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Male Human Wizard
![]() "Exactly. That's what the main force is going to be attempting to do. Our armor assets, along with marine and stormtrooper boarding armor are equipped with magnetized foot plates, which will allow them to remain attached to the metallic deposits on the asteroid, as opposed to floating away. And as you know, your suits all have air and chem seals. Once that reactor goes, if you're not off the rock, remember this; Do not remove your helmet." ![]()
Male Human Wizard
![]() Commander Revik smiles at Melgora's comment.
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Male Human Wizard
![]() "We expect heavy resistance. Initial scans are showing heavy turbolaser emplacements in the side of a large mountainous region. Moreover, there are signatures of smaller weapon emplacments in small fortifications near the main complex and reactor complex. Intel estimates that a facility of this size could house hundreds of pirate personnel, and if our files on the Zann Consortium are right, they'll be heavily equipped with both anti-personnel and anti-armor assets. A repulsor field is active across the entirety of the asteroid keeping artificial gravity and air on the rock, which means a signifigant energy cost.
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Male Human Wizard
![]() A group of technicians quickly enter the room, bearing racks and crates. They open them to reveal glossy black storm commando armor, blaster rifles, carbines and pistols, grenades, thermal detonators and a myriad of tools. After a mass salute to Commander Revik, the technicians leave without a word. ![]()
Male Human Wizard
![]() "Ok people, I'll make this short, as we don't have a lot of time. I'm sorry about Lt. Callahan. It would appear that there was some kind of malfunction in his engines.
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Male Human Wizard
![]() Commander Revik is seen jumping down from his Interceptor, removing and handing pieces of his suit to waiting technicians while walking hurredly towards the briefing room. Without pausing, he relays some orders to one of the men:
"Right away sir." The crewman runs off. ![]()
Male Human Wizard
![]() The combined fire from all three pilots shatters the Dunelizard's defenses and causes it to explode spectacularly. To the right, two more explode as missiles streak from a pair of Hammer's TIE Bombers. The remaining dunelizards break off at maximum speed.
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Male Human Wizard
![]() Round 3 Dune 1 Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
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Male Human Wizard
![]() The rush of adreneline sets your heart pounding in your ears. Time seems to slow around you, as you dance out of the way of the oncoming Dunelizard fighters. As you rocket past one another, you see a flashing warning coming from your HUD screen. Red beams lance forth from the hostile fighters, searing through the armored cockpit of Night 3. The combined firepower exploding the small fighter in a glowing ball of propellant. Harry's IFF signal goes black. The comm channel in your helmet opens:
Meanwhile: The Armiger does it's best to close the distance between itself and the massive rock in space. Slow but determined, it brings it's considerable firepower to bear on the advancing Marauder Corvette. Captain Hawkwith's voice fills the secondary comm channel:
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Male Human Wizard
![]() The Dunelizard pilots split out of formation and hit their afterburners, pairing up against the three lead Night pilots. They come screaming into your immediate area, collision alarms blaring as they nearly ram you. I need pilot checks from Kira, Melgora and Perallus please. They are attempting to enter a dogfight with you. Dune 1 Pilot: 1d20 + 1 ⇒ (20) + 1 = 21
Result:
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Male Human Wizard
![]() Sensors are indicating that Harry's interceptor is having some kind of malfunction. Round 2 initiative:
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Male Human Wizard
![]() Allright then. Defenses: Reflex 18 (+3 armor, +5 dex,-2 Size) Fort 24
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Male Human Wizard
![]() Dune 4: Attacking Melgora: 1d20 + 3 ⇒ (2) + 3 = 5
The dunelizards sweep in, firing at the two lead fighters. Melgora and Kira's skills, coupled with the extreme ranges being shot from keep the shots far from their mark. ![]()
Male Human Wizard
![]() Melgora remembers that a group of mercenaries out of the Adrennas system turned to pirating after the planetary government outlawed mercenary work. They called themselves "The red scourge", and hit shipping in and out of the system. Around 5 ABY, they joined up with the Zann Consortium's criminal organization and expanded operations into open spacelanes. Considering that they are now backed with Consortium hardware, they could be very well equipped and dangerous. The Zann Consortium however, is another matter. If ever there was a criminal organization that rivaled or outgunned the hutts, the Zann Consortium is it. Nobody knows where they're based out of, but their organization spans the galaxy. They are a danger to the Empire second only to the New Republic. Tyber Zann even stole the Super Star Destroyer known as Eclipse at one point. You know that the ISB is hunting them at every turn. ![]()
Male Human Wizard
![]() We're just going to use the ship's size mod. Don't worry about the reroll, I'll just treat it as a 23. ![]()
Male Human Wizard
![]() One at a time, you're each loaded into the launch tubes. Lit by guide lights, and a signal officer with wands directing all actions. Your comm channel opens again, the hangar team preparing you for launch. "All signals green Night Leader. Prepare for launch in 5. 4. 3. 2. 1. Launch!" Each of your turns to launch come quickly. On the launch command, you're sent hurtling through the tube, bracing for the g's down the flashing gray tunnel. In seconds, you're greeted with open space, filled with the dancing green and red lights of combat. Your HUD screams in red light, indicating that there are enemy contacts inbound. Roll for initiative folks. For all intents and purposes, your squadron mates are ALSO dealing with their own fighters, but the 6 on the map are yours to handle. Armiger is firing at the Maurauder Frigate. Dune 1Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
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Male Human Wizard
![]() Kira Wyndaru wrote:
Yes, you will recieve a tactical benefit for the checks. I'll let you know what kind later on, most likely It will be a bonus to either your to hit or to your reflex defense against them. |