Spectral Dragon

Tatsuo Arashi's page

641 posts. Alias of Anon A Mouse.


Full Name

Tatsuo Arashi

Race

Human (Tien-Min)

Remaining:
1st: 7/8 2nd: 2/7 3rd: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor

Classes/Levels

Sorceror 7 (HP 30/30 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 5 | Init +7 | Percept 12)

Gender

Male

Size

Medium

Age

16

Alignment

Lawful Neutral

Location

Varisia

Languages

Common, Draconic, Tien, Minkaian, Nagaji, Terran

Strength 7
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 23

About Tatsuo Arashi

Basic Crunch:
Human (Tian-Min)
Sorcerer (Crossblooded, Tattooed Sorcerer) 6
LN Medium humanoid (human)
Init +7 [3 Dex + 4 familiar]
Speed: 30 ft

Offense/Defense:
Offense
CMB +1
BAB +3
Melee [-2 Str]
- Tanto (dagger) +1 (1d4-2/19-20/×2)
Ranged [3 Dex]
- Sling +6 (1d4-2/×2)

Defense
AC: 14/18 [3 Dex + 1 Nat/+4 Mage Armor]
Touch 13, Flat-footed 11/15
CMD: 14/11 [10 +3 BAB - 2 Str + 3 Dex]
Fort: +5 [2 base + 1 Con + 2 Resistance]
Reflex: +7 [2 base + 3 Dex + 2 Resistance]
Will: +5 [5 base + 0 Wis - 2 crossblooded + 2 Resistance]
HP: 25 [6d8 + 6 Con]
CL: 6
Concentration: +12

Class Abilities:
Sorcerer Cross-blooded
1a) Familiar Tattoo: Gain a familiar
1b) Arcane Familiar Nearby: Gain Alertness while familiar is within arm's reach
1c) Empathic Link with Familiar (Su)
3) Deliver Touch Spells through Familiar
7) Spell tattoo (1/day)

Bloodlines (bronze dragon, elemental air)
1a) Arcana (Draconic): +1 damage per die for electric spells
1b) Arcana (Elemental): Can change energy spells to use electricity
1c) Bloodline Tattoos: Bloodline spells are +1 CL
3a) Dragon Resistance: Resist Electricity (5), +1 Nat Armor
3b) Bloodline Spell: Mage Armor
5) Bloodline Spell: Resist energy
7) Bloodline Spell: Fly

Feats and Traits:
Traits
- Elemental Pupil (Regional): Electricity
- Exchange Agent (Linguistics)

Feats
1-base) Spell Focus (evocation): +1 to Save DC
1-human) Greater Spell Focus (evocation): +1 to Save DC
1-bonus) Varisian Tattoo (evocation): +1 CL, Can cast Dancing Lights 3/day
3) Extend Spell
5) Elemental Focus (Electricity): +1 to Save DC for electric spells
7) Spell Penetration: +2 to rolls to overcome spell resistance

To Consider
- 5: Get the Inscribe Magical Tattoo feat (5 ranks in craft tattoo)
- Greater Elemental focus
- Bloodmage Initiate

Skills:
* = Class skill
Adventuring Skills
Acrobatics +3 [3 Dex]
*Bluff +10 [6 Cha + 1 rank + 3 class]
Climb -2 [-2 Str]
Diplomacy +6 [6 Cha]
Disable Device [3 Dex]
Disguise +6 [6 Cha]
Escape Artist +3 [3 Dex]
*Fly +7 [3 Dex + 1 rank + 3 class]
Heal +0 [0 Wis]
*Intimidate +10 [6 Cha + 1 rank + 3 class]
*K(Arcana) +6 [0 Int + 3 ranks + 3 class]
K(Dungeon) [0 Int]
K(Local) [0 Int]
K(Nature) [0 Int]
*K(Planes) +6 [0 Int + 3 ranks + 3 class]
K(Religion) [0 Int]
*Perception +12 [0 Wis + 7 ranks + 3 class + 2 Alert]
*Ride +3 [3 Dex]
Sense Motive +2 [0 Wis + 2 Alert]
*Spellcraft +10 [0 Int + 7 ranks + 3 class]
Stealth +3 [3 Dex]
Survival +0 [0 Wis]
Swim -2 [-2 Str]
*UMD +10 [+6 Cha + 1 rank + 3 class]

Background Skills
*Appraise +4 [0 Int + 1 rank + 3 class]
Craft(Tattoo) +8 [0 Int + 5 rank + 3 class]
*Handle Animal +9 [5 Cha + 1 rank + 3 class]
K(Eng) +1 [0 Int + 1 rank]
K(Geography) +1 [0 Int + 1 rank]
K(History) +1 [0 Int + 1 rank]
K(Nobility) +1 [0 Int + 1 rank]
*Linguistics +7 [0 Int + 3 rank + 3 class + 1 trait]
Perform() +6 [6 Cha]
Prof() [0 Wis]
Sleight of Hand [3 Dex]

Spells:
Sorcerer
Spell Effects:
- Mage's Tattoo: Evocation and bloodline spells +1 CL
- Greater/Spell Focus (evocation): +2 DC evocation spells
- Elemental Spell Focus (electricity): +1 DC electricity spells

0th
- Detect Magic
- Light
- Mage Hand
- Prestidigitation
- Ray of Frost
* 1d3 cold
* 1d3 + 1 electricity
- Read Magic

1st (8/day)
- Burning Hands [Evocation, Reflex save for half]
* 5d4 + 6 electricity (DC 20)
* 5d4 fire (DC 19)
- Comprehend Languages
- Ear-Piercing Scream [Evocation, Fort save for half and no daze]
* 3d6+4 eletricrity (DC 20)
* 3d6 sonic (DC 19)
- Feather Fall
- Mage Armor [Bloodline +1 CL]
- Shield
- Snowball

2nd (7/day)
- Extended Mage Armor [Bloodline +1 CL]
- Extended Shield
- Burning Arc [Evocation, Reflex]
* 6d6+7/3d6+4/1d6+2 electricity (DC 21)
* 6d6/3d6/1d6 fire (DC 20)
- Defending Bone
- Resist Energy [Bloodline +1 CL]
- Glitterdust
- Stone Discus

3rd (4/day)
- Fireball
- Fly [Bloodline +1 CL]

Gear:
Magic
- Headband of alluring charisma +2
- Handy haversack
- Wand of Acid Arrow (11 charges)
- Wand of dimension door (14 charges)
- Cloak of Resistance +2

Weapons/Armor
- Sling
- Tanto (dagger)

Other
- Artisan's tools (tattoo'ing)
- Bedroll
- Blanket
- Candle (5)
- Chalk (5)
- Drill
- Earplugs (+2 save vs. hearing effects, -5 hearing-based Perception)
- Fishhook (2)
- Flint and steel
- Grappling hook
- Magnet
- Mirror
- Sewing needle (2)
- Shovel
- Signal whistle (2)
- Silk rope (2)
- Soap
- Spell component pouch
- Twine (50')
- Vial (5)
- Waterskin

Wishlist
- Headband of alluring charisma +4

166 gp, 8 sp, 5 cp
Current Load: Light (9 lbs)
Carrying Capacity: 23/46/70

Favored Class:
Sorcerer
1: +1 skill
2: +1 skill
3: +1 skill
4: +1 1st level spell known
5: +1 1st level spell known
6: +1 2nd level spell known
7: +1 2nd level spell known

Sora:
Arcane Familiar CR –
Compsognatus (Pathfinder RPG Bestiary 2 90)
LG Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 11 (1d8+2)
Fort +4, Ref +4, Will +4
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 40 ft., swim 20 ft.
Melee bite +3 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 8, Dex 15, Con 14, Int 7, Wis 11, Cha 5
Base Atk +2; CMB +2; CMD 11
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Intimidate -2, Linguistics -1, Perception +7, Spellcraft +2, Swim +10, Use Magic Device -2
SQ empathic link
--------------------
Special Abilities
--------------------
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 14) (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.

--------------------------

Bright scar in the sky
There and gone in an instant
A storm is coming

Boy in man's body
All thunder, not yet lightning
Seeking his true self

Not quite as he seems
Dragon hidden beneath man
The tempest has come

- From Tatsuo's Genpuku. A representation of his past, present, and future.

Images:
Sora
Sora in tattoo form (but she's normally on the left shoulder rather than the right)
Tattoo on Tatsuo's hands (but without the actual lightning strike; that only appears when casting burning hands in which case the strike appears to come out of his hands from the clouds. If he ever casts shocking grasp, it will also look like this except that the clouds will be full of lightning arcs)
Some images of Tatsuo

Background:
In a secluded area of the mountains near Varisea is a small village called Kakure Kenshou. The village is split into four main clans, each said to be desended from a great warrior or mage whose heroics and honor earned them the blessing of a different dragon, who mixed its blood with theirs. The members of Kakure Kenshou all seek to perfect a single art, although their philosophy on how to approach perfection varies from one clan to the next.

When he was born, the Arashi clan elder noted his unusual blue-gray eyes, and, remembering stories of the light eyes of the clan founder Raikou, named the child Tatsuo. Tatsuo was raised much the same as other members of the village with long days full of training and meditation. Unlike their Cousins of the Ooyama clan, who believe that they should remain unflinching in the face of any blow, the Arashi clan's philosophy is that it is better to avoid getting hit in the first place. As such, Tatsuo spent a great deal of time learning to read and avoid the strikes of his opponents. While still considered frail and weak by the Ooyamas, like the rest of the villagers, long exposure to the oxygen-thin air and many hours spent meditating under cold waterfalls has left Tatsuo more hardy than those living on the flatlands. The Arashi for their part view the Ooyamas as large, lumbering brutes who rely too much on sheer power to make up for their lack of skill and precision. The Arashi believe a well-aimed, weaker strike (or several) is better than a single powerful yet unfocused blow.

Tatsuo has now reached his 16th year of life. He has shown a basic proficiency with his chosen path to his teachers, and now the true test of his manhood has begun. Like all other youths of the village, now that he has come of age, Tatsuo must go out into the wider world to seek his True Name. The path to the truth is different for all, and none know how their ancestors might test their worth ahead of time. Tatsuo has completed the first stage of his coming of age ceremony. He has meditated in the sacred shrine under the cold, clear stream of the ever-flowing Kami Nagare. During his meditations he was visited by a hooded wise man who spoke in riddles of things to come and handed him a single, simple, silver key, charging him to find the truth. Tatsuo has now descended down from his high mountain home, prepared to discover the secrets of this mysterious key and earn his True Name.

The meeting of Tatsuo and Sora:
Tatsuo was a little more than halfway down the mountain when they met. It was a chilly, misty morning, and he was preparing himself for the day with a moment of quiet meditation when he heard a sound from the forest off to his right. More than aware of the stories of honorless dogs present in the wider world, without opening his eyes, he focused on the sound.

Skitter. Skitter skatter. Skitter skitter.

The footsteps sounded too quick and too light to be a person. More like a woodland creature of some sort. But wouldn't an animal move away from him rather than towards? Unless it more than just a simple woodland resident.

He waited until he judged the creature was probably at the edge of the clearing where he had made camp the previous night, careful to give the appearance of blissful ignorance to the other's presence. Then he jumped up onto his feet, balanced and ready to leap in any direction and electric sparks dancing across his hands. He frowned. It looked like a small black lizard. Or rather, a fairly large lizard by lizard standards.

A movement caught the corner of his eye, and he spun to face it. He was just in time to see what appeared to be a humanoid figure disappearing into the mist. His frown deepened still further. The figure seemed to be wearing a sugegasa. The wise man...?

Remembering where he was, Tatsuo spun back to the black lizard only to see...empty space. He remained tense and alert for several more moments, but nothing stirred.

Still wary of his surroundings, he broke camp and continued his way down the mountain. Could that truly have been the wise man he saw? Surely not; what reason would he have to follow Tatsuo? It was most likely the mists playing a trick on his eyes as he doubted anyone could move that quietly or disappear so suddenly. But then, Tatsuo suspected that the man was far more than he appeared. And the kami work in mysterious ways.

He had only been traveling for 10 minutes or so when he noticed he was being followed. He didn't seem to be in any immediate danger; who or whatever it was kept their distance, so he continued walking. A short time later, under the guise of stopping to get something from his bag and stretching, he casually turned to look behind him. There, at the edge of the forest, maybe 50 feet or so away, was the black lizard again. It seemed to be resting part way up the trunk of a tree, watching him. If it weren't for his keen vision, Tatsuo never would have seen the black scales against the dark bark of the tree through the still present mist. But the creature hadn't yet done anything threatening towards him, so he left it alone.

To his surprise, and occasional amusement, the creature followed him all day, at one point managing to fall into the small stream Tatsuo crossed with a loud splash. The creature appeared harmless enough. It was now night, and the simple meal he had prepared for himself appeared done. Before he sat down to enjoy it, however, he found a flat rock, put a small portion of his meat upon it, and set it down a safe distance from his camp.

As he ate his meal, he watched for the small creature. As if materializing from the darkness, it came out of the night and circled the offering. It sniffed the meat a few times and sneezed, causing Tatsuo to give a short bark of laughter. Upon hearing the noise, the creature looked up. It seemed almost...annoyed at Tatsuo's amusement. In a very dignified, regal manner, it started to eat the food.

Once it was done, it crept closer, finally settling just on the other side of the fire from Tatsuo. Now that he could take a better look, Tatsuo was surprised to see that the creature wasn't a lizard, but instead appeared to be a small dragon! Fire light glinted off its silver talons and its black scales almost seemed to have a blue-ish sheen. Its eyes, however, were its most striking feature. They were bright blue and almost appeared to stare directly into Tatsuo's soul.

"What brings you so far from the dragon lands? Surely you have better things to do than bring a poor traveler like me good luck."

The dragon blinked slowly at him.

"Seeing as we have broken bread together, it seems only fitting that we at least know each others' name. I am called Tatsuo of the Arashi clan. How might I address you?"

The dragon continued to stare at him. Perhaps he is not yet old enough to communicate with simple mortals.

She. The thought seemed to jump into his head. It wasn't so much in words so much as it was an impression of female-ness. The dragon snorted in annoyance.

"She. My apologizies, little one."

A few sparks appeared, dancing across the dragon's scales. She apparently didn't like being referred to as 'little'.

"My apologizes again, great lady, but I must have something to call you." He paused, waiting for a response. When none came, he continued, "Very well then, I shall have to think up a name for you." Tatsuo frowned in concentration.

Suddenly, he remembered the scene at the bridge earlier that day. The little dragon had taken a great leap, almost seeming to fly for an instant before crashing into the cold mountain spring. Tatsuo smiled to himself. An air dragon that can't fly.

"How about Sora?"

More sparks flew. The dragon seemed annoyed at Tatsuo's joke.

With a straight face, Tatsuo attempted to appease the creature. "I mean no disrespect, great lady, but I think the name suits you, as I am certain that one day you will soar amongst the clouds so gracefully that all will have no choice but to call you mistress of the skies."

The dragon continued to glare at Tatsuo for a moment longer before lowering her head and curling up to sleep. Tatsuo's explanation seemed to have gained the dragon's acceptance.

He smiled. "Sora it is then. May your ancestors guard your dreams." Tatsuo pulled out his bedroll and settled down. Not only an air dragon, but a storm one at that! The gods have triply blessed me. This is a good omen. And with that, he joined his new companion in sleep.

Clan details:
Arashi
Element: Air/Electricity
Defensive Philosophy: The strength of a blow doesn't matter if it never lands.
Offensive Philosophy: The timing and location of a strike, not the force behind it, determines its strength.
View of other clans:
  • Ooyama: They have been hit in the head too many times to know how to do anything other than stand there and hope to land a killing blow.
  • Enkeihi: They at least don't invite strikes like the Ooyama, but it is foolish to sacrifice yourself in order to bring down your enemy.
  • Kosukawa: While they are true masters of tactics, you should never turn your back on one or count on them to take action for anyone other than themselves.

Ooyama
Element: Earth
Defensive Philosophy: When your enemy sees they cannot hurt you, they have no choice but to fall.
Offensive Philosophy: If you knock your enemy out with a single blow, it doesn't really matter where you strike.
View of other clans:

  • Arashi: They flit around like chattering sparrows and, while annoying, are about as dangerous.
  • Enkeihi: They at least know how to take a blow, but as long as they wait for their opponent to strike, they can never win.
  • Kosukawa: They appear as harmless King snakes. It is only when you have approached too close and the venom has almost claimed you that you realize your mistake.

Enkeihi
Element: Fire
Defensive Philosophy: Teach your enemy the cost of their aggression. Make them pay for every drop of blood they spill.
Offensive Philosophy: Weaken your enemy until they can see that they cannot defeat you without destroying themselves while you yourself have no such limitation.
View of other clans:

  • Arashi: They expend their resources too easily and quickly. As such, anyone who can survive but a short time against them will surely claim victory.
  • Ooyama: They are brash and foolhardy, practically offering themselves up as punching bags, but at least they know the power of showing your enemy how outmatched they are.
  • Kosukawa: An enemy who thinks it is winning is never truly defeated. As such, the Kosukawa never truly win.

Kosukawa
Element: Water
Defensive Philosophy: Patience will always win in the end. Use as little of your own energy as you can while your enemy expends all of theirs.
Offensive Philosophy: Let your enemies defeat themselves
View of other clans:

  • Arashi: They know the value of a well placed strike but are impatient and go to too much effort to accomplish it.
  • Ooyama: They lack grace and subtlety and are therefore easily manipulated to our own ends.
  • Enkeihi: Slow to strike, by avoiding outright aggression they can be defeated before they even realize they are at war.

Language details:
Please excuse any mistranslations. I went for pleasing phonetics rather than trying to be grammatically correct.

Tatsuo: Sign of the dragon
Raikou: Lightning
Arashi: Storm
Ooyama: Big mountain
Kami Nagare: Current of the gods
Kakure Kenshou: Hidden enlightenment
Enkeihi: Circle of fire
Kosukawa: Cunning river
Sora: Sky

Some names taken from here