AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks doesn't much like the idea of trying to get into close combat with an invisible opponent with his gun, so he just moves up a step, reloads, and readies to fire if he has a good shot at the enemy. Ready a shot in case he appears and moves from behind that hard cover column.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks walks around the pillar, takes keen aim on the green one, and blasts him from barely 10 feet away. Attack: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18 Touch AC, PB Shot, Precise Shot, Deadly Aim
The bullet loudly rips through the air, though it remains to be seen whether it also rips through the body.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Stuff:
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.
So it would actually gain the broken quality, but it can be mended since Lucky Luli has mending prepared. "Moving statues. That just ain't right." The dwarf clearly doesn't appreciate moving rocks, rocks are meant to be still until you hit them, not start hitting you out of nowhere. "You folk should heal up, no telling what this place will throw at us next."
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks keeps up the barrage. "Darn you, these things are not cheap! Fall down already!" Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (5) + 11 + 1 + 1 - 2 = 16 vs touch, same mods as previous
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks reloads and fires at the granite column. Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (8) + 11 + 1 + 1 - 2 = 19 Point Blank, Bless, Deadly Aim
His bullet blows a sizeable chunk off the statue, though he's not sure whether it will keep moving.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Hate when I have OOC knowledge but not the IC knowledge to back it up. Teks sees a moving statue and doesn't quite like the sound of that. He loads a bullet and fires! At Brown Attack: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28 Deadly Aim Damage: 1d12 + 5 + 1 + 4 ⇒ (6) + 5 + 1 + 4 = 16
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
"Can't say as I condone that. Seems downright mean and ill-tempered. So let's move on along, so we don't come against more angry spirits. I only got so much holy water." Teks indicates a bandolier of bottles, some that look clear and others having viscous substances in them.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
"I'm not nearly so old as that. Strange to think those bones might be." Teks remarks, indicating the dead zombies or skeletons, whatever they had been. He wasn't really caring as much now that they stopped moving.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks takes ready aim again and fires at the gold toothed skeleton. Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (18) + 11 + 1 + 1 - 2 = 29 Previously forgot bless
"Hurtin lil' doggies is not nice. You cool your heels and think about what you done." He remarks after giving that skeleton a faceful of whatever metal standard bullets are made from. Iron? Steel? 5 foot step, fire, reload.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
"Elrus, duck." Teks says, before letting loose with a bullet straight at the skeleton in front of him. Blue? Looks Purple. Attack: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25 vs. Touch
It tears a hole in that skeleton something fierce, and Teks begins reloading. The sound in the chamber echoes, and you see cotton stuffed into Teks' ears.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks advances, readying his weapon and loading it. It was dangerous to walk around with it full of powder and pellets, after all. "Best be ready, this is gonna be loud." He wasn't sure if anyone else had experience with guns, especially big guns. Move and load.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Teks has +13 to SM. "Oh now there ain't no harm in spinnin' a yarn. A Vargouille is a critter I think I heard of once or twice," Teks adds. He knows the man isn't being truthful, but he's a bit softer about it. Everybody lies, the better question is why. Fortunately he has his gun with him, and doesn't have to worry so much about who says what when it comes time to start shooting.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
Lacking much in the departments currently being discussed, Teks keeps largely to himself. He's ready to head out at a moment's notice, but then asks. "Say, any special sort of ammunition I should have? Do I need something special to hurt a div?"
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
A Dwarf with a weapon nearly his height, Teks looks precisely what one would expect him to look like if one had a notion of Earth's westerns and applied it to the Dwarven frame, right down to the Silver Crusade badge pinned to his leather topcoat. "Folk call me Teks. Me and Betty here, well we solve problems. Heard tell there might be problems here." He ate, though the fraction of the food he ate that wound up in his prodigious beard would fuel a small creature for the better part of a day. It didn't seem to faze Teks, who seemed oblivious to the lack of actual nourishment reaching his mouth.
AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11
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