Tam Hardwick has never been outside the walls of Korvosa. He was orphaned as a young halfling, when his parents were killed by a plague that swept the city. He lived on the streets briefly until he was "recruited" into Lamm's Lambs. He was a Lamb for three years and a darn good one, but eventually a savage beating by Lamm sent him fleeing on his own. On the streets he learned to be whatever he needed to be, to disguise himself as needed and to do whatever he needed to do. And he did some things he's not proud of. Recently he's learned some new tricks: the ability to baffle and befuddle weak minds. He uses his natural skills and odd magical talents to part the rich and well-off from their money. He currently lives in a small apartment in the Shingles, formed when two buildings leaned together and corners met. It's basically a room, with enough room for a cot and a chamber pot, but it's safe, being only accessible through a small window. These days he's been holed up in his apartment, avoiding the tumult in the streets. Still, Korvosa is his home and he feels the need to defend it.
Tam, after seeing the others end the lions, shudders. He attempts to summon his demon ape, but the form wavers and does not fully appear. He quickly casts lesser rejuvenate eidolon to heal it LRE: 1d10 + 4 ⇒ (5) + 4 = 9
With three castings, the form of the Ape is healed. It fades away, translucent but intact and Tam breathes a sigh of relief. Only then does he seek to heal himself. CLW potion: 1d8 + 1 ⇒ (3) + 1 = 4
HP: 14/32 Thankfully Tam's newly restored size and armor save him from the bite and one claw of the lion, but one manages to get through, slicing him further open. He cries out, more angry than pained. Stepping back 5 feet, he summons a hyena directly in front of him Hyena bite: 1d20 + 3 ⇒ (17) + 3 = 20
Tam watches the exchange between the men, not noticing anything beyond the elephants. As the talk continues, he dismounts, concentrates and blurs as his form is enveloped by a white-furred ape with red glowing eyes and a sigil upon its brow. Where Tam the hafling once stood, the beast stands now, Tam an indistinct form inside the ape. The ape nods at Mus'ad and begins to lope with him toward the lions on foot. Tam's mount, meanwhile, has disappeared. Shanosuke: Okay, how does the exchange rate work? 1 rupia = 5 silver. 10 silver = 1 gold, therefore 2 rupias = 1 gold?
Also, since the dragonhide was a trade good, wouldn't I get the full amount for it?
"Well, I never had much traffic with the gods. I mean, I figure they're out there and I'm right here and no reason for the two to meet. But I don't hate them. Seems like too much effort for too little result!" Tam tucks into his food as well, happy to have a meal that doesn't taste of skinny desert rabbit...
Tam smiles at the lamia with a charming grin and nods. "Loneliness is certainly a terrible fate. If you ever feel a bit lonely, perhaps you and I could do something about that," Tam almost purrs to the lamia in a low voice. Hearing the boisterous newcomer, Tam turns and smiles. "Good to see you survived, Joe! They serve a wicked ale here if you're thirsty." He holds out his hand to shake.
"I thought about growing a beard once. The gods didn't seem to care, but there was a comely lass who told me 'Why cover up that beautiful face?' and I took her advice. Of course, until she advised me of the fashion of piercing certain parts of the body best left unpierced. Still, she was a looker." Tam sighs and smiles at the lamia. "What brings your kind to this sort of place, miss?"
A slight halfling, wearing travelers clothes caked with dust and sand, his red hair wild and slightly mad looking, walks into the inn. He brushes most of the dust from his clothes and bends to see to the red hair on his feet, brushing it clear as well. He straightens up, sees the two dwarves introducing themselves and squints. "By the gods and all the archons in Absalom! I know you lot, don't I? Wait, wait. The Caravan, right? I knew it! Tam Hardwick, master armorer at your service! I say, barkeep, I'll take a mug of anything wet and preferably cold that you have. And food! Oh gracious I'll take three of whatever the special is!" He pats his stomach, which is surprisingly flat considering his meal choice and nods to the dwarves. "So, I've just traveled an unfortunate long distance. Any news of the other caravaners?"
Tam Reborn!:
Tam Hardwick NG Male Halfing Summoner 3 (synthesist) Init +8; Senses Perception +2, ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 20, touch 15, flat-footed 16 (+5 armor, +4 dex, +1 size) hp 21 (3d8+6 +3 FC) Fort +4, Ref +7, Will +4 ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Spd 20' Melee morningstar +2 (1d6-1) Ranged mwk light crossbow +8 (1d6) Space 5'; Reach 5' ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 8, Dex 18, Con 15, Int 13, Wis 10, Cha 18 BAB +2; CMB +1; CMD 14 Feats (2) lucky halfling, improved initiative Skills (3 skills) appraise +2, craft (armor) +9, diplomacy +11, use magic device +10 Language Common, halfling, goblin Special Abilities: cantrips, fused link, summon monster II (7/day) Racial Abilities: fearless (+2 saves vs fear); halfling luck (+1 on saves); keen senses (+2 to perception); sure-footed (+2 to acrobatics and climb) Traits well-informed, merchant Spells (4/2 known; DC 14+level) 0th: acid splash, detect magic, mage hand, message, daze, light 1st (3/day): rejuvenate eidolon, grease, corrosive touch, mount Possessions 3,500 gp: +1 mithril shirt (2100 gp), morningstar (8 gp), masterwork darkwood light crossbow and 20 bolts (377 gp), artisan's tools (55 gp), adventurer's gear,500 gp trade goods (dragonhide), wand of mage armor (50 charges) (750 gp), 4 CLW potions (200 gp), 10 gp ------------------------------------------------------------------------ Description
Str 8 (0 points -2 racial)
Fused Eidolon (The Beast)
With the merchant trait, Tam gets 500 gp in trade goods. I'm taking it as dragonhide, since Tam is now an armor-smith. Dragonhide seems like a pretty sought after thing for armorers, plus it's light enough to be carried around without too much difficulty. Also, in this incarnation, Tam is a pretty well known halfling, so I dropped the childlike feat for the Lucky Halfling feat, and added improved initiative to give him a jump on enemies. With that, as long as everything looks good, I think I'm ready to go. HP for Tam: 1d8 ⇒ 1
I think the only change I might have is in Tam's personality; the reluctant halfling worked well for a refugee, but as a caravan member I'm going to aim for a more confident type of personality. I think I'll still keep the demon ape, but as more of the angry aspect of Tam instead of a protector. So the ape might even get to speak! Also, do we need to re-roll or are our current stats okay?
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