Mustering is going to present you with an interesting challenge. We saw everything from a guy who had blown through the first 4 scenarios and couldn't find anyone to play scenario 5 with him, to small groups of people who had never played PACG at all. The three play sessions I've been in have all run right to the end of the allotted time. (Slots are 2 hours, but they have been ending them about 1:45 to allow cleanup I guess.) By the time people sit down, construct their decks, and get the scenario set up (some were pre-set up and some we had to set up ourselves), you're probably 15 to 20 minutes in. Play itself has been great. Good variety of players and classes and characters. Tannis mentioned yesterday that they ran out of Rogue decks for the free decks. (I assume they eventually got more in since they are selling them downstairs now too.) No conflicts at the table. We haven't had any deaths, although in scenario 2 we had 3 people come close. We did fail the scenario though, so we will be replaying it.
We played in the very first session, Thursday at 8am. It was understandably a little disorganized, but the Paizo staff was great and kept everything moving. We used temporary class decks since they hadn't arrived yet. There was an error in our table's pre-done setup: the henchman and villains had not been shuffled in. By the time we figured that out, we had pretty much run out of time, so we failed the scenario. We divvied up the boons with no problems and got our chronicle sheets signed. Played again last night. Class decks were in at this point and we got our free one for signing up for 4 sessions. My brother's fighter deck was messed up: it had duplicates of half the cards and half the cards were missing. They replace it on the spot. We replayed adventure 1 and won the scenario. There was some confusion about how to fill out the sheets for a second time through, whether we needed a new sheet or what. We ended up just doing filling in the first sheet and getting a second signature in the box. Again, kudos to Tannis and the whole Paizo staff for keeping things going smoothly and bending over backwards to keep players happy. Excited for the next sessions.
If you go to My Account and click Make Changes under Pathfinder Society, you will see a button "Register a New Card Game Character". This lets you see the names of all the class deck characters for each class. Bard: "Bekah", "Lem", "Meliski", "Siwar"
Not sure when this went up (and apologies if it's already been mentioned elsewhere).
Hey all - I am getting a new group together, consisting of my brothers and sister in law. We are all adults. Older brother and I have RPed when we were kids (MANY years ago), and a little bit in recent years. Younger brother and sister in law have never RPed but willing to learn. I haven't GMed since I was a kid, when I was most certainly Doing It Wrong. But we're all excited to give this a whirl. We will be playing online (either roll20 or MapTool). I am going to run Black Fang's Cave with pregens first, and then (assuming everyone has fun) move on to creating characters and some adventure path or other. Any suggestions for the best AP for this situation? I'd love to run Skull and Shackles (who doesn't like pirates?), but any info about which AP is/isn't a good fit or why would be welcome. Thanks a lot! |