Taryn al'Asyyf's page

No posts. Organized Play character for Keirine, Human Rogue.



Dark Archive

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Pathfinder Adventure, Adventure Path Subscriber

Is there a chance that this is going to be made available for the public? It's referenced in the opening of this AP and I'd kind of like to run it for my players as a quick thing before starting.

Or maybe it's already available and I just can't find it. That's an option as well.

Thank you!

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

So I started playing a cloistered cleric of Arazni, a lovely dhampir harm font cleric who is a lot of fun to play. I was checking what spells Arazni grants access to, and as a 5th rank spell it seems that she grants the 6th rank spell Never Mind. Is that a typo? I checked AoN and Divine Mysteries and both of them say it's a granted as a 5th rank spell, but that's a whole rank early. Just curious, I thought the whole 'granting spells at weird levels' thing left with PF1.

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Pathfinder Adventure, Adventure Path Subscriber

Hey, It's me! I've started some other threads about my Rusthenge>Seven Dooms>Curtain Call game, and we're coming towards the end of our Sandpoint adventures. Rest in spoilers.

If you read this, you'll have spoiled yourself. GMs only from here on in.:

Okay, so the team was successful in stopping Jordus Munt from becoming the new Sandpoint Devil, but they noticed that when he died his soul escaped and got sucked down towards the bottom of the pit. One of my players said, "Oh no, I hope we didn't just power up the Sandpoint Devil by accident" which of course means that they did.

So now I'm left with the conundrum about how to power up the Sandpoint Devil enough to have it be a solid threat towards the end game. I was thinking of making it a Creature 11 with three 'shadows' of itself at Creature 8. That should be a bit of a harrowing, if Moderate, encounter for a party of four level 11 characters.

How do I power up the Devil to be a Creature 11? I've read some of the Monster design but it isn't really sticking well, and while I want this to be tough I don't want to wreck my party. I want to challenge them not beat them. One ability that I want it to have is a three action, once a week, create three shadows of the Sandpoint Devil, each with the stats of a standard Sandpoint Devil. Beyond that, should I just use the Elite template three times to make the Devil a Creature 11?

Any and all help would be appreciated! Thanks everyone!

Dark Archive 5/5 **

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Pathfinder Adventure, Adventure Path Subscriber

Monarch is a pretty cool weapon from Seven Dooms, and I've gotten access to it by running the game. My concern, the weapon is explicitly made of Low-Grade Silver.

I know in PFS we can upgrade runes on named items, taking a Gloom Blade from a +2 Striking to a +2 Greater Striking, but is there a way to upgrade the material a weapon is made of? Like, can I pay the 880g (or is it 840g because Low-Grade is 40g) to upgrade it to Standard Silver?

Thank you in advance for your aid, advice, and answers!

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

So my group just finished up the first few chapters of Seven Dooms, and I reported the table so I could provide them with their chronicles. One point of contention, the sanctioning document for Seven Dooms says that characters can get 2 copies of the chronicle but when I was reporting the form said 1 of 1. Is that because the chronicle is the same regardless of when you get it, or can characters really only get one and the second sheet has to be reported on a different character, or is the sanctioning document wrong and you can only get one chronicle?

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Pathfinder Adventure, Adventure Path Subscriber

So I'm running this in a couple of weeks and asked my local VA if I could get started prepping it. I haven't gotten very far yet but I did notice that on the page with all the treasure bundle information and how to calculate tiers and all that information, the treasure bundle information was set for a 1-4 instead of a 5-8. I mean, it isn't that difficult to look up the information but I'd hate to have a GM who is covering for someone else last minute not have that information.

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Pathfinder Adventure, Adventure Path Subscriber

I'm relatively new to home campaign GMing, usually I'm running PFS scenarios and just playing in home games. BUT, I wanted to try something new.

I'm having some trouble swapping out treasures for stuff that my party can use. For example, at one point the party is supposed to earn, by the book, a minor sturdy shield, goggles of night, and a wand of ray of enfeeblement. The wand and goggles I just updated to the remaster versions, but no one in the party uses a shield. I didn't like the idea of just giving treasure that it going to get sold, so I did a quick search and found a different level 4 item worth around 100g, and gave my party a Shining Wayfinder instead. Not a bad choice, but it was also a bit last minute.

My party is a Way of the Drifter Gunslinger, Deer Instinct Barbarian, Angel Eidolon Summoner with a Sorcerer Dedication, and an Inscribed One Witch, and the party is about to hit level 5. The fundamental runes are already in place, but I'm stretching for things to give that aren't just "Sell this to get the thing you really want."

Any ideas?

Dark Archive

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Pathfinder Adventure, Adventure Path Subscriber

Going to put this all under a spoiler tag so if you read this and you aren't GMing or something it's all on you.

Fight towards the end of Chapter 1:
Okay, that fight with the Combusted is a bit difficult. They don't form until people are in the room, and even if you space them out the aoe of their Blazing Howl overlaps a bit and you can easily catch a player in two or even three of them. Then the aura on top of that... geez. I mean, it was partly my party's fault because none of them could make the religion check to recall knowledge about them, and even when I mentioned that they were on fire no one tried any cold spells or even just smacking them with Rousing Splash or something.

The way the fight went, the party ended up with a couple members at Dying 3, one member at Wounded 3, and one member, the Gunslinger, with just a little damage on him. Wounded 3 got off a three action heal and got everyone up in time and they limped back to Father Zantus for some more in depth healing.

Are we sure the Blazing Howl is only one action? It feels like it should be a two action ability...

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

So if a friend of mine is a high enough Summoner with say a Wizard dedication, can they use the Master Summoner feat to designate one of their Wizard spell slots as two Summon Spells of the same rank?

Wording of Master Summoner copied and pasted from AoN:
Feat 6: During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.

Has there been a ruling about this and I missed it? I couldn't find anything when I did a search. In the home game I am currently running I said no, it felt too much like the Warlock cheese from 5e, but now we're both curious if this is allowed in PFS...

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

So I just created my first wizard in PF2, I'm playing them tonight through the Second Confirmation, Love that for me. Made them in line with the Remaster, went with School of the Boundry, having a lot of fun with her.

Are there currently or will there be in the future restricted spells that will be on curated lists similar to the Esoteric Spellcaster boon? I'm fairly certain that all the spells I chose for Courtney my wizard are currently allowed, but I'm trying to plan for the future and I don't want to pay 40 AcP for an Esoteric Spellcaster if that spell is going to be in a future Remaster product that I won't need the boon.

Basically, is there a timetable that is being looked at to provide an updated list of spells for an updated Esoteric Spellcaster boon? Not looking for a hard street date or anything, I don't need time and date unless y'all already have that info locked in. Just a "Yeah, this is in the works" or "You won't really need to worry about that" or something else along those lines.

Thanks in advance!

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

So we've got a big shake-up coming later this year, with it confirmed that at least 1 deity is dying. Lots of fun, can't wait for it.

What happens to Society PCs who are dependent in some way on that deity, like a cleric or champion of said deity? Would there be a rebuild period? Would that character be allowed to change to a different deity but keep for example domain selections in case the new deity doesn't have the domains that the cleric chose previously?

My google-fu did not show that this topic had be brought up, and I'm curious because I was thinking of building a cleric for my next character and I don't want to get into a situation where I choose say Milani and then later this year oops Milani kicked the bucket and now I have to choose someone else.

This is also presuming that the deity in question is one that is allowed for worship in PFS, so this may not be a concern at all.

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

I have sent an email as well regarding cancelling this order. Thank you.

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

Would it be possible to cancel all my subscriptions please? I got let go and I need to cut costs as much as possible. Thank you very much!

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

Hey all!

So, I was thinking about attending Midwinter Gaming Convention in Milwaukee in January for some LARP fun, and I was wondering if there were any plans to have PFS there as well? Vampire doesn't start until 6:30, so I should be able to get in a late morning or early afternoon game or two. I checked the schedule but it is also hellaciously early for this. If it helps, I'm willing to GM a few slots (Hey, that would help with my Badge as well!) in the same time frame as above.

Any information would be appreciated!

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

Forgive me if this has been asked before, my search was weak and I didn't find anything.

My main experience has been with the Adventure Card Guild play, and I recently picked up the Mummy's Mask base set to try playing with my wife at home. We're playing the AP and I was wondering if we were supposed to cycle cards out of the box like we do in the ACG. For example, if we were playing book 3, should we still be using B Basic cards? Should deck 1 still be mixed in? Should all the cards be mixed in together? I'm a little confused and I didn't see anything about this in the instruction manual.

Thanks in advance for any help!

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Pathfinder Adventure, Adventure Path Subscriber

This sounds like amazing fun! And I really like the idea of this module being three interconnected adventures in one. And that artwork is rather creepy... something about kids running with hoops... *shudder*

Anyway, I'm looking forward to it!

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

This might be a bit of a silly question, but...

Since shields show up on the weapon table, does this mean that I can use Quick Draw to equip a shield?

Obviously, outside of Core, this isn't an issue, we have quick draw shields, no big deal. But I'm curious (that is to say, I'm building a Bastard Sword character) about whether this works the way I think it works...

Dark Archive 5/5 **

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Pathfinder Adventure, Adventure Path Subscriber

Since Season 8 starts in about 4 months, I was wondering a couple things...

Would it be possible to extend the hit point table a little bit to include a section for Eidolons, Animal Companions, Familiars, etc.? And in a similar vein, can we expand the Spell Cost section a little bit to include a table showing the cost to scribe spells from a borrowed spell book?

Both of these seem like they should be included in the 'Character Creation' section of the guide, and would benefit new players who might otherwise be overwhelmed trying to find said information on the website.

I'm pretty sure there are other things that have been FAQed over the years that are really amazing for new players to know, but at the same time daunting to find trying to sift through all the message board posts.

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

The other day in the course of the scenario I was playing, the party was speaking with Amenophus. After all the box text, the GM asked if we had any questions for him. I rolled a die, smiled, and said "Well a 23 beats the DC 20 Knowledge (Arcana) check so Taryn asks, 'Amenophus, have you heard about the Dark Archive? Mistress Zarta would love to have a Scholar of your caliber on board with her.'"

My GM said that I wasn't allowed to recruit the head of another faction to join the Dark Archive, even though he *is* a 'Named NPC Scholar, knowledgeable Spellcaster, or similar figure.'


Um, it was past July 20th when you posted this.

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber

It is looking less and less likely that I'll make it to GenCon this year, which is a shame because I was really excited when I saw the schedule that Mike and the others had put together. So, in light of not being able to go, I was wondering if the two specials currently being referred to as 'We Be Aspis' and 'We Be Kobolds' were going to be con-exclusive after GenCon, or will they be available for any 4- or 5-star GM to run, or will they be available available, and open for anyone to run anytime anywhere?

(I may have asked this before, but I can't find the post if I did. If it has been asked, I apologize for the double post.)

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Pathfinder Adventure, Adventure Path Subscriber

Per the APG, you can have an unlimited number of class archetypes so long as they don't alter the same class feature. A question came up recently in a Facebook Pathfinder group I'm in regarding the modification of a class's skills. For example, let's say I wanted to make a combination Snakebite Striker/Steel-Breaker brawler. Both archetypes alter the Brawler class skills, and therefore could be considered overlapping. However, Snakebite Striker trades out Intimidate for Bluff and Stealth, while Steel-Breaker trades out Knowledge(Dungeoneering) for Knowledge(Engineering), which would not be an overlap.

Is it enough to simply say that the class skills are altered thus changing the same class feature, or do we need to look at the individual skills to see if there is any overlap?

I understand that in a home game mileage may vary, but the question was asked in a PFS group, so I'm curious if there's any thought one way or the other.

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Pathfinder Adventure, Adventure Path Subscriber

So I'm creating a bladebound magus for PFS play, and I was wondering if it is possible to modify the Black Blade with gold as well as Arcane Pool Points. Specifically, I'm wondering if I could get Agile put on it, for I have a much higher Dex than Str on this character, and since my BB can be a rapier anyway, and I qualify for Weapon Finesse, it would make me much more effective.

Thanks for all the answers in advance!