Spectral Dragon

Tatsuo Arashi's page

637 posts. Alias of Anon A Mouse.




Greetings all! After some players have dropped, I'm looking to recruit 2-3 players to bolster their numbers. We're currently in the middle of Masks of the Living God (basically, players have passed the main roleplay section of infiltration and started exploring the temple/causing trouble) with the intention of continuing on to the third module in the Price of Immortality trilogy when done. Here's the campaign if you're interested. Don't be scared by the past 2-ish weeks of silence; I was on vacation and had given all the players a heads up beforehand.

Current party:
- Jaed, Human Rogue
- Finnrick, Half-Elf Druid + Millsy his cat companion
- Lily, Elf necromancy (debuff) wizard
? Artair, Dwarf barbarian (may or may not be continuing; I'm giving him a bit more time to check in)

My goal is to get the group back up to 6, so depending on that 4th person, that means recruiting 2-3 new people. Most likely at least one spot will go to a frontliner of some sort. The way I'm going to work you in to the story is that I'm going to have some of the dropped players sneak out of the cultist's temple and go ask for help from the Pathfinder Society (who originally gave them the mission to infiltrate and gather intel on their more questionable activities). This doesn't, however, mean your character needs to be a member of the Society. You just need to be a helpful person who's willing to give them aid and happens to be in the area.

What to submit:
1) At least a few paragraphs written in character of some event if your character's life. If you need an idea, play out how your character volunteered to help out the current party. Basically, I want an idea of what it will be like to have you in my game. This is also what will set your submission apart from the others to me. Sorry, but I find stat sheets pretty boring.

2) Somewhere between a couple of sentences and a paragraph describing your character's basic personality.

3) Character crunch (no alias needed unless you're selected). You don't have to do all your shopping, but main purchases should all be on there.

4) The tl;dr of your crunch. Not that I won't look through it, but I find it can sometimes be hard to judge the player's intent just from the numbers. Specifically, I want a rough idea of what you're likely to do in combat, what you're likely to do out of combat, and if you're trying to specialize in something (and what).

Crunch:
Sources: Any paizo with an online reference
Stats: Pick one of these two stat arrays
17, 15, 15, 13, 13, 12
18, 14, 14, 13, 12, 10
Alignment: Any non-evil
Classes: Any
Races: All core + any race with <= 15 RP. No custom races. For Aasimar and Tieflings:
- Variant heritages are fine, no feat needed for Tieflings
- Variant abilities must either be rolled (you can choose to keep the default if you don't like the result) or spend a feat to pick them, even if you're an Aasimar
- Alternate physical features can be picked for free since they provide no mechanical benefit.
Traits: 2 traits, +1 if you take a drawback. No campaign specific traits and don't take any of the cheap drawbacks that are unlikely to come up (Like Family Ties).
Starting Level: 4th
HP: Max 1st level. Future levels are rolled or half HD + 1 if that's higher
Gold: 6,000 gp
Background Skills: Are in effect. If you're a bard, you can't use them towards versatile performance skills.

Recruitment will end next Saturday, June 17 at 11:59pm PDT.


Greetings all!

When the PF humble bundle came out, I started a game for new players to go through Crypt of the Everflame. That's now coming to a close, so I've decided to continue with the followup module Masks of the Living God. But first, the party has decided it wants to replenish its lost players. Specifically, we need magic users. The current party consists of

- Artair, Dwarven Barbarian
- Etam, Humah Fighter
- Jaed, Human Rogue
- Finnrick, Half-Elf Druid + Millsy his cat companion

Posting expectation is around 4-5 posts a week, but I don't generally strictly enforce that (posting has also slowed down somewhat since I told everyone we were almost done). However, if we're in combat, I reserve the right to bot you if 24 hours pass after your turn has come up. More importantly, if you're going to be gone for an extended period of time, I expect you to give us a heads up. This group's done a great job of doing that, so don't break the trend. ;-)

Maps are done using Google Drawings and I expect you to move yourself (or at least describe where you move if you're unable to move yourself due to being on a mobile phone or something). I'll roll your initiative and reserve the right to roll some saves or skill checks in the interest of speeding things up.

If there's enough player interest, I'll probably be running the third module in the Price of Immortality trilogy as well. It's fine if you played the series before, so long as you believe you can seperate player/character knowledge. However, you should not currently be playing in a game.

Plot Hook:
You've received a message from Cygar of the Pathfinder Society. There's recently been an incident in a small town called Kassen: a tomb robbing caused several of the bodies in the crypt to rise as undead monstrosities, turning a simple coming-of-age ceremony into something significantly more deadly. A few villagers died, but thanks to a few local heroes, the undead leader's plans for attacking the town never came to fruition.

Two possible plot hooks:
- You've been asked to aid the heroes in finding the bandits responsible for this desicration
- You're suspicious the incident may be related to the local cult dedicated to Razmir the Living God

If you want to try to come up with your own hook, that's fine, but it's not necessary. The adventure will begin after you've all arrived in Kassen before heading up to the capital city of Tamran.

Crunch:
Sources: Any paizo with an online reference
Stats: Pick one of these two stat arrays
17, 15, 15, 13, 13, 12
18, 14, 14, 13, 12, 10
Alignment: Any non-evil
Classes: Any though obviously you're not going to get picked if you make a straight fighter and you're unlikely to get picked if you make, for example, a melee character who just happens to have some magic.
Races: All core + any race with <= 15 RP. No custom races. For Aasimar and Tieflings:
- Variant heritages are fine, no feat needed for Tieflings
- Variant abilities must either be rolled (you can choose to keep the default if you don't like the result) or spend a feat to pick them, even if you're an Aasimar
- Alternate physical features can be picked for free since they provide no mechanical benefit.
Traits: 2 traits, +1 if you take a drawback. No campaign specific traits and don't take any of the cheap drawbacks that are unlikely to come up (Like Family Ties).
Starting Level: 3rd
HP: Max 1st level. Future levels are rolled or half HD + 1 if that's higher
Gold: 3,000 gp
Background Skills: Are in effect. If you're a bard, you can't use them towards versitile performance skills.

What you should submit:
1) At least a few paragraphs written in character that take place some time between receiving your message and arriving in Kassen. It can be your thoughts about the message/quest, your first impression of Kassen, something that happened during your journey, or anything else. This will be primarily what I will judge your submission on. That being said, please refrain from writing a novel.

2) Somewhere between a couple of sentences and a paragraph describing your character's basic personality.

3) One or two sentences explaining why you were summoned. Feel free to use the plot hooks I provided or to come up with your own.

4) Character crunch (no alias needed unless you're selected). You don't have to do all your shopping, but main purchases should all be on there.

5) The tl;dr of your crunch. Not that I won't look through it, but I find it can sometimes be hard to judge the player's intent just from the numbers. Specifically, I want a rough idea of what you're likely to do in combat, what you're likely to do out of combat, and if you're trying to specialize in something (and what).

If you want to look over the gameplay thread of what we have so far, it's here.

Submission Deadline is Friday October 14th at 6pm PDT (or is it PST? I'm never sure). I'll choose characters that weekend with the aim of starting the game on Monday.


Definitely not a vampire Maps | Knowledge Checks

This is the gameplay thread. It's where we'll make in character (IC) posts. Below your text box, you should see 'How to format your text'. 'ooc' is for Out of Character text like this. Some other common conventions are to bold text that your character says out loud and write thoughts in italics.


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Definitely not a vampire Maps | Knowledge Checks

This is the discussion thread. It's used for out of character (ooc) conversations. For example, this will be where we create our characters.

- All characters start at level 1.
- Core classes
- Core races (human is a safe choice if you don't know what to pick)
- Pick either of these two stat arrays:
1) 17, 15, 15, 13, 13, 12
2) 18, 14, 14, 13, 12, 10

- Everybody starts off with 150 gold (focus on weapon, armor, and anything you need for you class such as a spell component pouch or thieves' tools. You'll be provided in game with things like torches and rations).
- No traits (if you don't know what a trait is, don't worry about it)

These forums have a built in dice roller that we'll be using. You can play around with it or you can wait until I talk about it.

Dice rolls:
Stat Array 1: 4d6 ⇒ (6, 6, 2, 6) = 20 15
4d6 ⇒ (2, 2, 6, 4) = 14 13
4d6 ⇒ (3, 6, 4, 6) = 19 17
4d6 ⇒ (6, 3, 4, 1) = 14 12
4d6 ⇒ (5, 4, 1, 6) = 16 15
4d6 ⇒ (2, 6, 2, 4) = 14 13

Stat Array 2: 4d6 ⇒ (5, 5, 5, 2) = 17 14
4d6 ⇒ (4, 4, 5, 3) = 16 8
4d6 ⇒ (6, 5, 1, 3) = 15 9
4d6 ⇒ (6, 5, 1, 3) = 15 12
4d6 ⇒ (2, 2, 2, 5) = 11 10
4d6 ⇒ (1, 6, 5, 2) = 14 7
Whelp, no one's going to want that stat array.

Stat Array 3: 4d6 ⇒ (3, 2, 4, 4) = 13 18
4d6 ⇒ (5, 5, 4, 5) = 19 12
4d6 ⇒ (1, 2, 3, 4) = 10 10
4d6 ⇒ (5, 3, 6, 6) = 20 14
4d6 ⇒ (4, 2, 3, 4) = 13 14
4d6 ⇒ (2, 2, 4, 2) = 10 13

First steps: Post here stating what class you want to play. This will help avoid having a party entirely of, say, wizards. From there, feel free to start making your character or tell me if you need guidance. I can also give advice on what choices you might want to consider. For example, there are a LOT of feats out there. If you tell me what kind of character you want, I can probably point you to several that might be helpful.

If at any point you have questions or are completely lost, please speak up! Remaining silent will do no one any good, and someone else may have the exact same question. :-)


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Inspired by the various recruitments that have gone up to welcome the influx of new players, I've decided to start my own. My disclaimer is that I don't have a ton of experience DMing, but I am decently familiar with Pathfinder and these forums. This will be a one-shot game aimed at introducing people to Pathfinder play-by-posts.

Who should apply?
People who
1) have recently bought the Humble Bundle pack and
2) are either new to Pathfinder or new to tabletop RPGs in general

I will be accepting the first 4-6 people who speak up, but if you're already gotten into one of the other HB beginners' games, I'd prefer it if you gave other people a shot.

What are you committing to?
For in person games, you generally agree to meet on a given day at a given time. However, this is going to be a play-by-post game, so things are a bit different. Instead of committing a block of several hours at one given time, you will be committing to a post rate of 3-4 times a week (roughly every other day). What this means is that every couple of days you agree to check in on the game, read whatever the other players have posted, and add your response to them. This means that even a relatively "short" game will often last months. Games tend to go faster if you post more often, but I don't want to chase people away by requiring more frequent check ins.

If for some reason during the game you have to withdraw or foresee having troubles meeting the posting requirement, that's ok, but I expect you to tell me. Real life happens, and telling me allows me to come up with a way around the issue rather than leaving me wondering if you intend to come back.

How do you sign up?
Post in this thread stating your interest and tell me a little about your RPG/play by post background. I will help you through character creation and getting started on the forum and knowing your experience level will inform how I help you; if you've played D&D 5e and are just new to Pathfinder, your needs are going to be very different from if you've never played an RPG before.

Don't yet have access to all your HB stuff?
No problem! There are a number of online resources available while you wait:
- Paizo's PRD
- d20 PF SRD (This is the one I tend to use just because it's the first one I found online)
- Archives of Nethys

If you have it though, the Beginner Box's Hero's Handbook is a good place to start reading to get an idea of your options. In a little bit I'll post in the discussion thread with character creation rules.


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You guys probably get several of these or maybe you already have reasons for not having these things, but I thought I'd go ahead and add my two cents.

1) Nested spoiler tags

This would allow for situations where you want a spoiler tag for if the players make their knowledge check, but they can only see that they should make that check if they first pass their perception check.

2) A way to retire/un-retire aliases

This could help organize the list of aliases on your main profile and make it clear which are still active. It could also shorten the list of options for who to post as by only listing "active" aliases. Although I have noticed that you put the alias that has posted to a thread before on top, making it easier to select, which I appreciate.

3) NPC aliases

To be honest, I'm not 100% sure how this would work, but maybe putting it out there will spark some ideas. I think it's pretty cool when DMs create separate aliases for important NPCs in a game. But I'm hesitant to try it out myself because I don't want to clutter up my profile with a bunch of NPC aliases who will all probably have less posts than my PC ones. Really what I'd like with them is to be able to recycle the NPC alias after the game is over to become a new NPC when I start a different game. But I understand that this has the potential for abuse (I assume there's a reason why you can change an alias' name so long as it has less than 10 posts but not after). But this might just be me being OCD or something. I just thought I'd put the idea out there in case it sparks a better idea in someone else.

4) Remove aliases from a campaign

I know that you can move them to "previous characters," but it'd be nice if you could actually get rid of aliases that were just people posting from the wrong one accidentally. Of if they didn't show up if the person caught their mistake in time to change who they posted as.

---------

These are just some things that I think would be cool/useful. Overall, I really like the system you have. I like the ability to have aliases, the text formatting, and the built in dice roller. I think they're all great. Keep up the good work guys!


Definitely not a vampire Maps | Knowledge Checks

You were all hired a couple of weeks ago by a merchant named Silas Gribb as caravan guards. The trip has been mostly uneventful. A few would-be bandits scared off. Some potholes forcing a broken wheel to be replaced. Nothing you weren't all more than capable of handling. The weather's been fairly nice as well with a cool breeze brushing away the heat of the summer sun and the occasional light mist of rain. Now you've all arrived at your destination: the small, sleepy town of Belhaim. It's not impressive like the large Taldoran city you left from, but it's charming in it's own quiet way.

Silas stops the lead cart out near a large building: an Inn called The Wise Piper. "Right now you lot, just help me unload these here things and then I'll pay you what I owe."

After a few minutes of unloading, you notice an official looking man approaching with what appear to be a small retinue of guards.

"Ahh, what can I be doing fer you yer sheriff-ship?" Silas addresses the man.

DM:
If you're reading this, you shouldn't be. :-P

DC10 Sense Motive:
As soon as he spotted the sheriff, Silas grew very nervous and tense. He clearly has something to hide from the lawman.

"If I could have a word with you over here, Mr. Gribb." The sheriff's voice is clipped and formal as he motions your employer off to one side. As he does so, a couple of guards peel off from his group and enter the building. The sheriff and Silas talk in hushed whispers for a while.

After a few moments, the guards that entered the inn return, pulling a feebly struggling young man. Upon seeing them, the sheriff waves one hand, motioning for two more guards to escort Silas away. As he goes, you can clearly hear him saying things like, "I'm innocent I tell ye!" and "I want a lawyer!" and "You can't do this!"

The sheriff then approaches all of you. He gives each of you an appraising look before he begins to talk. [b]"I am Sheriff Roberts, head of the law enforcement here in Belhaim. What is your business here, and what is your relationship with one Mr. Silas Gribb?"

When you post, please include a brief description of your character.


Definitely not a vampire Maps | Knowledge Checks

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

Starting at first level, expect to get to level 6 or 7.

Character Creation:

Stats: 25 point buy, no ability scores below 8 or above 18 before racial modifiers are applied.

Races: All core races and all Featured/Uncommon races with 10 RP (race points) or less are free. By spending 1 point buy, you get up to 2 more RP, so you can spend 1 point to play a Dhampir (11 RP), 2 for a Tiefling or Vishkanya (13 RP), etc. You're still restricted to Featured and Uncommon races though.

Classes: Any Paizo class is ok, including classes from the Advanced Class Playtest (Slayer, Inquisitor, War Priest, etc). There are only early firearms, but you can buy/upgrade them just like any other weapon.

Starting Gold: Average for your class.

Traits: 2 traits. 3 if you take a drawback (but no taking drawbacks that will have no effect on gameplay, like Family Ties).

Alignment: Any non-evil.

Crafting: Crafting is going to be limited to alchemical items, poison, and/or ammo.

Food/Lodging: You don't need to carry food or water unless you plan on using them for something other than sustenance. You also don't need to keep track of how much you spend on food/lodging while in town. If you sleep while in a dungeon, in order to get the restful benefits, you'll need something to sleep on, like a bedroll and blanket.

Ammo: As long as you don't abuse it, assume you have infinite normal arrows, crossbow bolts, sling stones, blow dart darts, and shuriken. If you have the gunsmithing feat, you also have an infinite supply of the normal black power and pellet ammunition.

Encumbrance: Keep track of how much weight you're carrying. Unless you're trying to do something ridiculous, like fit a boat into your backpack, you can ignore size (more applicable later with magic bags). Assume you have as many belt pockets as you want and a single, normal backpack for free.

If you have questions, feel free to ask. Since several of you are new to PBP, at some point in the future I will post again with details/tips as well as some info about where you are/what you're doing at the very beginning of the campaign.