
Techno_Mage |
Thanks for your opinions, They also have their own business's they are setting up but wanted personal guards as well. I was looking through 3.5 books for hirelings to see how it would compare. I was thinking of settling on skilled labor cost for their time but you get back the income they would create. (1.5g cost then you get back 2s per day). But it seemed silly that elite guards cost you less the regular ones.
But I have had a hard time finding much information about hiring people in pathfinder, in particular combat personnel. In 3.5 one book has people at 2sp per level per day, which seems fair enough(5 guards 1g/day - 2sp for your cut) (5 elite guards 3g/day - 4sp for your cut). My main problem was the whole "what is an organization" question. Obviously 5 guards working for you shouldn't cost 1g/day because 1.2g/day is your cut(-2sp is theirs lol). Though when you get to elite guards cost of 3g/day a 1.4g/day as your cut isn't so unbelievable.
I just don't like how arbitrary the rolls make everything, obviously a DM will put limits on it but it's the difference between having 10 laborer teams in a company and having 10 separate companies with 1 team each. By the book the teams make +2 each, that means the big company makes 20+10 on it's average check or about 3g per day, yet the 10 separate teams make (2+10)*10 every day or about 12g per day. Which should be the oposite of true, a big company should have larger profits per person then smaller groups.
I guess I just like more concrete rules as I feel like I am cheating the players or being too harsh.
I think I am going to homerule that managers and the player being in the city themselves get the roll, otherwise they only create their base amount.