Hooded Man

Bob Slasher's page

58 posts. Alias of marconi.


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Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

As Bob appears in a flash of gems, he is revealed in a fighting stance, still surrounded by a faint glimmer from the discharge of the spell. His eyes are dead, devoid of emotion, yet his smile is a wide and happy-looking one. He aptly dodges the feeble attacks of his unintelligent enemies in a series of quick moves, barely visible to the others.

"Looks like I've been found. Time we had some REAL fun, ladies?"

Bob will use the flanking position on the ogre to sneak attack him with his wakizashis, and will use vanishing trick to disappear once more, as the sneaky bastard he is.

1st attack: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
2nd attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
critical confirm: 1d20 + 5 ⇒ (17) + 5 = 22

1st damage, sneak attack damage: 1d6 + 2 ⇒ (4) + 2 = 62d6 ⇒ (6, 4) = 10
2nd damage, sneak attack damage: 1d6 + 1 ⇒ (2) + 1 = 32d6 ⇒ (3, 2) = 5


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob:
The power of this rod is... interesting. Let us try again, shall we? Perhaps the bloodthirsty lady there could use a hand or two, hmm?

With a nasty grin on his face, Bob points the rod towards Primthaimagon and proceeds to activate it, expecting some fun to happen.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Fort: 1d20 + 3 ⇒ (8) + 3 = 11

Bob:
Bob will attempt to activate the rod, and recast vanishing trick on himself.

UMD: 1d20 + 8 ⇒ (7) + 8 = 15

Damn i dont think it's enough to activate. On a side note, do I have to designate a target before I know the effect of the rod or?


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

GM:
Bob will grab the rod with an evil grin, and proceed to move away 15 ft. to the east of his his current position.

Let the games begin, muahahah! I probably can't use the rod on the same turn?


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Heh this is too easy... I'll just let these suckers kill each other and clean up the remains.

Bob will remain at his position, searching the pile with his mean gaze for any more useful weapons, but being careful as to not reveal his position.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Well, well... This blade certainly looks useful. My gut tells me it's gonna help me against these suckers, he he.

Bob will reach out for the katana, then proceed to cast vanishing trick again using the newfound ki pool.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob will move another 30 feet towards the pile, trying to find a wakizashi(lol) or similar blade in the pile.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

This treasure hoard is awfully convenient. Best be careful, if I don't wanna end up on someone's menu of the day.

Bob will examine the path in front of him to the treasure hoard for possible traps and such, and if the coast is clear he will proceed to move 30 ft. towards the treasure pile. He will also cast vanishing trick on himself as a swift action once he moves, making him invisible for 3 rounds.

Perception for traps: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob stands in the arena, seemingly uninterested. His eyes glance at the treasure in the middle, a greedy sensation overwhelming his senses.

"Hmph. Another pitiful challenge for an individual of my skills. Better get to that treasure before the rest of these losers."

Bob will also pay for the life insurance, as he values his skin more than anything else.

Init: 1d20 + 6 ⇒ (11) + 6 = 17


Bob is ready for some slashin!

Btw about evil alignments, in case of my character it doesn't really matter as this is a stream of unrelated encounters, and alignment for me is just a fun way to add flavor to your character. In the end I would not want to screw up my party because if nothing else it's in the interest of the character to succeed.


Greetings! It's been awhile since I checked up on the forums, and I certainly liked the laid back endless encounters. I thought it was gone, but luckily I see that people are still playing :D

I would like to apply Bob Slasher again if it's okay, he was through several adventures and he's ready for moar!


Bob is back in business.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob's wicked smile widens.

"Deal. Let's make it a 1000 just because you're doing a mighty fine work, heh."

He grips the dwarf's hand firmly.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob returns to Riggar, with a grinning smile.

"Heya shorty, how's it goin? Was a bit of a hairy situation back there in the forest eh? Anyways, to get down to business... I would like you to make another blade like the one before. We cool on that? Also, can you make mithral light armor, like a chain shirt? I need armor which is light as feather, but hard as steel."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob is ready to go once again


Bob will be away from town for a while, so remove him from the waiting list for now :)


Bob is ready to go again


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Can I take the feat extra rogue talent to get a new ninja trick? Seeing as how basically ninja tricks are like rogue talents?


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Sounds good to me.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Was fun, tho Bob was kinda useless. Luckily we had some channel powers :D


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob looks towards the hole, then the group.

"Well then ladies, who will be the bold explorer?"


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob gets to his feet and wipes off some dirt off his clothes.

"Hmph. We actually managed to stay alive."

He looks around and notices the strange hole, and moves closer to inspect.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob will try to jump at the skeleton in front of him, smashing from the air with his club.

acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
club attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Curse these undead bastards! Looks like I need to get down and dirty."

Bob will sheathe his bow and draw a club and a masterwork wakizashi in his off-hand, readying for a leap on the skeletons below.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob, perched at the tree, draws his shortbow and shoots the leftmost skeleton.

ranged attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 ⇒ 2


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Okay then, Bob will first try to move away from the skeleton, then jump on the nearest tree branch which could hold him. (Maybe it's a longshot but hey, ninjas get a running start for such things, so why not try).

acrobatics for moving away: 1d20 + 8 ⇒ (16) + 8 = 24

acrobatics for jumping: 1d20 + 8 ⇒ (16) + 8 = 24

climb check if needed: 1d20 + 5 ⇒ (17) + 5 = 22

If he succeeds, he will sheathe his weapon when he jumps.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Question: are there any trees near bob? Because in that case i will change my action for the round. Also, not sure if i can 5 feet in that terrain?


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob will move 5 feet back and sheathe his scimitars, and draw his club.

Now that freaking sucks, I'm almost useless this fight it seems -.-


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob attacks the skeleton again with two scimitar swings.

attack roll: 1d20 + 5 ⇒ (19) + 5 = 24
attack roll: 1d20 + 4 ⇒ (2) + 4 = 6

crit confirm: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d6 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob will sneak up on the nearest skeleton and attack him. (i won't move him until the skeletons have moved seeing as how they act before him)

attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 2 ⇒ (1) + 2 = 3
sneak attack(if applicable): 1d6 ⇒ 2


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob moves into the undergrowth and tries to hide himself in the shadows.

stealth: 1d20 + 8 + 5 ⇒ (10) + 8 + 5 = 23


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Time for a change of diet, ugly!"

initiative: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob draws his weapons, and tries to notice anything unusual.

perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob remained silent most of the time in the tent, carelessly drinking his ale, when the interruption occurred. He wasn't really interested until he heard the sum of gold offered, which got him interested. He emptied the ale glass, spit on the floor and spoke, more to himself than anyone else, being half drunk.

"Again some suckers needin help. Can't these people solve their own problems for once, sheesh. Well, their money's good as any I guess.

In the residence he listened to the offer. Although he didn't particularly like the prospect of getting his hands dirty in undead flesh, the offer was too good to pass up.

"Alright gramps, u got yerself a deal! We'll clear these dead bastards in no time, ain't that right fellow adventurers?"


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Checking in, ninja style!


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob's body is ready. Again.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob returns and observes the blade, from tip to the hilt, noticing the stamp on the base. An evil-looking grin across his face.

"Yes, heh, very nice indeed, dwarf. Can't wait to try this baby. Here's 300 gold, I like the personalized look, heh. We'll keep in touch"

He leaves the money sack on the table, and as Riggar picks it up, when his look is raised again to where Bob was standing, there is no one there anymore.

Call me batman. 300 in total I gave u then, a little extra for the effort ;)


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob stands there for a moment, in some deep thinking.

"Hmm, I'll take one for now, and if I'm pleased with the craft, I'll come back for more.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Thanks for the advice, kid."

Bob visits Riggar's smithy, and shows him his pair of wakizashi blades.

"Can you make masterwork blades like these? And at what cost?"


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob stops by at Bartlebies shop after their latest adventure.

"Hey there kid. Good times we had back there eh? So, how much would 2 masterwork wakizashi blades, like the ones I have, but only better, cost your good old friend Bob?"


bob's body is ready for moar


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

What about exp? :d


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Heh, good job scrubs."

I would only take the enlarge potion


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob tries to finish off his opponent.

Melee attack: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (4) + 2 = 6

Damage: 1d6 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (3) + 1 = 4

I think there's no need to confirm criticals here thank you.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Seeing what happened, Bob shouts towards the rest of the party:

"Well whaddya know, the archeologist is down!


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

After felling his foe, Bob swiftly repositions himself behind the vicar's attacker into a flanking positon, by moving 25 ft., then proceeds to stab him in the back.

Melee attack: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Sneak attack: 1d6 ⇒ 1


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Keep your pants up kid, we got this! As soon as I make a few dents in dog face here..."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob spits out some blood on the floor after the hit.

"That almost hurt, dog-face."

He proceeds to retaliate with both weapons.

Melee attack roll: 1d20 + 2 ⇒ (14) + 2 = 16damage: 1d6 + 2 ⇒ (1) + 2 = 3

Melee attack roll: 1d20 + 2 ⇒ (8) + 2 = 10damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob realizes he is unseen, and decides to use this advantage to strike a sneaky blow on a nearby gnoll, moving 15 ft. and attacking

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Melee attack roll: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob steps out of the fog and quickly positions himself 25 ft., behind the pillar, where he slinks into the shadows.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19