Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 GM Lithrac wrote: I'd just like to know who carries what (bag, potions, scrolls), please. Since nobody else has really addressed this question, I'm just going to hand out some stuff. Jordan - bag of holding (type I), potion of cure moderate wounds, scroll of water breathing (2)
I figure Jordan's low strength and abundance of paper items make him the likely candidate for the bag.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Well in general its easier to give weapon bless weapon/good property/versatile weapon thnn it is to beat hardness or DR/adamantine. And a +3 adamantine (whatever) will do pretty well through middle levels. Things to keep in mind is with the Metal Mystery background you will have versatile weapon available (eventually) and could in theory pick up the iron weapon revelation.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Ramenhotep the Risen wrote:
Hi, my name is Telka and I'm a self-appointed representative of the neo-primitive anarcho-syndicalist workers collective. We (by which I mean I) believe in self-organizing work principles based off of meeting basic needs and generating personal happiness through achievement, but using non-technical techniques in a spiritually and emotionally driven approach. I'm here to help! Days: 7, skill diplomacy, split between goods and labor, take 10 on everything, consistent 22 = 2 units. So lets say 8 goods and 6 labor. I'll go ahead and chip in 140 gp to the academy.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 I guess we should figure out if we can actually take a boat, and how much that will cost to get there. I'm kind of a fan of the land route myself.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 "So what you meant to say was "seek the answers yourself"? Why not say so in the first place! I'm sure your den of scrolls will have some piece of wisdom that needs to see the light of day." Once the party has finished their questions and moved on to the stacks, the bloodsinger focuses on the history, local culture, regional knowledge, flora and demonology of the area - although she frequently starts tapping out complicated drumming rhythms instead of focusing on the matter of the material at hand. dice!: Knowledge (History): 1d20 + 7 ⇒ (5) + 7 = 12 Knowledge (Local): 1d20 + 7 ⇒ (20) + 7 = 27 Knowledge (Nature): 1d20 + 7 ⇒ (18) + 7 = 25 Knowledge (Geography): 1d20 + 7 ⇒ (4) + 7 = 11 Knowledge (Planes): 1d20 + 7 ⇒ (3) + 7 = 10 Plus whatever bonuses the library provides
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka rolls the pretty stone back and forth in her fingers. "How can these Lords of Sin dare claim such mastery, when such feelings lie inside all of our hearts?" the half-orc muses rhetorically. She focuses her eyes and hashes out a few questions. "Do you know what surrounds the statue? And what sorts of things of things do you find in these swamps? Dinosaurs? Demons? Something... worse?" She sounds cautious in asking the last questions, clearly thinking of the horrors of her homelands.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 You should review the crafting rules. They've changed a lot from previous editions of D&D: core rulebook wrote:
So, for instance, you can skip getting Bull's Strength in your spellbook if you can meet the DC. Belt of Giant's strength:
Since your Spellcraft is +16 (with the shard), you can easily meet that DC on a take 10 of 26. You can even craft it twice as fast, if you add +5 to the DC - which you can still make on a take 10. Note the caveat about scrolls and wands (spell trigger and spell completion items) - for those items, you always need the spell.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 "Statues in the swamp; perhaps that will be the fate of Magnimar someday" Telka seems to smirk at the thought. "Now that we know Hralyk's vision, perhaps your lodges maps may tell us more, Sheila Venture-Captain" geography?: 1d20 + 7 ⇒ (6) + 7 = 13
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Easy loot division - everyone gets 2000 gp! Keep the potions and the bag of holding as party items. I would like to ask for 3 of the Jordan's crafting days, as follows: Boots of the Mire - 4 days to craft, DC 20 spellcraft after prerequisites. It's DC 25 if you craft at double speed, or 2 days. , Jordan should be able to do that on a take 10 (once you include your insight bonus). I will also pay the money (37.5) to have endure elements scribed in your spellbook (one of the prerequisites). Cloak of resistance, one day minimum to craft and negligible spellcraft check. ---------- Telka will do some more off-screen performances - gotta work on that story feat :). Say 5 more days of the two weeks. perform: 1d20 + 13 ⇒ (5) + 13 = 18
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Sounds like we are all lebeled! Jordan, if you look on the loot sheet, there is a page for alchemical components and what spells the modify.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 As the days of preparation for the journey to the swamp drag on, Telka will travel to the Monument of Our Lady of Blessed Waters, and in the park there begins to spin her tales. New stories have found their way into her blood, and she feels the irresistible urge to speak them. She brings a skin-covered drum with her. "Children of Magnimar, hear the story of the Lords below your city, the Suzerain of Little Erebus and Lord Baz, brothers and devils both. Each lays claim to the hidden places underneath this arches, and each would have been King of the Darkness." "They lived in places below the city for a timeless time, fighting and squabbling for the few poor souls that drifted through their dark lands, marshaling meager armies against one another. Did they do so for Asmodeus? Did they fight for themselves? Who can say - but squabble they did." She will pause, and begin her slow accompanying drumbeat. "One morning - although that word means little in that dark place - a band of brave seekers came looking for a Path through to greater treasures; for that was their calling, the Finders-of-Paths who who fear not to go into the dark and rotting underbelly of the world. And the brothers bargained, pleaded and attempted to fool the Finders-of-Paths, to trick them into serving in their war, as devils were want to do." "But the Finders-of-Paths were not to be misled, for they were heroes. And among their company was a wise servant of Sinashakti, a powerful conjurer, and a beautiful bloodsinger. All saw through the lies and smote the devils along with their warriors of company: a deadly Priest of Nethys, and a fierce orc-son clad in skin of metal. What are devils to those with righteousness in their heart? The company slew them, found riches untold, and found the surface once more. The darkness below is once again only that - just darkness, no longer a Kingdom of the Devil Brothers." perform: 1d20 + 13 ⇒ (3) + 13 = 16 silver: 1d10 ⇒ 7 She'll try again the next day at the Flames of the Founders the next day, hoping to take more time and give a better telling now that she has the story mastered. perform: 1d20 + 13 ⇒ (1) + 13 = 14 copper: 1d10 ⇒ 2 The crowd, however, is perhaps more taken with the jugglers then the ramblings a tattooed barbarian - no doubt just another Shoanti looking for handouts.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Alright, so I'm officially moving away from a communal treasure tracking. Up to now, I had some noble but perhaps misguided plan of tracking everyone's purchases, and was trying to track who bought what/when. From now on, here's my plan: 1) sell everything not directly plot related, split the cash
I'll still probably keep notes on unique items we pick up, just as reference.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Zeltyieli Alikathesu wrote: I've mostly upgraded myself -- just picking a new feat (hard not to go with the easy default of combat casting -- but still rolling it over in my mind in case there's something better). If you don't mind a few off the cuff suggestion for feats: - you could work towards Iron Will (5th) -> Familiar Bond or Skill Focus (Any Knowledge Skill) -> Eldritch Heritage (Arcane Bloodline), and then pick up a familiar, maybe even improved familiar (Lyrakien azata?). - If you're ever thinking of using any offensive divine magic at all, spell penetration would be a wise idea. Also, not a feat, but I saw this racial trait in Heroes of the wild and thought Zelt might find it interesting: Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces multitalented. If you stay single glass maybe you could ask Lithrac nicely to let you trade out multitalented for the above racial trait, or maybe train it out.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 F is a focus item, not a material component. You only really need to buy one fancy shovel. Don't forget the shard of pride also gives you a +2 insight bonus to all skills, and the ability to cast major image 1/day. The full abilities: Shard of Pride: The Shard of Pride is made of coppery horacalcum. As long as the Shard of Pride is carried, its owner can use major image as a spell-like ability once per day, gains a +2 insight bonus on saves versus illusion spells, and gains a +2 insight bonus on all skill checks. Curse: The owner suffers delusions of grandeur, and is sickened whenever she must serve another creature as a subordinate of any sort for as long as that arrangement persists. She cannot gain the benefit of the aid another action, nor can she take the aid another action. This curse is suppressed as long as the corresponding ioun stone remains in place. Lastly, you also feel that the scarlet-and-blue sphere ioun stone also gives you its normal benefits, as if it was orbiting around your head. It grants you a +2 enhancement bonus to Intelligence, and a number of skill ranks in Knowledge(History) equal to the wearer's total Hit Dice
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 There's no way to really count the shards in a mathematically. One would have thought the Pride shard would have been Charisma. *shrug* If you want the pride shard I can bequeath it. I will shed salty, bitter tears over the loss of the magnificent skill bonuses, but Int is Jordan's primary casting stat.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 I'd like to still hold onto the Shard of Pride. 1) I have the Pride flaw; might as well play it up. 2) the skill bonuses, the beautiful skill bonuses... really rather good for a bard.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Go haste. The fly will be paid for by party money. If you want to buy the wand back, you would buy it back at half price (71.25)
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Ah, I forgot my new/awesome plan: sell everything, and if someone wants something they can "buy it back" at half price. Thanks Feral for the inspiration! With that in mind, here's what I currently have for everyone: General Party Fund 1,586.90
Bigger ticket items people might be interested in buying back:
Things the party wanted earlier:
If Jordan doesn't mind scribing some scrolls and carrying them, I'll use 135 gp to get fly scribed in his spellbook and 375 gp for two scrolls of fly. That's 327 gp in our party fund; not much left for big ticket items, so I think everyone is on their own at this point.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Ah, OK. You had me going on the ranseur. Well, in that case, does anyone want the ranseur, or should I sell it? The Ioun stone addition makes the most recent shard a hands down choice for Hralyk or Ramenhotep, I would think. By the way, I'm guessing the Scarlet and Blue stone I received earlier with the first shard was "cracked", hence only adding the +1 competence bonus to K(history)? I spend prestige to pick up scrolls of See Invisible, Versatile Weapon, a Wand of Cure Light Wounds, and a Wayfinder (which apparently was only 1 PP in the play guide - special discount!). I love the idea of picking up the NPC scribe in the back of the play guide in a few levels. He's actually not half bad either, although terribly squishy. Only downside is he might be in competition with Telka for the storyteller role.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Sorry, I meant "type of the ioun stone slotted in the new shard". I don't think those bonuses have necessarily been added in yet. OK, I'm reviewing treasure/items found and had some additional questions: The +1 cold-iron ranseur we found on the statue of Alaznist was implied to be more then that - is there any additional research that can be done on it, or additional magic we can use to divine more? Is this a "legend lore" type item? What of the little crank-less construct we found in the dungeon? Did we ever find it's matching crank?
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka laughs with joy as the last of the creatures falls. "That was glorious. It almost makes up for all the spiders, muck and madness it took to get here." She spits out a bit of blood. "I hope the next of these baubles isn't buried in another dungeon."
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Can we get the ioun stone (or cracked ioun stone) that gets slotted into the Shard of Greed, as it still produces its effect even if not slotted? Someone (who is feeling greedy?) should call dibs! Not it!
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka staggers, specks of blood flying as she continues her battle chants. Better She swings again! inspire courage, bless, flank: 1d20 + 9 ⇒ (9) + 9 = 18
Pony (incl. modifiers)
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka stares dumbfounded. Only the muck and the filth seem to attack her in the dungeons under Magnimar - the creatures can't seem to be bothered to. Time to show them the error of their ways. Telka swings again at Hralyk's foe, as does the feeble pony. She continues her battle-grunting. inspire courage, bless, flank: 1d20 + 9 ⇒ (16) + 9 = 25
Pony (incl. modifiers)
I think we are engaging mostly in theatre of the mind in the moment, but one of the critters would need to move up to continue attacking Ramenhotep (barring reach)
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka continues to focus on Hralyk's quarry, but her backswing snags against the ground and misses the spider. greataxe not sword. Oops. 1d20 + 7 ⇒ (6) + 7 = 13
The pony kicks again.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka continues her song and steps into the battle when the Garundi man steps back. Sympathizing with Hralyk's rage, she chooses to strike at the same target, swinging with her greatsword. 1d20 + 7 ⇒ (10) + 7 = 17
The pony swings as it can.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka begins a deep chant, calling upon the primal forces of nature to help cleanse these aberrations. Summon nature I, I'll be calling in a pony to help flank with Hralyk when it comes in
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka howls and begins a song of battle. "In Little Hell the brave do fight, a forgetten tomb for a tool of might; we find the path in the dark of night, now blade spell will set things right!" +1 morale bonus on saving throws against charm and fear effects
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 SM: 1d20 + 12 ⇒ (17) + 12 = 29 "A wide eyed, wild-haired, bright eyed and eager murderer, the perfect traveling companion. Listen to the spirits of your blood, Jordan; see it in his eyes: the creature will tell you anything you want to hear, and cannot be trusted! I am done with this foolishness, and we have an artifact to find." Telka turns and begins down the stairs, done arguing.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 "Do not twist words, wizard. I said nothing of killing it. You are studied, you must know that Derro are cursed with madness by the gods. Keep a devil as pet, put your own soul at risk if you must. Enslave a mite or purchase a servant from the flesh fairs if you require someone to rule over. After all, this Pathfinder code we claim to follow declares it best not to mettle in the affairs of other Pathfinders except as we must." Telka grunts, her temper obviously rising at this point. "A derro though... his stealing baubles would be the least of our worries. This thing would murder us in our sleep for little more than sick curiosity. Like Hralyk, I will not tolerate the presence of this creature.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 "Are you insane? I know that people of your craft must prove their power over others or feel emasculated... But having a derro in tow is damned foolish."
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 "Does it matter? The shard is here - I can feel it. Zeltyieli Elf-Blood, use your magic on those walls there" The half-orc points to the southern wall and then quickly moves there. "Maybe there is a secret door..." Telka begins searching the wall, tuning out everything else. perception: 1d20 + 7 ⇒ (4) + 7 = 11 I'll take 20 if I can
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka marvels at the maddwarves choice of tactics, and swings at the derro she flanks. greataxe: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 FWIW, inspire courage should apply to the eagle, in addition to the smite evil. Not language dependent, just have to have a mind and ears.
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka covers ground quickly, letter her orcine nature take hold of her and giving herself to violence! She moves to face the next closest of the creatures, while continuing her song. greataxe: 1d20 + 6 ⇒ (1) + 6 = 7
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 local: 1d20 + 9 ⇒ (18) + 9 = 27 Telka pauses for a moment as the small humanoids attack. Ignoring them, she calls out, as in a trance. "There, the opposite wall. I can feel it - one shard is calling out to another." She breaks her brief reverie and begins the song of battle again. "Yah, yah, hey yah hey..." +1 morale bonus on saving throws against charm and fear effects
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 Telka covers her mouth, sick to no end of muck, mire, mildew in the city. She gestures to the south with her axe, suggesting a path to follow. Assumedly nothing interesting in the pool we passed
Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
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song 18/18, spells -/5/3 linguistics: 1d20 + 7 ⇒ (4) + 7 = 11 "I'm sure it's not a song any of us wish to here up close." Telka will try the western door.
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