CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Hippo birdies! Profession, Known Quality: 1d20 + 24 + 1 ⇒ (18) + 24 + 1 = 43 43x2x4 = 344 credits
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Sense Motive: 1d20 + 13 + 1d6 + 2 ⇒ (15) + 13 + (3) + 2 = 33 Tari frowns slightly. The offer is *very* tempting, though she would rather never come back to this waterlogged world again. "The First Seeker is always on the lookout for more information and exploration opportunities. As long as we get the information back the way we left it, I don't see what the harm is myself." Do any of the names ring bells for those of us with Culture?
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari slumps down in relief once the eel decides to lunch elsewhere. "I'm up for anything that isn't actually *in* the ocean."
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
"Thank you!" Tari shouts as she continues to fiddle with grenades. I'd go up, but whatever y'all want to do. This'll work eventually. :) Feint: 1d20 + 22 + 1d6 + 2 ⇒ (6) + 22 + (4) + 2 = 34
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari holds out her hand imperiously for the grenade and loads it into her launcher. This time she delicately pulls the pin partly out and loops a spare bit of wire around it before launching Is the Bluff needed higher or the attack? Thrown weapons are definitely not her best skill, if someone else has a better chance of hitting. Feint: 1d20 + 22 + 1d6 + 2 ⇒ (5) + 22 + (5) + 2 = 34 In case it's relevant, anything rolling SM against her bluff has "disadvantage"
Rolling single digits sure isn't helping this either "Anyone able to play with the whales? I don't think they'd notice anything I can do."
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari whips her grenade launcher off her back and dumps some random bits out of her pockets next to it. Moving quickly, she jams a spiky bit into the bottom of one of her grenades which starts to make that characteristic whiiiiiine. "Out of the way," she shouts as she stands up and aims at the gigantic eel bearing down on them. Feint: 1d20 + 22 + 1d6 + 2 ⇒ (4) + 22 + (2) + 2 = 30
Happy to reroll that. I want it to be cool! I have a campaign coin, since I don't remember if I've used my reroll yet. reroll if needed: reroll: 1d20 ⇒ 5
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari also has heavy weapons proficiency (hooray Soldier dip!) She can do any of the following, assuming they are allowed by the GM:
Oooh, actually, could she kitbash some Eel Distractions out of her grenades (using Bluff ideally)? Aiming somewhere along our wake, but disrupting it so it's harder to follow? She's a bombard soldier so used to creating booms out of nothing.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
"You can use whatever I have left, fuzzball. Assuming I come out of the bathtub at all." Tari grins to take the sting out of her words. "I can't *wait* to get back to the relaxation suite." Of course, it couldn't be that easy, could it? ---
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari floats closer, thrilled that the eels are done. "I'm with you, Azara. I was prepared this time and I was *still* almost useless. And I *HATE* feeling useless." This is more emotion than you recall her showing before. You get the impression she would like to stomp off in high dudgeon, but the water makes flouncing much less impactful. "Is everyone OK? And is all your equipment OK. I didn't like the shocks I kept seeing." she asks as she searches the area for anything of interest. She managed to get through it without a scratch. Perception: 1d20 + 13 ⇒ (16) + 13 = 29
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Since everyone has now moved to flank the remaining eels, Tari simply points at both and shouts, "Get 'em. Both of them!" Sadly, that doesn't help much when the eels are so darn slippery.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Apologies! My RSS reader stopped posting updates, so I missed all of this. Tari would aim at whichever one is closest. FYI, Clever Attack flat-footed is only for purposes of attacks and don't affect movement or AOs.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari slides a little further into the room, so she can see all the creatures, pulling out her laser pistol as she moves. Clever Attack, bluff: 1d20 + 22 + 1d6 + 2 ⇒ (1) + 22 + (5) + 2 = 30 FF, if success
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari shouts "Get 'em!", indicating the black eel. She levels a shot, hoping that her feint will still work against something that doesn't have eyes per se. Clever Attack: 1d20 + 22 + 1d6 + 2 ⇒ (19) + 22 + (1) + 2 = 44;
Torrent-Class Kalo Shredder, GE: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 for slashing damage: 1d8 + 5 ⇒ (1) + 5 = 6 plus (on crit) bleed: 3d4 ⇒ (1, 3, 2) = 6 Yeah, she's not going to be much use, especially if Feinting doesn't do anything.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Never mind, I just reread the entry. Do armor upgrades and fusions need separate rolls or are they considered part of the equipment?
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
"Well, I'm unlikely to be much use here..." Tari mutters to herself as the bolt simply slides off the eel's tough skin.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Apologies, I had a crazy weekend. Surprise Round. Tari fires off a shot at the nearest eel she can see. (I don't think I can see Red, Black might be blocked by the eggs?, Blue and Yellow are around 100' distant. Nothing close enough for Clever Attack.) Shredder, 2 range increments, far shot, KAC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25 for piercing: 4d6 ⇒ (1, 1, 3, 2) = 7
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
"Ew, more mucus! Might have actual fish in there, too." Tari takes a careful look around as she enters the room quietly. Perception: 1d20 + 13 ⇒ (15) + 13 = 28
"Biiiiig." she whispers, grateful for the light filtering in.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari heads for the door, assuming everyone else will follow. Assuming the hidden door is the white at the bottom... She ducks behind a crate, gun out just in case there are more giant eels or robot things.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari shrugs. "I'd like to see what's behind the hidden doorway before we head back up. Then we can explore the next level down. Were the bodies storm giants again? Or was it stone giants who were used as batteries? I can't remember." Certainly not this much!
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari shrugs. "I'm hoping to stay at the back, so knock yourself out." She frowns at the manacles. <This is why we put out the information. What they were doing was horrible.> She'll take a look at the three metal containers to see if there would be any issue with moving them up to sea level. "Can we open those doors to check out what's there?" Perceptions: Perception: 1d20 + 13 ⇒ (14) + 13 = 27 Perception: 1d20 + 13 ⇒ (5) + 13 = 18 Perception: 1d20 + 13 ⇒ (17) + 13 = 30
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari frowns at the...aroma from the skittermander. <I knew I should have brought my industrial strength hair dryer. I really can't live without it.>
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari will spend some time running around, charging batteries, somehow still managing to look sleek and put together, even in this heat. She makes an extra copy of the data we have so far, just in case.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari has no opinion on collecting the bones. She'll wait if someone else does, but otherwise is good to continue. She doesn't have space in her armor for the upgrade. "Is everyone good to continue? We've been down here for a while." Double doors into the blue room? Then back to the giant doors?
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
"Sounds like they were looking for the right energy source. Makes me wonder, given what we found before." Tari looks around at everyone. "Everyone rested and ready? If the eel room is no longer going to scream at us, we should probably continue the way we were going. I'd rather explore this whole area before we move down a passageway we can't see the end of." I assume we can download any data we've acquired so far. Tari has a level 3 computer in addition to whatever the mechanic can do.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari is delighted to rest for a few minutes even with the minimum of damage she has taken. -1RP for All the Stamina She looks around the room for any flechettes which are still useable before swimming up to the air bubble to see if there's anything interesting up there. Coming back down, she says, "I don't like hoping that a trap is no longer functional. Wanna try looking from the doorway for whatever trigger there is?" Tari auto-aids on Perception, if that will help.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Sorry about vanishing for a while there. I'm back from conference now and have slept the sleep of the walking dead. Tari continues trying to distract the creature from her companions. Clever Feint: 1d20 + 22 + 1d6 + 2 ⇒ (18) + 22 + (6) + 2 = 48
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari shoots at the remaining robot, continuing to stay out of the way. Clever Feint: 1d20 + 22 + 1d6 + 2 ⇒ (15) + 22 + (1) + 2 = 40
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Thank you. I've gotten conflicting rulings on that (or maybe I'm thinking PF2...). :D
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Reflex: 1d20 + 11 ⇒ (8) + 11 = 19 Reroll!!
OW, at 33 SP Tari swims up after everyone else and is very sad to find Even More Robots. "Dammit! Why is is always robots?" She reviews what she remembers to see if these are a type she's seen before. Engineering: 1d20 + 10 ⇒ (16) + 10 = 26 If they are affected by mental effects, she will Clever Attack. If not she will curse fluently and then shoot them anyways. Also weaknesses are a good thing to know. Clever Attack, DC 15+1.5 CR: 1d20 + 22 + 1d16 + 2 ⇒ (2) + 22 + (4) + 2 = 30 If success, flat footed to everyone's attack, otherwise just to me.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
I am also away on a business trip, with variable access to email. I'll try to keep up, but I may need botting periodically. Tari does Clever Attack when possible and relevant. She usually keeps a frag grenade prepped for her bombard ability.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari follows along after folks, weapon drawn and keeping an eye out behind just in case. She checks over the doors as the group passes them. Perception: 1d20 + 13 ⇒ (11) + 13 = 24 Darkvision augmentation, intercepting ears
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari flips open her inventory as well, scanning through a bunch of stuff that looks utterly irrelevant (fuzzy pillows?). "Yeah, I don't have one either. Sorry!"
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari grins at the skitter. "Don't worry, I have plenty." Life Science: 1d20 + 4 ⇒ (20) + 4 = 24 Underwater, she reaches out and touches the fluid gently, rubbing it between her fingers. "I've seen something like this before. It's a fish spawning thing. But there are either a *lot* of fish or some really really big ones. Given what we've heard so far, I would bet on big ones."
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari cartwheels out of the way of the falling debris, making no move to help the giants. Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
"We definitely don't want to get in your way, but it would be better if we could work together. Being taller, you might see things we would miss." Autoaid Diplomacy
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
I think the previous link didn't go to the correct stone. Tari is not a spellcaster so that doesn't help her. "Gyli mentioned giant beasts, so I would imagine that rather than machines. And yes, let's go see what the other team is working on." Tari heads in that direction, a big friendly smile on her face. "Hello! Are you the other archaeological team we were told of?" Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari takes the subtle request in stride and her smile widens just a fraction more. "Unfortunately, duty calls and we must get going soon. I'd be delighted to stop by on our way back from the beach, though I'm not sure how long we'll be out there. Will I be able to find you here?" She meets Chireet's eyes and raises one pink eyebrow slightly.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari takes up the unspoken offer and slides into the booth next to Chireet, smiling at Azara to take any sting out of it. "We're getting ready for an exploration of the beach and were wandering around taking in the sights. This is one of the few areas we've seen which caters to the smaller folk. I'm used to being on a short side, but this place takes it to a new level." She leans closer to the strix. "But what kind of performance do you do? I'm a dancer myself, though not professionally."
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Sorry about not posting. Gen Con was insane and I just got back yesterday. Will get caught up later today. Waiting to see what the SF stuff does. I like the idea of 3 actions and having it be less of a struggle between the systems, but I'm going to wait until I see it. And have a chance to build with it.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari slings a companiable arm around Azara's waist. "And there is nothing wrong with it. Also not relevant to our mission." She gives them a kiss on the cheek, wrinkles her nose in a teasing grin, and heads to the tavern. Entering, the human is *very* impressed with the effect of Chireet's wings, especially when Azzirm tells her what's causing it. Tucking the sealed missive into a pocket, she strolls over to the strix. "I have to say, I've never seen anything quite like your wings before. It must really help keep the audience's attention during your performance." She leans casually against the bar, orders a drink, and offers to refresh whatever Chireet is having.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari just continues to smile. "Our ship is perfectly lovely, complete with a delightful relaxation suite. We'd be happy to host you at some point, if you would be interested." Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25 Anyone wanna aid?
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari just raises an eyebrow at the giant. "What was that in aid of? Who are you anyway?"
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Upcoming stuff for me, I will be out of state for a couple of weeks with irregular internet at best.
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari grins back. "And here I thought we were being subtle." Sense Motive: 1d20 + 13 + 1d6 + 2 ⇒ (11) + 13 + (3) + 2 = 29
"So how do you know Elthel? Or would this be a new friendship?" she settles in for a nice chat as her companions wander around the store. Culture: 1d20 + 16 ⇒ (5) + 16 = 21 [reroll]
CN (she/her) Human Outlaw Envoy 9/Soldier 1 || HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18 Speed 30 || Active Conditions: none
Tari smiles cheerfully at the looming giant, taking a quick look around to see if anyone else is around. "Good morning! We're on our way for an expedition out into the wilderness and our dear friend Elthel suggested that we stop in your fabulous shop for any supplies we might need. She misses seeing you and would love to catch up sometime. Perhaps over coffee?" Tari looks directly into the eyes of the proprietor to stress the urgency of the request, belying the breezy tone she uses for the conversation. Bluff: 1d20 + 22 + 1d6 + 2 ⇒ (5) + 22 + (3) + 2 = 32 Assuming no one else is around, Tari is relatively straightforward. If there are people, she will be *much* more roundabout in her comment and won't mention Elthel by name.
|
