Grand Necromancer

Teacherman's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.



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I do appreciate that feedback, and they are considering it as they create their characters. To answer your question, I don't feel it "requires" this, but rather I and my players prefer having some context and shared history (both as characters and as players, since they haven't played together before) that exists "off the page" so to speak, as well as on it. Even further, I wanted to use this initial scenario to instruct the players who are new to roll20 in how to use it.

So, now that I've answered your question, I would greatly appreciate yours and all other responses to my original question:

Does anyone have a suggestion for a scenario to play as a lead-in to the Iron Gods AP and story arc? Thanks in advance for suggestions.

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So, now that Aasitieflings are gone...how about we give those fancy new ACG classes a spin for their Confirmations?

I'd like to give players with the new class itch the chance to try them out (and as a GM I'm curious to see them in action), so I would like to restrict this to only classes from the Advanced Class Guide. This may seem a little goofy, but hopefully you understand my intent; this is just a bit of playful experimentation on my part.

I plan to run this tomorrow starting at 1:30PM EDT if we're able to fill that timeslot. If not, then I will probably try to run this at a later date. Please post below with class/level if you're interested in being a guinea pig (and earning your Confirmation).


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Y'know, I had all sorts of thoughtful feedback based on growing up with tabletop RPGs alongside the likes of genre standards like Baldur's Gate, Neverwinter, and even TOEE, but it just devolved into:

Wantwantwantwantwantwant!


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I suspect many of you fellow GMs out there are like me: you thoroughly enjoy devouring morsels of setting background, campaign secrets, and the truly impressive villain back stories that paizo has proven themselves capable of writing nearly every time. You also love setting up sessions and encounters for your players and seeing them pull out all the stops to survive in the face of certain death.

But let's be honest GMs: if you're like me, you would also just LOVE to freakin' PLAY once in awhile in a campaign that was run by someone just as passionate and attentive to detail as you. You're probably the player in your group who fell into that role because you volunteered long ago and your players never exactly stepped up and offered to GM the next campaign (who can blame them?).

If you're still reading and this sounds any way familiar, AND you're as excited about the new Iron Gods AP as I am, then I have a proposition for you:

I would like to run the Iron Gods adventure path *solely for other GMs who don't usually get the chance to play*. My proposition is that we build a group to play through roll20/google hangouts, and each of us would GM one chapter of the adventure path (i.e. I would GM the first chapter, "Bob Player1" would GM chapter 2, "Steve Player2" would GM chapter 3, and so on). It's certainly even possible that while GMing, one's character would move to a GM-run npc so as to maintain continuity.

Now I know there are potential problems here, right? Naysayers may say, "But NAY! If you rotate GM'ing duties, then your master race of GM/Player hybrids will know story information that they shouldn't! They will meta game and ruin everything that is sacred and secret!"

But I say nay- as GMs, we already value the power of a communally built story; we wouldn't *want* to meta game as we know it'd take away from this. Also, surrrrely no player ever reads message boards and finds out information ahead of time that he shouldn't know. Right? Right. Furthermore, we'd also be getting a variety of GMing and player styles--a veritable "best of the best" potentially-- probably an opportunity to steal great ideas from each other, AND sharing the "workload" amongst ourselves.

So again, I present my proposal: fellow GMs who would like to both play AND gm Iron Gods, send me a private message (or public one here-- I'm interested to see if anyone else likes this idea after all) and let me know if you'd be interested in joining me in this venture. I will round up everyone who's interested, try to see what schedules would coordinate and what would not (I'm Pennsylvania/EDT and EST time), and maybe we can get this technomage barbarian cyborg party started!

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I somehow found myself to this post about 4 years later, but I just wanted to say:

as someone who GM'd 3rd and 3.5 edition D&D for 10 years about 10 years *ago* and is now coming back to it in Pathfinder, this is a great, thoughtful list of reminders. Thanks for posting it!