Man with Only a Torso

Targ Starksson's page

86 posts. Organized Play character for Christopher Rowe (Contributor).


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Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Yay!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Will save DC 11: 1d20 + 5 ⇒ (6) + 5 = 11

Distracted by the battle, Targ just barely shrugs off the unholy wave of energy.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Still enjoying Iomedae's blessing in the form of a shield of faith, Targ swings his longsword at the halfling foe.

Attacking Ledford: 1d20 + 3 ⇒ (11) + 3 = 14

Don't know if that's a hit, but just in case...

damage: 1d8 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Gah! Good thing I put up that shield of faith!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Is there a map? What do these people look like? Races and weapons and armor and so on?

Targ casts shield of faith on himself, raising his AC to 19 for the next ten rounds. Then he moves to engage the most dangerous looking foe.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Heh.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ would like to make a Sense Motive check to determine if the old woman is hiding something, please.

Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ kicks a bottle into a corner and tries to swallow his anger.

He turns to the old woman and says in a low, dangerous, voice, "You were supposed to be a caretaker."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"I was at sea on a raiding ship by the time I was twelve years old. But that is not what childhood should be. These children are supposed to be here getting well, not working."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"She's using them as a workgang?" says Targ. "I'm not sure I even want to meet this woman."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

When the Pathfinders gather to compare notes, Targ points out the things that stand out to him. "She drinks a lot, she cheats at games, and she sends the children off on their own during the day? And has business dealings of some kind with shady characters?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"Good day, Master Millitivis. I will be direct. My comrades and I have been asked to deliver some medicine to the orphanage in the street here, and to make inquiries as to the character of its owner, a woman called Auntie Baltwin. Is she a good caretaker, so far as you know?"

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Telling the others what he's up to first, Targ will wander over to the market while they talk to the children (or perhaps canvas the neighbors). He's interested in identifying the shopkeeper who seems to be in charge, with plans to ask about this "Auntie's" reputation.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

What's the street like? Are there other private houses or any businesses? Do we see any neighbors or shopkeepers we could talk to?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"Of course we will undertake this task," says Targ. "But tell me, do you have any specific reasons to suspect that this Gilga Baltwin is abusing your charity?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Do we need to take the papers back to the man at the Pickled Imp first? Or are we just summarizing that?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"The man at the Pickled Imp said he needed some papers, yes? Here are some papers. I say we take these back to him and leave the rest of this material here."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ grins up at Azizi sheepishly. "I'm actually a pretty strong swimmer, except for, um..." He gestures down at his scale mail and the heavy steel shield at his feet, then shrugs.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ maneuvers the boat under the hole, just in case the others should fail to pull the crate to a safe spot.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Thanks, y'all. The scene here is small, but growing, thankfully.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Thanks, Skipper!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"Well, if no one has any objections, then, I guess I'll go see a man about a boat. If I can arrange to borrow it, I'll paddle it around under the hole here."

I'll wait a bit to see if somebody spots a flaw in this plan, but if nobody does, I'll go out ask those people we saw fishing on the boat if they know who owns the boat.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

That could work, maybe, though I'm not quite sure what you mean by a staircase. leading from where to where? We're above water, right? The area around the hole might be weak, but there are timber planks and coffins (presumably empty, sheesh) among the sundries in the warehouse. Maybe we could "bandage" the hole?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"There was a boat tethered outside. Perhaps it belongs to one of those fishermen we saw and we could ask to borrow it. Maneuver it under the warehouse to a spot beneath the hole, so just in case our plan to use the crane goes awry it might drop into the boat instead of into the bay?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Three 20s in a row! And then a 1, of course, but still, that probably uses up Targ's blessings from Iomedae this scenario.

---

In completely unrelated news, I'm chuffed because I was just appointed Venture-Captain of my city, Lexington, Kentucky.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ moves into a position from which he can attack the final monstrous rat...

attack: 1d20 + 3 ⇒ (20) + 3 = 23

ZOMG! Rolling to confirm!

critical confirmation: 1d20 + 3 ⇒ (1) + 3 = 4

Hah! Had to end sometime, and it might as well end in a spectacular fashion. Still, automatic hit, so here's the damage.

damage: 1d8 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"Blessed Iomedae!" Targ shouts. "Look at the size of the filthy beasts!

With that, he brings his sword down hard on the rat attacking him.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23

That's an automatic hit and a critical threat! Rolling to hopefully confirm the critical.

critical confirmation: 1d20 + 3 ⇒ (20) + 3 = 23

Woohoo!

"Take that, filthy thing!" Targ roars.

damage once: 1d8 + 3 ⇒ (6) + 3 = 9
damage twice: 1d8 + 3 ⇒ (4) + 3 = 7

Sixteen points of damage to the rat attacking Targ!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3
Kazuo Kuroba wrote:
What kind of check is that?

Heh, I haven't a clue. I just made all that up, as I don't know a thing about cranes as used in pre-industrial, pre-powered equipment days. I would imagine it's either simply a pulley system that can be moved back and forth along a rail or a system of locking gears that can be maneuvered with a lever to crank loads up. But that's pure speculation.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ looks up at the rail-mounted crane and shrugs. "We can probably figure it out. Slide the crane along this rail to above that box, tie off the rope, then heave on the trailing rope across those pulleys. Somebody will have to clamber out there and secure the crate, though. And I'm afraid that's not something I'm very good at."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ looks around the docks briefly to see who might be watching them, shrugs, draws his sword, and enters the "pelican."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

I'm loving Azizi. Hilarious!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ strides to the front door and knocks heavily.

"Hello? Anyone in there?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ eyes the shopkeeper suspiciously, listening to the halfling's rationalization. He remembers his obligations to the Society, and is heartened when Torgil agrees to go along.

"Very well," he grumbles. "If this turns out to be petty larceny, then Iomedae have mercy on all of us."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ eyes the man incredulously. "I take it you don't have a key to this 'pelican?' Or are we expected to break into it for the privilege of looting it while the lawful owner is away?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

We'd decided to go to the place on our instructions called "The Pickled Imp." Is that the docks?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"I've had worse shaving," says Targ. "And yes, let's move on to this Pickled Imp place. These tasks are proving more difficult than I'd imagined, I must admit."

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Hey guys, just a quick note to let you know I was running a (fairly epic) session of PFS at the local game store today and will catch up here tonight or tomorrow.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Well, that'll teach me to crow about a hit!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

A 27? Let me just check and see...why yes. Yes, a 27 hits. ;)

"Beast!" shouts Targ, swinging the dagger again...

Attack of Opportunity: 1d20 + 3 ⇒ (7) + 3 = 10

...to little effect.

He shudders at the imp's sting.

Fort save vs poison: 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Hah! Finally! That one should leave a mark, anyway!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

LINK TO MAP

Seemingly unable to get the imp's attention with his words, Targ grimly slices at the unholy thing with the silver dagger once more.

Attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 (+2 is from flanking)

Damage on a hit: 1d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Ah, okay. And I'll check the map for flanking this time!

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

So, rereading the game thread, it seems that the attack Targ just took might have been an attack of opportunity on the imp as it stood? Do I still need to make another post for this round?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ darts forward, stabbing at the imp with the ornate letter-opener. "You're surrounded and outnumbered. Leave off and surrender the box!"

Attack: 1d20 + 3 ⇒ (13) + 3 = 16

Damage on a hit: 1d4 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ sighs deeply, draws the silver dagger from his belt, and bellows "We tried to reason with you," before lashing out at the imp.

Attack with silver dagger: 1d20 + 3 ⇒ (11) + 3 = 14

That seems unlikely to have hit, but here's damage just in case...

Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

I've kind of lost the thread of the combat. Who are we waiting on? (Hopefully not me!)

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Twelve hours of planes, trains, and automobiles later (well, followed by ten hours of sleep), I am home again home again.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"Blast it!" cries Targ. "Cursed creature!"

Fort save: 1d20 + 4 ⇒ (8) + 4 = 12

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ shrugs, tucks the silvered dagger into his belt, and bends over and attempts to pick up the box with his free hand (his other hand is occupied with his heavy shield.)

Sheathe a weapon (move action). Pick up an object (standard action traded down to a second move action).

And because I can't think of what else you might ask for, I'll go ahead and roll a combat maneuver check just in case it's applicable.

1d20 + 3 ⇒ (11) + 3 = 14

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Tomorrow's my travel day home from Mexico, where I've had a fantastic and productive working vacation. Hopefully I'll be able to sneak in a post in the morning if one is called for, but it might be Sunday before I make another appearance.

Full Name

Tayanalla

Classes/Levels

Spells Cast:

Gender

Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4

About Tayanalla

Tayanalla
Female elf magus (spell dancer) 2 Swashbuckler 1 (Inspired Blade)
CG Medium humanoid (elf)
XP: 12,274
Init +7; Senses low-light vision; Perception +8
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Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 18 (2d8+1d10)
Fort +3, Ref +7, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4/19-20) or
. . rapier +8 (1d6+5/18-20) or
. . unarmed strike +1 (1d3 nonlethal)
. . +1 shortsword +2 (1d6+1/19-20)
Ranged dart +6 (1d4)
. . alchemist fire +6 (1d6) (splash, 10' increments)

Special Attacks arcane pool (+1, 4 points), deeds (derring-do, dodging panache, opportune parry and riposte), panache (4), spell combat
Magus (Spell Dancer) Spells Prepared (CL 3rd; concentration +6 / +6 for casting defensively)
. . 1st—color spray (DC 14), Shield, Shocking Grasp
. . 0 (at will)—detect magic, acid splash, read magic, arcance mark
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Statistics
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Str 10, Dex 20, Con 10, Int 16, Wis 10, Cha 13
Base Atk +1; CMB +1; CMD 15
Feats Additional Traits, Weapon Finesse, Fencing Grace, Weapon Focus (Rapier)
Traits armor expert, magical knack, restless wayfarer, warrior of old
Skills
Acrobatics +11 (3 rank, +3 class, +5 Dex)
Bluff +5 (1 rank, +3 class, +1Cha)
Climb +4 (1 rank, +3 class)
Escape Artist +9 (1 rank, +3 class, +5 Dex)
Knowledge (arcana) +7 (1 rank, +3 class, +3 Int)
Knowledge (dungeoneering) +7 (1 rank, +3 class, +3 Int)
Knowledge (local) +8 (1 rank, +3 class, +3 Int, +1 Trait)
Knowledge (planes) +7 (1 rank, +3 class, +3 Int)
Perception +8 (3 rank, +3 class, +2 Racial)
Spellcraft +8 (+9 to identify magic item properties) (2 rank, +3 class, +3 Int)
Use Magic Device +6 (2 rank, +3 class, +1 Cha)

Appraise (1 rank, +3 int)
Knowledge (geography) +8 (1 rank, +3 class, +3 Int, +1 Trait)
Knowledge (history) +4 (1 rank, +3 Int)
Knowledge (nobility) +7 (1 rank, +3 class, +3 Int)
Linguistics +4 (1 rank, +3 Int)
Perform(dance) +1 (+1 Cha)

Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Orc, Sasquatch, Sylvan
SQ arcane focus[ARG], elven magic, spell dance
Other Gear masterwork chain shirt, cold iron dagger, dart (3), rapier, bedroll, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, masterwork backpack[APG], mess kit[UE], silver holy symbol of Desna, soap, spell component pouch, trail rations (5), waterskin, wrist sheath, spring loaded, 2 gp, 9 sp

Snowshoes, Winter Blanket, Cold Weather Outfit

Scoll of Magic Weapon: x1
Oil of Magic Weapon: x1
Cure Light Wounds Potion: x2
Alchemist Fire: x0

Captured spellbook (contains alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement)

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Special Abilities
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Elf:
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Feats:
Fencing Grace Use Dexterity on rapier damage rolls

Magus:
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Dance (+10 ft/round, +2 AC vs. attacks of opportunity) (Su) Spend 1 arcane pool point for enhanced speed, maneuverability.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Deeds
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Derring-Do spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache: when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte: when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried

Spellbook:
0 Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Flare, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic

1st Level:Burning Hands, Feather Fall, Color Spray, Grease, Jump, Shield, True Strike, Vanish