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Talon, of Kenabres's page

337 posts. Organized Play character for Eben al'Jol.


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Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon gives the lingering group a look, but shrugs and bows to Master Shaine. "Glad to have helped," says the big man as he lumbers off to do ... whatever it is he does.

He pauses, then looks back at the team, "Well done, everyone. I learned much from adventuring with you."

[ooc]Thanks for the game, Batpony. And I had fun, everyone. Well done and happy gaming, folks.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon, now back in his usual form and stinking far less, nods to Bambang. "Well done."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0
GM Batpony wrote:

ooc]@Talon, What does the further aid another do? Do they stack? I'm not sure what your current AC is.[/ooc]

A single Aid Another boosts AC/CMD against a single attack, and multiple AA's from a single ally don't stack (since I believe each has to be attributed to an incoming attack). So for that Attack of Opportunity, Scorp's Aid Another boosted Talon's AC to 18 ... so he still got hit. The rest of those rolls will go on any further attacks Talon is targeted with.

And I believe the damage from that AoO is applied as a bonus against the provoking grapple. :/

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon rushes past the spot where the crocodile disappears, running up next to Bambang and reaching out to try to grab the fox-man.

Move up and grapple (this provokes from him)
Grapple: 1d20 + 6 ⇒ (15) + 6 = 21

Scorp is ready to intercept the fox’s reprisal.
Aid Another, for AC, DC 10: 1d20 + 6 ⇒ (17) + 6 = 23

Further Aid Anothers via Bodyguard:
Aid Another, for AC, DC 10: 1d20 + 6 ⇒ (14) + 6 = 20
Aid Another, for AC, DC 10: 1d20 + 6 ⇒ (17) + 6 = 23
Aid Another, for AC, DC 10: 1d20 + 6 ⇒ (13) + 6 = 19
Aid Another, for AC, DC 10: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Sorry, I should be back to regular posting now.

Hoping he’s not too late, the Trog-Talon grows a pair of horns and unleashes with everything he’s got on the croc.

Swift for Battleshape to gain a Gore attack, then full attack (with Power Attack).
Gore: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
.
Bite: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
.
Claw: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
.
Claw: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 <— crit?
damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11
— crit confirm: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
— add’l damage: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Scorpion rolls:
The scorpion will Aid Another to boost Talon’s AC versus the Croc’s first attack against him.
Aid Another, DC 10: 1d20 + 6 ⇒ (15) + 6 = 21; success!

Then here are 4 more AoO rolls incase more attacks come in at Talon, all used to boost his AC.
Aid Another, DC 10: 1d20 + 6 ⇒ (20) + 6 = 26; success!
Aid Another, DC 10: 1d20 + 6 ⇒ (8) + 6 = 14; success!
Aid Another, DC 10: 1d20 + 6 ⇒ (11) + 6 = 17; success!
Aid Another, DC 10: 1d20 + 6 ⇒ (11) + 6 = 17; success!

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon pulls a vial from his belt, shaking it up to activate its ingredients as he mutters a few power words. Then he drinks it. His form shifts and stretches until he's no longer himself, but a cave-dwelling lizard-man.

He stomps forward, trying to relieve his new pathfinder friend. "I'm coming, Hanzo," the troglodyte-Talon hisses.

Cast Alter Self into a Troglodyte. Then move forward adjacent to the croc.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon is equally skeptical, but far more blunt in his efforts to suss out the truth. "Or are you the escaped fox?"

Sense Motive: 1d20 + 0 ⇒ (20) + 0 = 20

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Does Talon know?
Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon, quiet as always, nods once and sets off in that direction. "Let's get this done."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

"We can hope," Talon mutters as he helps Bambang collect the fragments.

Given Bambang's effectiveness, is there more searching to be done in the current room? And are we in B2? or B3?

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

As Talon searches, he scans for magical auras, as well.

Running Detect Magic as he sweeps this room.
If we find nothing more, Talon will suggest we keep moving in the clock-wise plan.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Perception: 1d20 + 0 ⇒ (7) + 0 = 7

Talon, not seeing anything immediately apparent, begins circling the room, looking for more scroll fragments.

unless interrupted, Talon will take 20 to search this room.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon makes a circular direction, "Should we use sweep the place clock-wise?"

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon nods along, both at Bambang's deduction and then Dax's translation. "This is getting strange."

He seems ready to move out when the team is finished with their interview.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

"If no one can get past that lock, I have a crowbar."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon shrugs, "I'd have succumbed if it weren't for Ai." He looks over at his old friend, "Thanks for that."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon watches they flee with a scowl. "Hopefully we won't see them again," he mutters as he checks on his teammates. "Anyone hurt?"

Then he goes about helping the team search. Taking 20 on Perception for 20 total.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Fort: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

"LEAVE THEM BE!" roars Talon as he crashes through the water, bringing his huge sword down in a vicious chop.

Close on the nixie (provoking AoO's from the tooth fairies) and CUT HER! (w/ Power Attack)
Greatsword: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
damage: 2d6 + 6 + 3 ⇒ (6, 5) + 6 + 3 = 20

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Yerp. :/

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Using Ai's modifier, as per the ability she placed on me at the beginning
Will DC17: 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Reflex DC11: 1d20 + 4 ⇒ (12) + 4 = 16

Talon spins just in time to shrug off the poison, and turns to regard the remaining threats.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

No problem. It's a big rules system with tons of details. Nobody gets it all right. :)

Talon points at one creature, shouting out information about their foes. "She's a Gormandelle. A nixie. Water creature. Hit her with cold iron, but she'll resist magic." Then he points at the other two, "Tooth fairies. They're quick, can put you to Sleep or Paralysis, can turn invisible, and will explode when killed. Use cold iron on them."

He takes a quick breath, then struggles through the water to hack down on the nearest tooth fairy.

Move to closest tooth fairy, power attack it. (sword is cold iron)
Greatsword: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 <— CRIT?
damage: 2d6 + 6 + 3 ⇒ (2, 6) + 6 + 3 = 17
— confirm: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
— add'l damage: 2d6 + 6 + 3 ⇒ (1, 2) + 6 + 3 = 12

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Quick clarification, DM. Do they have DR against cold iron? Or is cold iron what bypasses it? "DR5\cold iron" means a creature is resistant to physical damage unless its dealt by cold iron. Just trying to make sure the team is well-informed.

Perception: 1d20 + 0 ⇒ (3) + 0 = 3

Id love to get that clarification on DR before I choose Talon's actions. :)

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Sorry about the lack of Perception; I posted in a hurry.

Talon watches the team work efficiently together, then nods at Bambang’s observations about what they’re likely to encounter next.

Does Talon know anything about this Lady Gorger? He’s got a +6 in Arcana, Dungeoneering, Local, Nature, Planes, and Religion; and a +7 in History. I’ll make one roll.
Knowledge: 1d20 + 6 ⇒ (15) + 6 = 21; +1 if history.

As they try to force the door open, the big warrior throws his strength into the support effort.

Strength check, Aid Another to Selter, DC10: 1d20 + 4 ⇒ (17) + 4 = 21; success! Selter's check is up to 24.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon watches stoically as the undead bird is shaftered and falls into the water. He waits carefully to make sure it doesn't rise again, then nods to Bambang for his efficient, powerful work on the creature.

He pulls a wand from his gear, activating it to slowly heal his wounds. (One charge from Wand of Infernal Healing for full HP.) He holds it up for anyone else's use before putting it away. (Claim a charge from my wand if you need it, everybody.)

As he further investigates the light in the water, he thinks aloud. "The scraps we find seem to reflect the creatures and situations we encounter. Let's see if we can find more scraps. Maybe they will give us an idea of what else we can expect."

Are there more scroll scraps to find in this area? And does closer inspection give us more details about the light under the water?

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon gives a quick look over at Hanzo, then watches the bird warily … his blade held ready.

”We’ll see.”

Given that info, Talon will ready an attack on the vulture should it make any aggressive actions.

Readied Attack:
Greatsword, power attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
damage: 2d6 + 6 + 3 ⇒ (4, 2) + 6 + 3 = 15

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

The Temp HP from False Life absorbed the first 8 of that damage DM (unless it’s worn off or something since I cast it). Thought that might simplify your HP tracking. :)

Talon is rocked backwards by the attack. His mouth stretching into a muzzle as he howls in pain, then tries to lash back out at the vulture-thing.

Swift to use Battleshape to gain a Bite attack, then full attack the vulture (w/ power attack).
greatsword: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
damage: 2d6 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12
.
bite, secondary: 1d20 + 5 - 5 - 1 ⇒ (17) + 5 - 5 - 1 = 16
damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Struggling to hit the thing, and hurting from its attack, he growls out to the team, ”This won’t last long if we don’t take this thing down.”

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Oh, good call. Just a brain fart on my part. No AoO from Talon ... carry on. :/

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

AoO, greatsword: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
damage: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Seeing Selter and his sneak engage the flying worm thing, Talon turns his eyes on the undead vulture. He pulls a wand from his waist, sending an arcane orb to hit the creature unerringly.

Draw Wand of Magic Missile, use it on the undead vulture
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Alright, I’m back in town. :)

Talon quietly observes through the interview … trying to pay attention but mostly being mind-boggled at a floating, talking fish. With a muttered thanks, the tall Kellid man follows the group down, whispering a Light into existence as the darkness overtakes them.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11

With his greatsword shining like an unwavering torch, he steps down into the water, squinting ineffectually into the darkness, then down at the glowing thing. ”Hmmm…” he mutters, trying to detect for magic residue on the light as he pushes through the water.

Casting Detect Magic and moving towards the source of the light. Remaining in the water (Talon's Strength alone is enough to succeed on that Swim check).

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Yah, same here. Lots of family + lots of kids + lots of food = spotty board presence.

I'll try not to be a hold up, but feel free to bot Talon if my absence is a problem. :)

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon stands similarly quiet ... struggling to make sense of a giant, talking, floating goldfish.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon takes the two offered scrolls, "Call out if you need one cast."

Then he eyes the strange floating fish warily. "I don't speak any of those ... thankfully."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

"Help us ... uh ... help you, friends." Talon adds helpfully.

Another Aid Another for Dax
Diplomacy, DC10: 1d20 - 2 ⇒ (14) - 2 = 12

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Oh yah, and Talon will go ahead and cast False Life from hs scroll, before we run into any trouble. Duration 3 hours.
Temp HP: 1d10 + 3 ⇒ (5) + 3 = 8

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Perception: 1d20 + 0 ⇒ (5) + 0 = 5

Talon splashes into the room, heedless of the water. He looks over his left shoulder in surprise, spinning a full circle searching before realizing he's once again the target of Ai's "attention".

He moves forward, scowling as he readies to support her if necessary.

Spellcraft, DC 15: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon nods, "Understood." Then he heads in after the strange little gnome.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

"And what did this handsome man look like?"

He looks over at Master Shane, "Do we have time to pick up a few items before heading in? Or do we need to leave immediately?"

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon gives Ai a small wave and equally small smile, though his expression falls back to a stony scowl at the exchange between her and Dax.

Luckily, Shane takes the reigns of the conversation, and Talon is thankful to get swept up in the familiarity of a briefing ... as unexpected as this one turns out to be.

He nods at Bambang's astute question, but shifts his attention over to the culprit of this mess. "What was done that started the flooding? Where were you in there when it happened?"

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Cool. That seems simplest. If we run into issues, we can adjust on the fly. :)

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

A young Kellid man walks up. Like many of his kind, he’s tall with long, well-muscled limbs. Unlike many of his kind, though, he doesn’t wear the customary kellid leathers and furs. Flexible, darkleaf armor fits snugly over practical, rugged soldiering clothes and boots. And on one shoulder rests the heavy blade of a massive two-handed sword. The rest of his gear is what most pathfinders have come to expect … a travel pack, vials, and pouches.

He stops in front of Master Shane, his dark eyes touching on the inexperienced-looking man before returning his scowl to the Master of Scrolls. ”Talon. Reporting in, sir.”

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Dot. Meaningful post coming later this morning. :)

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Player: Ben Jolly
Character: Talon, of Kenabres
PFS#: 121383-10
Faction: Grand Lodge
XP: 6
Day Job: none

Pre-game purchases:
Darkleaf Cloth Lamellar (Leather) armor -810g
Scroll w/ 5 castings of False Life (total value: 750g) -2 prestige

LETS DO THIS!
(And thanks for the game, DM)

________

And one important note, DM Batpony: Talon's familiar has the Protector archetype from the Familiar Folio. It's an important element of his defenses. His scorpion remains on his person, and pretty much spends every round using its standard action to either Aid Another to boost Talon's AC or Ready an action to do the same, and I try to be proactive round-to-round to inform you which opponent should be targetted by these actions.

Additionally, because of the Loyal Bodyguard feature, Scorp can use his 4 AoOs per round to reactively use Aid Another actions to boost Talon's AC.

Given the nature of PbP, how do you any to handle this? Should I put up 4 pre-rolled AoOs every combat round for you to adjudicate as they are needed? Or would you prefer to roll those for Scorp as attacks come in on Talon? Or do you have a better solution?

Let me know.

Grand Lodge

Hopefully. We'll see. I hate to delay getting higher level Polymorph spells by 2 levels, but if it keeps his accuracy up, its likely worth it. :/

Grand Lodge

Hanzo Hashashi wrote:

Melee wizard builds are great at low level, not magus or warpriest great, but still great. I had one in a Jade Regent game that didn't do to shabby.

They do tend to fall off later, but hey, that's what the spells are for right?

Yah, I'm hoping to patch up that fall-off by taking a level of Bloodrager (w Extra Rage) and going Eldritch Knight. My hope is to be able to use Polymorph spells to give me combat oomph and flexibility. But I'm aware that he may only ever be okay.

Until we get a true shape changing warrior (who isn't a tree-hugger), it's the best I can think of.

Grand Lodge

ElterAgo wrote:

Talon - 3rd melee wizard ?!?

Why does everyone react this way? :P

Seriously, though, he's contributed decently so far, and I hope to continue the trend. If folks are uncomfortable with having this unconventional character, I have a melee Warpriest 3 I could bring instead

Grand Lodge

Very cool. Can't wait for it to be kicked off. :)

Grand Lodge

Talon shakes his head, caught between surprise, mirth, and annoyance. "Hey, Ai. Not today. Picoperi will have to wait for another convert ... again."

Good to see ya, Ai. :)
Hopefully we can game together again.

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