Iron Dragon

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I introduced skill system called "practice skill" every character start with one rank in two skills and all other skill points stay in a unused skill point pool "practice points" player can only raise there rank in Skilling one of three ways
1. any time a character. Knowingly fails a skill check and they are not at maxed rank, The may use a practice point to raise the rank by one and reroll the skill check.

2. Any time character rolls a natural 20 in a skill check The may use a practice point to raise the skill rank by one, regardless of max ranking.

3. When character levels up. Before leveling up players will distribute all unused practice points to skill ranks following normal rules.

All new skill points gain in the new level will become practice skill points

The idea is to have skill points in skills they player actual uses and have the feeling of learning skills as they play. Also cut out pass and fail skill checks.

I wonder what the pitfalls would be in this system?
Is this a good idea?


Unless the card tells you when you may play it, you are able to play a card at any time. This seems like a good play


Velkyn wrote:


Invisibility doesn't make you quiet. It makes you invisible. The reason it is easier to detect someone through a wall is because that scenario isn't messing with your world view. If someone were invisible, behind a wall, the DC should be the same as if they were not visible. But when you turn the corner and look in the room, seeing nothing, you'll begin to doubt yourself, and actually detecting the invisible creature becomes more difficult.
At least that is my interpretation/justification of the RAW.

I know invisibility does not make you quitter I was being sarcastic. I just don't think it was the intent of the spell to make the DC to perception harder to detect someone( where there is no barrier) then it is to perceive someone behind 2 feet of brick. and if that was the case about turning the corner there should be an automatic will save that could make invisibility useless.


I think this total need to be. Cleared up. Just for the fact that it only +10 to perceive something through 1 foot of wall and it only a DC 10 to hear smeone walking. I can't believe the intent of invisibility is to make one quite as well.


Looks good. You seem to have good back story for why your lizard folk are different from the norm. And it nice to see that you balanced the race out with the others.
On a personal note I'm not a fan of every race having better eye sight then humans and if I was making a lizard race I may have gave them scent over dark vision,But I can't seem to remember if that even an option. Great job you have to let us know how it plays.


Hand crossbow as an exotic weapon.
Paladen being lawful good only.
And lack of limits on spell component pouches or other items that don't have a consumable limit.
Is what bugs me.
But that is not really about Golarion. so what bugs me about Golarion is that it to focus on the analog of our world and human race. And not enough information on the other races and there place in the world.


Cool build. I am always on the look out for knife thrower character build ideas. Not much for min/max my characters but I think knife throwing does not git much love in pathfinder.


Lizard Folk should be the poster boy for con. All the best quality of a lizard is con based (regeneration, venom. And dieses resistance). Dex. Should be at a mines just for the fact that some lizard don't even have hands others, like turtles move vary slow as for most lizards a lumbering walk seems to be there Norma. Not to say that there no fast lizards but those that can run quickly do so in strait lines. Of course this is your world and maybe your lizard folk are nothing like the lizard of our world.


The Pistol is destroyed if it exploded. (Unless it is magical then it just wrecked.) So I would think you would have to craft a new pistol with your gunsmithing.


Granted combat maneuver a not that harmful it is still a direct attack to a target that should brake invisible. Flat foot is denied Dex to the CMD (core book 199)


Has it been noted that bluffing is not lie, it hiding your emotion and body language to prevent others from gaining to much info.


MacGurcules is right about the action thing so the spell would have to be quickened. You can not cast a spell with somatic component in grapple or pin conditions, and you must have material component in hand but if condition are covered and the DC made then yes you can cast a spell and no there is no AoO from the grappled person as far as I understand.
Oh ...somatic component only need one free hand.


I believe that if the wizard is in control of the grapple he can cast a spell if the spell has no somatic components he can use one free hand to grab and use material components but it assumed that somatic components use both hands unless the spell description reads other wise or he has some kind of ability to one handed casting