does have a love for mazes and Baphomet." "Though these are not his usual stitched together abominations." He adds, nodding towards the piles of bones. "Either he's learned some new tricks, or they have already started to disturb and corrupt what remains lay interred inside." Any Knowledge to perhaps know what those calcified bones are (or were)?
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