Goblin

Tark Bashflat's page

458 posts. Alias of Kor - Orc Scrollkeeper.


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HP 92/92

Hi all,

My life has continued to be very busy and I just don't see things letting up for awhile. I think it would be best for me to step down at this time so that you can recruit someone who can be active daily.

GM Goblin King - This has been an awesome journey and I have really enjoyed the campaign. Thanks for running the original module and for continuing to run it as a campaign, allowing us to bring out our inner goblins :)

Klepy(Stix)/Bucko/Velag - I have really enjoyed playing in this campaign with you all. The experience of playing a goblin character would not have been the same without you guys! Please continue to spread goblin mayhem across the lands and the stars, in Tark's absence.

Thank you all for a truely unique roleplaying experience! I will certainly miss this campaign and my fellow players. Take care all!


HP 92/92

Tark listens to the wild tales and remains doubtful and skeptical. Ships flying sky not natural he thinks to himself.

He looks over the ship in front of his eyes again and continues to stare at it in dis-belief. Stupid elven magic me thinks he mutters to himself.

Tark's interest wanes and just as he begins to turn and walk away, he hears Velag say "...and if we capture pirate ship it become ours..."

Tark's attention then wanes as be begins visualizing himself commanding the ship and dropping down upon his enemies. He sees wafts of goblins descending the sides of the ship on ropes, like lemmings over a cliff. Tarks grins, as much as the thought of the destruction he could cause, as well as the fruitful chore of constantly breeding goblins to keep his troop numbers bountiful.

As Tark's day dreaming comes to an end, he looks around realizing he completely missed what was being spoken about. Tark just looks at his goblin companions and says, "I'm in"


HP 92/92

Hi all sorry about being non-involved again. I've been busy trying to get all my personal stuff done so that I can go and enjoy GenCon. I highly doubt I will have a chance to log in for the next 5 days, so I am sorry I will not be able to get Tark back into action until Tuesday.


HP 92/92

"Tark ready to go. Tark not flatten anyting for many moons. Lets git move'n."


HP 92/92

"Har! Dat sound like good idea! Now we just need a bunch of fe-gobs so we's can get to work on make'n big tribe!"

Off to the lizard king it is.


HP 92/92

A haggard and fatigued looking Tark rides back into camp.

"Ware you's alla been? You all git lost! Tark was ridin' around all over da place, but not able to find you's all. Now dat Tark finds you's, you's alla be safe! Now... ware's sum food? Me's very hungry and not eat for many moons."


HP 92/92

Hi all. Sorry for my absence. Work has been very hectic and I took a week off for vacation. I have 1 more week of hell at work, and then life should return to some semblance of normality.. as will my posting. Thanks for not giving up on me :)


HP 92/92

Tark grabs his lock pick and begins bashing the door down with it.


HP 92/92

Tark moves in for the kill and swings...

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 12 ⇒ (13) + 12 = 25
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 7 ⇒ (11) + 7 = 18

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (3) + 13 = 16 + fire damage 1d6 ⇒ 1
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (3) + 13 = 16 + fire damage 1d6 ⇒ 3


HP 92/92

Tark continues the smackdown.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Earthbreaker: +2
Power Attack: -2
Goblin Bravery: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (14) + 15 = 29
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (11) + 10 = 21

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (1) + 13 = 14 + fire damage 1d6 ⇒ 3
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (1) + 13 = 14 + fire damage 1d6 ⇒ 6


HP 92/92

Shhhh... when you yell like that, you wake Tark up.

Tark charges forward... "Haaarrrruuuu!!!!"

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Earthbreaker: +2
Power Attack: -2
Goblin Bravery: +1
Charge: +2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (13) + 15 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (8) + 16 = 24 + fire damage 1d6 ⇒ 3


HP 92/92

Tark sees statues ahead... obviously they need smashing...


HP 92/92

Dang I've been so busy the last week working night shifts. I'll get caught up with everything by tomorrow.


HP 92/92

RE: Leftenants

1. Do you have the stats for these or do we make them?
2. Do you control these or do we control them?
3. Are any of them healers? If so, Tark will declare that the healer is "his".


HP 92/92

"Hrmm, mebee it have lair?"

Tark starts scouting around the area and will also look for tracks that might lead to its lair.

Perception check: 1d20 + 11 ⇒ (20) + 11 = 31
Survival check: 1d20 + 6 ⇒ (5) + 6 = 11


HP 92/92

I will not be around a computer Fri to Sun, so feel free to NPC me over the weekend.


HP 92/92

Tark just looks up at the beast flying above him, and curses loudly.

"Looks like dis one all yers Stix."


HP 92/92

Round 1 - additional actions

Fangz Haste Attack:
Fangz bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (7) + 6 = 13

Fangz AoO Attack:
Fangz bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 6 ⇒ (11) + 6 = 17

Tark's AoO Attack:
ATTACK ROLL (Flaming Earthbreaker): 1d20 + 18 ⇒ (4) + 18 = 22
DAMAGE ROLL (Earthbreaker): 1d10 + 22 ⇒ (5) + 22 = 27 + fire damage 1d6 ⇒ 5


HP 92/92

Tark feels magical energy racing through his body, sparking his muscles to move faster. "Harrrruuuuuuu Bucko!"

Round 1 - additional attack

ATTACK ROLL (Flaming Earthbreaker): 1d20 + 18 ⇒ (19) + 18 = 37
DAMAGE ROLL (Earthbreaker): 1d10 + 22 ⇒ (1) + 22 = 23 + fire damage 1d6 ⇒ 3


HP 92/92

Round 1 Attack

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 17 ⇒ (4) + 17 = 21
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 12 ⇒ (11) + 12 = 23

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 22 ⇒ (3) + 22 = 25 + fire damage 1d6 ⇒ 3
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 22 ⇒ (8) + 22 = 30 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 6 ⇒ (12) + 6 = 18

Current AC:

Normal: 23
Raged: -2
Challenge: -2

Current AC: 19 (21 vs the target of his challenge)

Current HP:

Normal: 82
Raged: +14
Wounds: -0

Current HP: 82


HP 92/92

Tark Will save: 1d20 + 4 ⇒ (19) + 4 = 23 (+2 if fear based - due to rage)

Fangz Will save: 1d20 + 3 ⇒ (3) + 3 = 6 (+2 if fear based - due to banner)

NOTE: if the save is fear based, then all allies within sight of Tark's banner gain +2 to their save

Mystery Roll #1: 1d4 ⇒ 4
Mystery Roll #2: 1d4 ⇒ 3


HP 92/92

Well, obviously anything with 3 big eyes that boggards run away from must certainly be a worthy enemy. Tark charges at the eyes.

"HAAAAARRRRUUUUUUUU!"

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
Mounted Charge: +4

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 20 ⇒ (8) + 20 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +6
Cockatrice Challenge (sole attacker): +2

DAMAGE ROLL 1 (Earthbreaker): 2d10 + 48 ⇒ (7, 9) + 48 = 64 + fire damage 1d6 ⇒ 3

Current AC:

Normal: 23
Raged: -2
Charge: -2
Challenge: -2

Current AC: 17(19 vs the target of his challenge)

Current HP:

Normal: 82
Raged: +14
Wounds: -0

Current HP: 96

Fangz bite: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (13) + 6 = 19

Note: Although Tark can do the above charge as a standard action since he only moved 10', I'm not certain if he can also rage (free action) and challenge (swift action). If not, then the attack roll and damage would need to be reduced.


HP 92/92

Tark will drink a potion and will head towards where the big croak came from... sounds like a worthy opponent lies within.

CMW Potion: 2d8 + 3 ⇒ (3, 8) + 3 = 14


HP 92/92

Was Tark able to find a way to get Fangz out to him?


HP 92/92

Sorry, busy weekend.

Tark will do everything he can to try to lift, tug or pull Fangz up the ladder. If it just can't be done, he will do his best to instruct Fangz to run around and meet him.


HP 92/92

Tark hops back on Fangz and prepares to lead the way, once he sees that Bucko is done "interrogating" the humans.


HP 92/92

Tark, who seems completely uninterested in the prisoners, hops off Fangz, reaches down and opens the trap door while looking back...

"Eh! Dere's door in floor!"


HP 92/92

"Ask dem where all da boggards go. Iz dere secret tunnel entrance somewhere here?"

Tark will start look around, while Fangz stiffs around.

Tark Survival check looking for tracks: 1d20 + 6 ⇒ (18) + 6 = 24

Fangz Survival check smelling for things: 1d20 + 4 ⇒ (20) + 4 = 24


HP 92/92

Wow, wierd, where did that orc come from?

Sorry, I didn't do Fangz' bit this time as I thought Tark's 42 points of damage would have killed it. Damn tough boggard :)

Fangz bite: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 6 ⇒ (4) + 6 = 10


HP 92/92

Fangz bite: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 6 ⇒ (2) + 6 = 8

I almost forgot Fangz. He attempts to bite a leg off.


HP 92/92

Tark remembers how hard the armored boggards were, and he charges one in a fit of rage.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 19 ⇒ (10) + 19 = 29

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker, Spirited Charge): 2d10 + 32 ⇒ (2, 2) + 32 = 36 + fire damage 1d6 ⇒ 1

Current AC:

Normal: 23
Raged: -2
Charge: -2

Current AC: 19

Current HP:

Normal: 82
Raged: +14
Wounds: -13

Current HP: 83


HP 92/92

Tark and Fangz go crashing through the front entrance in a great display of destruction, mayhem and.... ah... boldness?


HP 92/92

"Lets look inside first. Mebee there's magic goodies in there?" Tark will approach the entrance to the hut.


HP 92/92
GM Goblin King wrote:
Put yourselves on the MAP.

Done (on western edge in line with the big mound)


HP 92/92

"Tark not going through tha' water!"

Tark begins heading around the pond.

When its time for his arrival, I will place him on the left side of the map.


HP 92/92

Are the boggards on an island in the pond, or can we just walk around the pond to get where they are?


HP 92/92

Okay, 6 more charges off Tark's wand. Tark is ready for another bruising.


HP 92/92

For healing purposes are we considered out of combat right now? I think you were allowing max heals when out of combat?


HP 92/92

Tark will now begin making great charges at single boggards. He moves 50' away from the nearest boggard, but before beginning his lightning fast charges, he consumes a potion.

With Ride-by-attack and Spirited Attack feats, Tark will begin doing 100' charges, keeping the enemies at the halfway mark (50') in the charge.

Potion of Cure Moderate Wounds: 1d8 + 3 ⇒ (2) + 3 = 5


HP 92/92

Will Saves:

Tark: 1d20 + 4 ⇒ (4) + 4 = 8
Fangz: 1d20 + 3 ⇒ (18) + 3 = 21


HP 92/92

Assuming Tark sees endless streams of boggards coming at him, he will focus a single attack the one behind him, as will Fangz. Tark will then urge Fangz out of the crowd.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (8) + 15 = 23

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (8) + 13 = 21 + fire damage 1d6 ⇒ 4

Fangz bite: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 6 ⇒ (15) + 6 = 21

Move 50' back.


HP 92/92
Tark Bashflat wrote:

** spoiler omitted **

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 +
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 +

** spoiler omitted **
DAMAGE ROLL 1 (Earthbreaker): 1d10 + + fire damage 1d6
DAMAGE ROLL 2 (Earthbreaker): 1d10 + + fire damage 1d6

Fangz bite: 1d20 +7
Damage: 1d6 +3
Trip: 1d20 +6

Whoops

Attack 1: 23
Attack 2: 23

Damage 1: 17 +4 fire
Damage 2: 16 +1 fire


HP 92/92

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
Mounted Charge: +4
Flank: +2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 ⇒ 8
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 ⇒ 13

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +6
Cockatrice Challenge (sole attacker): +2

DAMAGE ROLL 1 (Earthbreaker): 1d10 ⇒ 4 + fire damage 1d6 ⇒ 4
DAMAGE ROLL 2 (Earthbreaker): 1d10 ⇒ 3 + fire damage 1d6 ⇒ 1

Fangz bite: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 6 ⇒ (20) + 6 = 26


HP 92/92

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (8) + 15 = 23
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (18) + 10 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (8) + 13 = 21 + fire damage 1d6 ⇒ 2
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (2) + 13 = 15 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (7) + 6 = 13

Current AC:

Current AC: 23

Current HP:

Normal: 82
Wounds: -10

Current HP: 72


HP 92/92

Attacks of Opportunity:

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 13 ⇒ (3) + 13 = 16
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (2) + 13 = 15 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 6 ⇒ (19) + 6 = 25

On Tark's Next Turn:

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 13 ⇒ (5) + 13 = 18
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 13 ⇒ (1) + 13 = 14

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (6) + 13 = 19 + fire damage 1d6 ⇒ 1
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (10) + 13 = 23 + fire damage 1d6 ⇒ 3

Fangz bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 6 ⇒ (3) + 6 = 9

Current AC:

Current AC: 23

Current HP:

Normal: 82
Wounds: -0

Current HP: 82


HP 92/92

Beeming a proud smile from his last attack, Tark moves back 5' to allow more to come out of the water. He then begins smacking away at the boggards next to him.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 13 ⇒ (10) + 13 = 23
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 8 ⇒ (14) + 8 = 22

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (2) + 13 = 15 + fire damage 1d6 ⇒ 6
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (4) + 13 = 17 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 6 ⇒ (13) + 6 = 19

Current AC:

Current AC: 23

Current HP:

Normal: 82
Wounds: -0

Current HP: 82


HP 92/92

Tark and Fangz go charging forward.

"HARRRUUUU!!!!!"

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2
Mounted Charge: +4

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 17 ⇒ (18) + 17 = 35

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 2d10 + 26 ⇒ (5, 5) + 26 = 36 + fire damage 1d6 ⇒ 3

Fangz bite: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (19) + 6 = 25

Current AC:

Normal: 23
Charge: -2

Current AC: 21

Current HP:

Normal: 82
Wounds: -0

Current HP: 82


HP 92/92

Tark yawns while waiting in the bushes and wonders when the goblins will run out of arrows.


HP 92/92

Tark just waits in cover, waiting for sound of wet feet slapping across the ground.


HP 92/92

"Bah, dis is the stupidest plan ever!" Tark rides Fangz into the bushes and they hide from the incoming arrows.

I'm assuming those dark green squares are bushes. If not, then Tark will push Fangz into a full run as they try to maneuver around the lake.

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