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I was thinking of playing a paladin at some point but was not certain of how binding the code actually is. Are paladin entirely forbidden from necessary evil actions ? if so are they then responsible for the potentially dire consequences of in-actions? Say they were tasked with over seeing a quarantine situation and the solider on guard decided to pepper those trying break quarantine (scared peasants) with arrows. Would the paladin have to stop them even though doing so would not be a lawful action (stopping members of the watch carrying out their duty) and not necessarily a good act (if the plague spreads hundreds more might die)? Also does a paladin get to kill the joker?
Is there any way for a anti-paladin to fool a paladin into believing he isn't evil (block detect evil, mask evil powers etc), and if there isn't how hard would building a home brew archetype around that idea be? It's just as is it is very hard for a Anti-Paladin to subtly influence a Paladin towards darkness when the paladin instantly knows the anti-paladin is evil.
I have a few first I will start with grab the power says that you automatically do the natural attack used to start the grapple in damage to the target after a successful maintaining roll. Does this stack with using your turn to harm the enemy (single natural attack)if this doesn't stack with harm does it stack with moving or pinning your opponent? With greater grapples you can do two maintaining actions in a turn does that mean on the round after you grapple an opponent you can both pin and tie them up? As maintaining an grapple is a standard action does master of maneuvers flurry allow you to do it alongside a full attack as maintaining a grapple is a standard action combat maneuver and master of maneuver flurries allow you to do a number of standard action combat maneuvers along with your full attack. If an enemy is tied up do they count as helpless for coup de gras attacks?
Holly Berry bombs say that they are activated by a word of command what type of actions is this? Could a surrounded druid (with a successful defensive casting check) and with resist energy fire (20) cast the spell and detonate the spell in the same turn effecting everyone within 5 ft of her dealing (1d8 + level - fire resist) x 8 damage.
If a player has a shield with +5 defending shield spikes on top of a +5 (two sets of enchantments and two different sets of costs) shield and they decide to attack with shield and use all of the shields spikes enhancement on defense could they still use the Shields Enhancement bonus (not the spikes) to attack due to shield master feat?
In game I attempted to grapple a enemy npc with mirror image on and the gm told me that I had to roll to see if I attempted to grapple one of the images. I argued that a CMB roll was not an attack roll and therefor was not affected by the mirror image spell which states to roll randomly only on attack rolls. Obviously the gm can rule what ever way he likes but I was wondering who was right by raw? |