| Tbry |
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I wanted to go for a heavily armored berserker play style and took orc weapon familiarity and orc ferocity.
Feats were tamper and searing restoration. Tamper never got used since we only faced beasts, but searing restoration got some between fight use as a kind of lay on hands with possible 10 minute breaks when I failed my flat check.
I overdrive every fight to start. Pulled a nat 20 in the second fight that which was a lot of fun. In the boss fight my character took a real beating and went down, at which point we had some questions about whether overdrive was still in effect when I was restored. It says the innovation and my gear are what give me the bonus for a minute, so would me falling unconscious have any effect on that?
I didn't like that my AC was not affected by being an armor innovation. I felt like I'd passed up a cool weapon and cooler construct for a damage resistance that never got used. (Sidenote, would thermal insulation block the damage from failed unstable actions? If so then the other options are trash by comparison) Weapon and construct innovation don't have nearly the same circumstantial gamble. If I were to continue play with this build I would be using Reconfigure every adventure trying to guess what might be in the next adventure and if I guess wrong my characters core feature is just a breastplate with gears on it.
I wanted to be a nerdy half orc that used his amazing armor as a way to become an orc berserker like his forefathers, the armor soaking updamage rather than his health bar.