| Techno_Mage |
In the ultimate campaign book you can hire teams to work in your organization, and they make you gp/capital. However how should I run this if my players want these teams to be completely their own personal hirelings. They want the guards to defend their home, not make them money through selling them out to local business or even having them defend their own business.
I read one post on this saying you could have them work at a negative against you(instead of guards making you 2sp a day they cost you 2sp a day, roughly means they provide 100% markup when sold out) but this seems a bit low. As I see it you spending capital to "make" the guards means you trained them/armed them but i if untrained labor is 1sp/day i doubt you could get 5 guys to work for 2sp/day.
Another question is upgrading these people to elite guards or the like. Why is this possible, in 2 days no less. I can maybe see finding lvl 3 guards to bring in to your organization in 2 days, but not upgrade lvl 1 guards to 3rd lvl in the time.
I also have some trouble with the "what is an organization" question. Can my players run 5 different inns each one being it's own organization thus giving them 5 rolls for their income, or force it to be one organization and have just the one roll but only needing one manager for the whole thing.