Gambler

Tarku's page

40 posts. Organized Play character for the_infidel.


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Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Thanks for running a great game, GM Blake!

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku sends Brick against the necromancer and circles around the stair to come to grips with the villain himself.

TARKU: Command Animal, Stride, Stride
Will save DC20: 1d20 + 9 ⇒ (2) + 9 = 11

BRICK: Stride (AoO from zombie??), Strike Necromancer
Jaws: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19 for P: 2d8 + 3 ⇒ (7, 1) + 3 = 11

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Assuming "dismantles the skeletons" means it is hors de combat...moved it off the map

Tarku orders Brick against the large zombie (blue) and stridee forth himself, raising his wooden shield...

TARKU: Command Animal, Stride, Raise Shield (AC 19)

BRICK: Stride, Strike Blue Zombie Jaws: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24 for P: 2d8 + 3 ⇒ (3, 6) + 3 = 12

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

"Let's see how jaws do against bone!" Tarku orders Brick to attack the skeleton again, after imbuing the bear's attacks with magic.

------

Action 1&2: cast Magic Fang on Brick (Brick's Jaws attack becomes a +1 striking attack (+1 attack, double damage dice for 10 rounds)

Action 3: Command Animal

Brick Action 1 - Strike skeleton: Jaws: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19 for P: 2d8 + 3 ⇒ (8, 3) + 3 = 14

Brick Action 2 - Strike skeleton: Claws (agile): 1d20 + 6 - 4 + 1 + 1 ⇒ (14) + 6 - 4 + 1 + 1 = 18 for S: 1d6 + 3 ⇒ (3) + 3 = 6

-----

Magic Fang: 10 rounds

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Probably would've had to drop it, or at least adjust to a one-hand grip, to cast the heal with a somatic component. Would that....halve the bulk I can contribute?

Seeing Bella take that hit, I would've dropped the statue to cast the heal if necessary.

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Seeing Bella take a vicious blow, Tarku reaches out with a healing spell to repair the damage, and barks at Brick to engage the enemy.

2 action heal on Bella 1d8 + 8 ⇒ (6) + 8 = 14
Action - command Brick

Brick - 2 x Strike on Skeletal Champion
Jaws: 1d20 + 6 ⇒ (13) + 6 = 19 forP: 1d8 + 3 ⇒ (1) + 3 = 4

Claws (agile): 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 forS: 1d6 + 3 ⇒ (5) + 3 = 8

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku assists Olnik as well, sending Brick down ahead of the group to ensure the way remains clear.

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Looks like all the critters got removed from the map???

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick follow Louis into the suite, continuing to Search for any trouble.

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

"Think we'll have time enough once we're sure no beasties are about..."

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Satisfied that the first floor has been cleared, Tarku and Brick head to the northern stairwell and head up.

Search exploration action

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick remain with the shaken Larraz, while the other clear the small interior rooms.

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick follow in Olnik's wake, examining each new room in turn for anything out of the ordinary.

Tarku turns to Larraz: "There like to be anyone else about in here? Where did your group come to harm?"

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick investigate the room to the left of the entry hall.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick move along with Olnik, focusing on examining the space in some detail:

Exploration action: Investigate

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Get well, mate!

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku gently maneuvers Desert Wind into place at the head of the cart, preparing the horse to transport the cart and everything they wish to stow aboard.

Assuming no check given the horse's disposition, but if required - Command Animal (Nature): 1d20 + 7 ⇒ (4) + 7 = 11

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

No worries - seems like things are moving at a fast clip...

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Olnik ducks into the Inn and interrupts Tarku's examination of the corpse. "Horse, you say? And not with its flesh a-drippin' from its bones? Poor thing. Aye, lemme see if I can't sweet talk it."

He gestures to the body. "Got a wee feller here, gnome or halfing. Maybe you can make sense o' this armor? Is this one of our missing Pathfinders?"

Tarku and Brick head over to the wandering horse. Motioning Brick to stay well back, Tarku approaches and sees if he can calm the animal.

Assuming a pack horse is not hostile or unfriendly, so Command Animal rather than Wild Empathy?
Nature (T): 1d20 + 7 ⇒ (20) + 7 = 27

If Diplomacy per Wild Empathy to Make an Impression
Diplomacy (U): 1d20 - 1 ⇒ (20) - 1 = 19

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku takes a closer look at the corpse in the Inn.

Medicine (T): 1d20 + 7 ⇒ (11) + 7 = 18

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku gathers several of the apothecary goods into his satchel and returns to the square. Not seeing the other party members about, he and Brick move on ahead to enter the Inn.

Tarku perc: 1d20 + 7 ⇒ (10) + 7 = 17
Brick perc: 1d20 + 4 ⇒ (14) + 4 = 18 scent, imprecise 30 ft

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku nods in agreement with Bella. "Aye, we don't want to be here when those friends arrive. Gonna check out the next building over. Start sniffin', Brick! Maybe we'll find us some wayward Pathfinders..."

Tarku and Brick SEARCH the Apothecary.

Tarku perc: 1d20 + 7 ⇒ (6) + 7 = 13
Brick perc: 1d20 + 4 ⇒ (2) + 4 = 6 scent, imprecise 30 ft

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku orders Brick bring the zombie down and finish it off, summoning the power of the elements as an added measure.

Tarku actions: Command Animal, cast Electric Arc (2 actions)
Electric Arc: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Brick Actions: Strike, Strike
Jaws: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 forP: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Claws (agile): 1d20 + 6 - 4 + 1 ⇒ (18) + 6 - 4 + 1 = 21 forS: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

In the aftermath of Hester's wave of cold, Tarku orders Brick forward against the exposed flank of the shambling beast.

Stride, Stride, Command Animal

Brick: Stride, Strike Red Square Shambler
Jaws w inspire courage: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for P: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick head toward to commotion, and Louis's taunting, around the near side of the building.

Tarku: Stride x 2, Command Animal. Brick: Stride x 2

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick go to work together to take down the shambler with whom they are engaged.

Action 1: Strike Blue Square Shambler -Pick: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 for P: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Action 2: Raise shield (AC to 19)

Action 3: Command Animal (Brick)

Brick Action 1: Strike Blue Square Shambler Jaws: 1d20 + 6 ⇒ (9) + 6 = 15 for P: 1d8 + 3 ⇒ (2) + 3 = 5

Brick Action 2: Strike Blue Square Shambler
Claws (agile): 1d20 + 6 + 1 - 4 ⇒ (4) + 6 + 1 - 4 = 7 for S: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

"Gods, what a stink! Brick, on him!"

Tarku calls Brick forth for assistance, then takes a whack at the horse, bringing his shield up for any counter blows.

Action 1: Strike Horse Pick: 1d20 + 6 ⇒ (11) + 6 = 17 for P: 1d6 + 3 ⇒ (4) + 3 = 7
Action 2: Raise shield (AC +2 to 19)
Action 3: Command Animal (Brick)

Brick Action 1: Stride
Brick Action 2: Strike Blue Square Shambler Jaws: 1d20 + 6 ⇒ (5) + 6 = 11 for P: 1d8 + 3 ⇒ (6) + 3 = 9

Fort Save DC14: 1d20 + 5 ⇒ (9) + 5 = 14 no damage?

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

No, I can edit fine, just wanted to be sure that was your intent.

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

@GM Blake: do you want us moving our own icons on the map?

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku trides forth himself, muttering an incantation that draws forth a spark of electricity between the horse and nearest shambler.

Action 1: Stride
Action 2/3: Cast Electric Arc

Electric Arc: 1d4 + 4 ⇒ (3) + 4 = 7 targeting undead horse / shambler.
Basic Reflex save (DC17)

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Seeing Olnik take a wide circuit of Goldenflame to warn them of any approaching dangers, Tarku and Brick edge forward directly into the town, examining the gutters, weeds, and other assorted foliage for any signs of malign influence beyond normal neglect.

Investigate (Nature): You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku, with Brick sniffing at his heels, attempts to find a quick route through the obstruction.

SetUp Nature w guidance: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku and Brick again attempt to move with haste again, and join Olnik in hurrying past the undead horde.

Hustle Fort check: 1d20 + 5 ⇒ (18) + 5 = 23

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Long accustomed to hikes in the wilderness, Tarku and Brick hurry along with Hester via the scouted path.

Fort + bonus: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku slaps the rolled up map into his palm. "Righto, chief! Maps are good to have and all, but Brick an' I don't get lost much. We'll make for Goldenflame and get out who's there to be got...."

Tarku smiles at the brief reunion of Hester and Bella. "Always better to go a-wondering with some trusted friends, I say. Brick is easy to talk to but he don't say much. I'll take what water I can carry, but like as not we can make do with what we find there and back." He turns to Evni with wrinkled brow. "Unless.....inside this Lich's territory....are we likely to find wells and streams befouled with his magics?"

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku dips the tip of his brim towards the new arrival. "Oh, jus' a rescue mission into the Gravelands, miss. Nuthin' too exciting," he says with a grin. "Seems we're missing some Pathfinders, an' Evni wants us to help 'em find the way home."

Society:
Society (U): 1d20 ⇒ 14

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Tarku had never been comfortable in towns, especially ones as bustling as Caliphas, nearly bursting at the seams with those fleeing the recent disasters in Lastwall.

The large bear cub striding at his side seemed less concerned, intent on following Tarku through the press of humanoids. He had little trouble - a 300 lb bear had a way of creating his own space, as the people of Caliphas gave him a wide, wary buffer. Reaching the lodge, he tapped the side of the doorframe and the bear obediently sat, watching the passers by. ”Don’t you make too many friends, Brick!” he said with a chuckle.

Eyeing the two others surrounding the gnome matching the description of Zangnoss, Tarku strode up, removing his wide brimmed hat. ”Name’s Tarku, ma’am. Understand you got some work for us?”

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Player Name: Bryan A.
Character Number: 272179-2002
Earn Income: Lore - Mountain (T): 1d20 + 3 ⇒ (12) + 3 = 15
Faction Boon Slotted: Verdant Wheel Champion
Free item(s) given by from schools, or Field Agent: scroll of heal
Other Boons Slotted: Cryptid scholar, Sand Slide

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Got it, thank you!

Verdant Wheel

M male NG Dwarf (Strong Blooded) Druid 1 | HP 20/20, Hero Points: 1 | AC17 (19 shield) | F +5 R +4 W +9 | Perc +7 | Expendibles: scroll of heal | Speed 20 | Spells: n/a Focus Points: 1/1 | Active Conditions: NA | Brick HP: 16/16 AC: 15

Getting header and such in order.

Quick question for the PFS experts...the items made available by completing a scenario (usually for a discounted price) - can you purchase these at any time prior to running a scenario, or are any in-between session transactions meant to be completed before leaving the presence of a PFS GM?