Owlbear

TanRu's page

Goblin Squad Member. Organized Play Member. 96 posts. No reviews. No lists. 1 wishlist. 11 Organized Play characters.



Grand Lodge

So far I only see PACG demos listed in the Origins 2017 events list. Will there be organized play this year?

Grand Lodge

What are people using?

Not being a CCG player, I haven't had use for a deck box before, so I just walked up to a random stand in the dealers' hall at GC and said "Do you have any deck boxes with dividers?

They ended up giving me an Ultra Pro Pro-Dual box that works pretty well. It's five bucks, and unfolds to reveal 2 separate deck compartments. Each compartment is big enough to hold all the cards in a class deck box, and there's 2 dividers to keep your play deck separate from the, uh, rest. (Do we have a name for that yet? Sideboard? Ugh.)

When I got back I also was tempted by the Ultra-Pro Tower, which has a little drawer for dice at the bottom, but judging by the photos either it's too big to lug around or too small to carry enough dice.

http://www.e-minis.net/images/xUP82983.jpg

http://www.bantertoys.com.au/wp-content/uploads/2012/12/84023_L.jpg

Grand Lodge

If you play a character in OP and then decide you don't like it, will there be the opportunity to apply the experience to a new character/deck, similar to the way you can in PFS before 2nd level?

I assume this will be answered in the forthcoming OP guide, but figured I'd ask while we're waiting...

Grand Lodge

Here's an Archaeologist I'm trying to finish up in time for GenCon. I'm shooting for a scholar/tomb raider type. Trying to keep his spells to the fairly mundane so (character concept wise) they may not be magic at all. Any suggestions or comments?

I'm new to PFS and relatively new to Pathfinder, so any advice appreciated!

Male Half-Elf Bard (Archaeologist) 1 (Pathfinder RPG Ultimate Combat 0)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +3 (1d6/18-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 1st; concentration +4):
. . 1st (2/day)—cure light wounds, sleep (DC 14)
. . 0 (at will)—detect magic, know direction, light, message
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Statistics
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Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Skill Focus (Diplomacy), Weapon Finesse
Traits proper training, vagabond child (urban)
Skills Appraise +5, Bluff +7, Climb +4, Diplomacy +10, Disable Device +8, Knowledge (history) +7, Linguistics +5, Perception +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ bardic knowledge +1, elf blood
Other Gear leather armor, arrows (20), rapier, shortbow, backpack, chalk (2), paper (5), spell component pouch, thieves' tools, trail rations (5), waterskin, 48 gp, 4 sp, 8 cp
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Special Abilities
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Grand Lodge

I was wondering if non-standard D4s (like the D8s or D12s that are numbered 1-4 multiple times, or those long boxy ones) are allowed in PFS games.

Grand Lodge

My brother and I will be playing our first PFS scenario at GenCon this year (5-12, Destiny of the Sands Pt 1). We both are fairly new to Pathfinder but have played in a few (non-PFS) games. We've both read the Guide to Organized play.

We were both planning on showing up with PFS-legal level 1s made in HeroLab. Any tips on what is/is not more useful in this scenario? Does it make more sense to play pregens?

Any other first-time PFS advice appreciated as well. Thanks in advance!

Grand Lodge

My google-fu has failed me. Does anyone have the level 1 PFS pregens in PCGen format?

Thanks in advance for any help.

Grand Lodge

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Hey all -

I am getting a new group together, consisting of my brothers and sister in law. We are all adults. Older brother and I have RPed when we were kids (MANY years ago), and a little bit in recent years. Younger brother and sister in law have never RPed but willing to learn. I haven't GMed since I was a kid, when I was most certainly Doing It Wrong. But we're all excited to give this a whirl.

We will be playing online (either roll20 or MapTool). I am going to run Black Fang's Cave with pregens first, and then (assuming everyone has fun) move on to creating characters and some adventure path or other.

Any suggestions for the best AP for this situation? I'd love to run Skull and Shackles (who doesn't like pirates?), but any info about which AP is/isn't a good fit or why would be welcome.

Thanks a lot!