Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
AC 15 "Nice one Krah!" Tarkov calls grinning as he juggles swords dropping one ripping another free and hurling its scabbard at nearest Ropefist dropping the new blade and charging after it. Taking The True Hammer in both hands as he hurtles forward dodging the scabbard does not prove to be a huge consolation to a man with four feet of blood bathed adamantium sticking out of his back. Scabbard: 1d20 + 6 ⇒ (4) + 6 = 10
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Growling Tarkov attempts to match his foe releasing one hand from his greatsword and trying to punch and then kick his foe, but both blows prove inept and fail to even connect. Frustrated he steps back and pulls another sword free sending the scabbard slamming into his evasive enemy with a crunch. Move to gain TWF. IUAS: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
LOL, no biggie. Just a heads up definitely seem to have some kind of fever and its been much worse this evening, I don't anticipate missing any posting, but letting you know JIC.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Trying to aim past Tessara forces Tarkov's aim wide of the mark, moving past her he slashes with his great sword, but cannot quite connect.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Just looked it up and you are correct, which means I did not kill him since the bonus from Opening Volley was what made the great sword hit.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Dropping one blade Tarkov yanks free his masterwork blade hurling a scabbard over Tess's shoulder and striking the Ropefist before her then he races forward hitting with a clumsy blow thanks to the Ropefist being distracted by the pain of the scabbard blow. His greatsword sends the man to the floor in a bloody heap! Scabbard: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Lol nice, good pay off then :) Tarkov Nonlethal Fall Daamge: 1d6 ⇒ 6 Forgive me if that is not right, seem to be coming down with something and rather woolly headed.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
So the guy was not on the catwalk? That was why I was swashbuckling grrr. Serves me right for assuming! Tarkov leaps down from the catwalk, onto the top of one of the crates then to the floor; sucking up the pain as he lands and yanking free one of his old swords to send its scabbard flying clumsily at Garmen, though instead it clipped the doorframe and went well wide of the mark. Growling he hurls the soft grenade at the floor just before Garmen's feet. It strikes and detonates with a thunderous boom! Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Could we get some clarification on init and where every one is round wise, etc., I am a bit confused - happen all too easily. Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
If its possible I know I could do that in real life, well I would still take a crack, and at least believe I had a reasonable chance. Essentially if Tarkov thinks being flashy will hurt him he isn't going to do it, I was kinda going for rule of cool. But if he needs to shimmy down and swing over he'll do that. Of course I am never quite sure about knowing DCs so its entirely possible Tarkov thinks he can do something he cannot.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Trying to swing across onto the catwalk, not fall, was not quite sure how to do it mechanically. I figure he sort of jumps down about five feet snatches the rope and swings over - at least that is the aim. I know I have done broadly similar things on assault courses.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Tarkov takes a moment to picture himself as some sort of swashbuckling hero and then hurls himself forward snatching the rope and swinging down onto the catwalk where he grins evilly at the man before him. As he wrenches his blade free and sends the scabbard flying towards his foe he growls, "Don't worry she brought somebody for you to. You can surrender, but otherwise I consider you complicit in fluid dealing and other general nefariousness - so I am going to cut you in half." Using MF to gain the Amateur Swashbuckler feat and using the Derring-Do deed. Currently spent all his panache, but may regain with kills. Acrobatics: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (3) = 18
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Window is probably better seeking to sort of shatter it rather than cut, maybe hitting with flat of the blade? Thinking better of the time it will take to cut through the wood Tarkov races over to the window and slams the flat oh his blade down hoping it lives up to it's name! Adamantine Greatsword: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Grinning Tarkov raises his sword and lashes it down cutting a roughly five foot square hole, leaving the wood held in place precariously by a couple of tiny points of contact, "Krah kick it in!" He calls producing a grenade from his bandolier...
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Tempting but probably not until we are down inside Tark's quite dexy and planning to throw some greandes - and of course scabbards.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"Go, go, go!" Tarkov whispers urgently hurling the immovable rod up into the air, his other hand wrapped around the rope, as soon as Krah acknowledges he is ready to make with the prestidigitating. Then he moves back for a short runup, and swings across the gap before hurling the rope back to Krah and pulling free his new prized adamantine possession. Rope Throw: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Tarkov grins at Krah, torn between worry for Tessara, and a boyish excitement, he also takes care to recall the corner Zael plans on blowing, not wishing to be above the blast.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Letting Krah take the lead Tarkov is mainly occupied trying to keep the clanking of his small arsenal to a minimum, once in place he shoots Krah a vicious excited grin tensing for the sudden burst of violent motion that will ensure.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Screw it why not - though to be honest my instincts are against it, but I think the group wants to. I want to OOC since it will probably make for a cooler battle, but Tark probably leans more cautious, but can be persuaded.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Tarko sighs, "If only competence were some guarantee of integrity. From what I could see Sanvil's primary traits were greed, and curiosity, without morals to temper that I hardly find it surprising he was working for the Technic League. In fairness I could apply the same traits to myself, but I would like to think I am a moral man. We saw him steal, we offered him a chance to surrender warning of the consequences if he did not, Zael even tried to give him a second chance, if we had knocked him out without killing him we would have brought him back alive, but we did not get that chance. And his loss is a great boon, not a blow, you may have thought he was a valuable ally, but you were wrong, he was the serpent at your breast."
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
I think I briefly mentioned taking it to Joram to see if he could and would remove the cybernetics... How about we cut his head off and put it in a waterproof bag while leaving his body in the big desert changey room? Proof he is dead, and we have the cybernetics without having to haul a body around.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Allowing Gauss to take the lead Tarkov helps as well as he can while striving to understand the concepts, during a break he asks Gauss, "I was wondering if you thought it possible to make a device that could press a button from a distance. We found these tracker chip things that seem to work over a distance maybe one of those could be adapted?"
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
What we need is a small remote operated device that can trigger the immovable rod from a distance... Then we could throw it up with a rope on and activate it, or throw it in front of a charging horseman and activate it, etc.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Sounds like a plan, how about we have Tarkov throw Krah up who activates the immovable rod which already has a rope tied to it with a single knot in it, then we all just swing across like a rope swing? I just want to use the rod :) We can also use the immovable rod and rope to sort of abseil down into the factory. Krah gets down by deactivating the rod and then being yanked in towards the roof... probably too noisy?
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Tarko runs his fingers along the blade with reverence, "She is glorious Donald, you and the lads have done an outstanding job! Just look at that sheen! The True Hammer hey? Mind if I test her on some of those tools?" Laying several ruined tools down he lifts and hefts the blade taking a few practice swings with a great grin on his face, "Perfect! The balance is just right! Now stand back!" Raising the blade high he brings it down cutting through steel like butter and whoops, before flushing, "Incredible, you do fine work my friends! Speaking of which I have this piece of metal I need to repair I was hoping I could hire, say three of you to help me? We need it fast and I cannot think where I might find finer craftsmen... The catch is we need it soon, and I figure it to be about eight hour work? Donald if you are free that would be astounding and you could take the lead, but otherwise if you have three lads you could recommend I am happy to trust your judgement - we need this to get the flame relit I believe." Proposing to have 3 of the smiths aide another so Tarkov can take 10. Looking at Skilled Hireling rates maybe 1gp a day? That is the rate given for a doctor with 3 ranks and skill focus heal -- I admit it feels rather low. Damage: 2d6 + 6 + 1 ⇒ (5, 5) + 6 + 1 = 17
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Krah is correct it normally does not apply to magic weapons and armor, I believe both have magical special qualities that bestow the effect, but it is a very reasonable house rule especially for a chain shirt which could be altered by removing link I imagine? I did ask about the armor earlier as Tarkov would like it, but if Krah can use it I feel like he has first dibs. Taking 20 on the coupling would take 160 hours... So I will probably try to avoid it.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Works for me :) Probably worth talking to Dolga about how to persuade, um, the half orc smelting Lady. If we are likely waiting for darkness I guess Tarkov can pick up his sword and make the coupling. Is it possible to repair the existing one GMI, or does forging a new one seem easier?
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"Does that do us any good? Seems like we risk breaking our neck for little benefit, here are no windows so they would not seem us coming on the ground, but they might hear us on the roof. Plus there is no way for us to know if there is a way in from the roof. Let's just pick our time rush a door, Zael can open it then figure things out from there." Tarkov says, as they walk back to The Forge. Feeling mildly paranoid he hangs his bell net from the door before going to bed. The next morning he sets out early to see if his blade is ready.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Certainly been great fun thus far :) Could we just attack the warehouse a few hours before Garmen is due to show up and see what we have to work with?
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"But the notes give us likely times for his visits don't they? Surely it would be simpler to fight him there having had a bit of time to prepare, that way we are out of the way, do not risk civilians, and get to shape our battlefield. I do not want to blow something up for no reason, but if we can set up a bomb either side of the doorway he enters through, hidden, and then blow them both as he walks through that I would be all for."
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
It might just be me, but If I am going to go inside an investigate a building I prefer it not to be on fire... I favor invade building some time before, set trap wait for Garmen and ambush. That way we get to split our foes into more bite sized chunks, not give the game away with a burning building, and target any explosion at the real threat.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"We do not have anything capable of blowing a warehouse to pieces, all we have is a possibility of getting our hands on something flammable. If the warehouse is full of valuables we could take, they are damaged or gone entirely, we have to get the fluids - and to be clear we are not hurting those protecting them. The warehouse is to my mind clearly too large to blow up with anything we can practically get our hands on so it's probably more like we are just ringing an alarm and burning our own spoils than that we happen to catch any real threats in the blast." "Master Unrush always taught me to keep things simple when I could. Tomorrow I can pick up my sword which means we can pick our time walk up cut our way in and hit everyone until they stop moving. And we won't have to go into a burning building, or deal with a woman trying to do the right thing, or create an improvised untested bomb from a volatile fluid we do not really understand that apparently changes its properties."
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Well Tarkov isn't opposed to bombs per say, just collateral damage. And much as my own personal experience with asymmetrical warfare tends to cast the underdog as the villain I do realize that does not necessarily follow - blowing up the Deathstar remains legit ;)
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
I'll pick it up, I am probably going to use the magical crafting to make weapons Tarkov's own rather than actual crafting - got to admit I don't want to touch those rules again with the proverbial barge pole. I'm not sure I see the benefits of using a bomb to hit the warehouse. Seems like we alert everyone to danger instantly probably and have to execute a whole other scheme to get the components, or use a lot of valuable materials of Dolgas. What about hitting the warehouse a half hour or so before we expect Garmen to arrive seeing what is going on a knocking out or killing any staff, then setting up an ambush. If the set up inside is right we might even be able to set up makeshift bombs either side of the door using fluids and detonate when he enters. Got to admit that having served in Northern Ireland and Iraq I am not very keep on the bomb thing, especially where it might hurt civilians or even those who work for Garmen in none thug roles. So a controlled blast that would hopefully effect Garmen and his immediate entourage - when we can see them from some vantage to ensure there are no innocents is preferable to me.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Can I get a ETA on the Adamantine Greatsword please GM Infinity? I doubt Tarkov would wait long for it, maybe a day or so if he can justify it.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Yeah I thought Tarkov was jumping to conclusions, but I think they are pretty natural ones given his background and opinion of Garmen.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
The half orc I believe Krah vaguely mentioned from his fluid gathering excursion. "I am not saying no explosions, I am saying why take our own explosives to an explosives warehouse? It sounds like it will be difficult to get fluids from near the Torch, and blowing Sanvil up with his own vile ooze would be poetic justice."
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"I don't think we need to blow up the warehouse, or rather take anything with us to do so. If he is using it to alter fluids, we take some for your bomb for the Silver Disk Hall take some oil soaked twine set fire to it from a distance and let the fire set off the rest of the fluids. That way we do not need to deal with Krah's Lady friend."
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"So what do you lot think? I say we hit the warehouse at night, but thinking about it we would probably need to make a few preparations to sleep here, so perhaps the Forge is better for the time being... Plus we need to warn the Council about Sanvil being a Technical League Spy... And I need to get to work on that thing... What did Sanvil call it?"
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
"Well looks like I need to hammer out a piece to match that in the round lifting room. But you know once that is done, especially if we are going to hit Garman's warehouse we might want to move in here for a while - after warning Baine and Val. If we bring some food and cleaning rags it ought to be possible to make it pretty liveable. In fact if our next step is going to be to hit Garmen's warehouse maybe we should sleep here and then strike at night - that way he would have little chance of getting any warning."
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Tarkov uses the opening to kick the creature back away from himself and Tess. Then he drops his sword and pulls another sending its scabbard flying at the creature and exploding it into another gory shower! The threat seemingly over the big Kellid retrieves his scabbards and hammer, taking care not to touch any of the goop upon them and tapping each against the floor until they seem clean. Then he sets to exploring this new place with the others again fascinated by the alien technology. Bullrush: 1d20 + 7 ⇒ (16) + 7 = 23 Going to guess that knocks it back at least fifteen feet.
Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4
Edited my previous post. Going to throw the hammer and give myself point blank shot instead if that is okay - Tess is much higher on init so I figure she got her warning in before he acted.
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