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            |   | Talion09's page 845 posts (1,149 including aliases). No reviews. No lists. No wishlists. 6 aliases.  |  
  
  
	
	
	
		
			
    
     
        
  
  
        
          
          
          
  
           
  
    
      
      
	
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Evil Midnight Lurker wrote:  Over the development of Golarion, there's been a lot of contradictory statements about the sizes of the continents. It used to be that Casmaron was consistently referred to as a "supercontinent," the largest around by a long shot -- and this was explicitly not counting Avistan, Tian Xia, or the Crown of the World as being part of a single landmass, it was just Casmaron.  More recently, Tian Xia and Arcadia have both gotten mentions as "possibly" the biggest. Is this still up in the air?  (And does Golarion have more land area than Earth?) 
 I remember reading that Casmaron was the largest continent as well... but I suppose Acadia does give some wiggle room if they want to revise that. Unless I missed something, Acadia has yet to be fully explored or charted. So until someone actually pulls off a voyage of exploration and circumnavigates Acadia... (actually, an Age of Discovery type expedition to explore Acadia sounds like a fun AP idea)  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   TarkXT wrote:  ... Intimidating Prowess ...  <facepalm>
 Oops. For some reason I was thinking that this feat was 3.5 and not PF. Yeah, that would be the boost I was looking for, especially for a race that doesn't get a bonus to intimidate. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Nicos wrote:  Talion09 wrote: if  only 1/4 of the total of your atack are succesful in intimidate your opponent, then is very good for you I'm looking for some feedback from anyone who has used Cornugon Smash. (Or has seen it used by someone else at the table) It sounds great for a power attacking fighter, but how often does it actually work for the intimidate check? The DC of 10+HD+Wis Modifier seems like it might hard for a fighter to make against CR appropriate monsters, even with maxed ranks.
 True. Its basically gravy on top of your regular attacks. 
 That is actually what made it appealing to me. I was looking at building a trip fighting, and was flipping through the Cheliax book to look at Fury's Fall when I came across Cornugon Smash.  With the Trip focus, I'd have to devote a ton of feats, and even then I might fail and "waste" my attack. I should be hitting most of the time as a fighter, so even if I fail the intimidate check, I still did something that round. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I'm looking for some feedback from anyone who has used Cornugon Smash. (Or has seen it used by someone else at the table) It sounds great for a power attacking fighter, but how often does it actually work for the intimidate check? The DC of 10+HD+Wis Modifier seems like it might hard for a fighter to make against CR appropriate monsters, even with maxed ranks. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I'd say Human, at least for the first adventure, is the way to go. We are probably 2/3 of the way done, and more than half the fights have involved humans, usually of the bandit persuasion. And unless Kingmaker is totally unusual, I'm sure you can find plenty of humans to use it on in every other book. Fey probably wouldn't hurt as your second fav enemy given the tone of the campaign, as others have mentioned. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Erik Freund wrote:  Talion09 wrote: And I was looking through my (3.5) Pathfinder Modules, and I was thinking Carnival of Tears might work, since Fey are a main opponent in Kingmaker I gather.  Carnival of Tears isn't in your level range, you'd have to pair it down a fair bit.
 I would try asking this question in the Kingmaker forums.  I have things I'd like to suggest, but they are off-topic for this forum.  Carnival of Tears is close to the right power level, with some tweaking (designed for 4 5th level PCs using 3.5, and we'll have 6 3rd level PC's who also used a 25 point buy for creation)
 I've been trying to stay away from posting in the Kingmaker forum, since I'm playing in the campaign, just stepping up to fill in as a substitute DM with a side quest for a couple weeks while the real DM won't be available. But knowing what I do from the stolen lands (at least so far) and reading the players guide for kingmaker, I think the evil fey aspect of Carnival might work well. Of course, I realized that it is late spring in our kingmaker campaign, so that could cause a problem since its a winter carnival... 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Thanks for the replies guys. Maybe a stupid question (since I haven't looked into PFS too closely), but are there any PFS scenarios that would work for the level/region? And I was looking through my (3.5) Pathfinder Modules, and I was thinking Carnival of Tears might work, since Fey are a main opponent in Kingmaker I gather. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Here is the situation. Currently I'm a player in a Kingmaker campaign, and we are probably halfway done the first adventure, Stolen Lands.  Once we finish up Stolen Lands, and before we start the second book (? I can't remember the name), I need to step in as a substitute DM to run a one shot adventure for a couple weeks while the real DM takes a break. So my question to the Paizo forums is... what adventure module would you suggest for a 3rd or 4th level group?  Which ones were your favourites to play/DM? Do any of them lend themselves to the themes of the Kingmaker AP or Brevoy? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Abraham spalding wrote:  3 feats and you don't get the whole bloodline just bits of it: Eldritch Heritage (improved and greater) is what you want from UM. 
 Thanks.
 *I think I saw "Eldritch: and skipped right over those feats when I was flipping through the books. I still associate that with the old 3.5 warlocks. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I seem to remember a feat that allowed a wizard to get access to a sorcerer bloodline. However, I can't seem to find it when looking through UM and the core book. Anyone remember what the name of the feat was? Or am I just having a brain cramp and remembering something from a 3.x splatbook? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   yellowdingo wrote:  Fox really didnt commit to this series properly. FYI My brother and i are concieving an Exoskeleton that can be locked into a certain position with motor cycle tyres and an electric motor and lithium electric battery pack making the wearer into his or her own motorcycle. It will be frikin awesome if we get it to work. 
 You mean a Cyclone?  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   DeathQuaker wrote: 
 It reminds me, very loosely thematically speaking, of the factotum from Dungeonscape.
 Factotum is a class I always wanted to try, but never did. Dungeonscape was my favourite of the late 3.5 books.  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Prost wrote:  ... But that really comes down to game and group style. I would love to play a Barbarian in Kingmaker, not dump Charisma and take a trait to give Diplomacy a Class skill. And then with Diplomacy and Intimidate can stroll the Stolen Lands under my sanded feet and sit on a throne with a jeweled crown on my not-troubled brow. 
 This. ;-)
 I'm contemplating doing the same thing in our Kingmaker campaign starting next month. Perhaps re-reading the original conan stuff is flavoring my thinking, lol 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Is anyone else in the same boat as me? As soon as I saw the Archaeologist archetype in UC, I immediately want to make a human archeaologist with the prehensile whip trait ;-) But is giving up all Bardic performances a worthwhile trade off to the Archaeologist's luck ability? You still have spells, but you lose the main ability to buff, which seems pretty key to playing an effective bard. (I haven't played a Bard in PF yet, so I might be missing some nuances from 3.5) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Thanks the replies everyone. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   james maissen wrote:  Inphy wrote:  My friend is running the new csmpeighn and I was wondering which of the two would be better.  A pure fighter (archer or weapon master) or an arcane archer.  I will be an elf and we are playing 20 point point buy. Any advice would be most appreciated as I seem to have bad luck and die often >.<  Thanks 
 Without more to go on I'd say go with a pure fighter archer. Don't bother with an archetype.
 -James  If you are going to be a fighter who concentrates on being an archer, why wouldn't you take the archer archetype?  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Generally, my group and I refer to it as D&D. But then again, we did the same for AD&D, 2nd Ed, 3.0. 3.5, and 4th edition, not just pathfinder. The only time the actual name of the edition comes up is when we are starting a new campaign. We refer to Shadowrun editions the same way. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
            
              
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		   I'm not sure if this is mentioned in any of the books and I've missed it, but is there any information about unit names or ranks for Andoran's military? I'm creating a backstory for a fighter who served in the military before becoming an adventurer, so before I start creating units/ranks out of thin air, I figured I'd check for any canon info. Looking through my books, I only remember seeing info about the Eagle Knights.  Any thoughts? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I'm about one month out from starting a new campaign (Kingmaker AP), so I'm looking at character ideas, and I'm really intrigued by the Unbreakable Fighter Archetype.  Maybe I've just been reading too much David Gemmell lately, but the flavor text just sold me on trying it out. I figure the added defensive abilities should more than balance out the loss of potential damage. (A high strength, greatsword + power attack type fighter should be able to put out enough damage without taking the 2H Archetype to be effective) Has anyone played one? Or played/DM'd a group with one? Any feedback or thoughts on it? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Gorbacz wrote:  Yup, Curse of the Crimson throne seems just right. While it is an urban campaign, it isn't a sandbox, and 1/3 of the AP happens outside of the city anyway. CotCT features the best Paizo dungeon crawl to date - an amazing "Castlevania meets Ravenloft" castle, full of macabre skeletal aberrations and insane ghosts. Your players will like it :) 
 Thanks for the feedback, I'll give Curse another read through. (To be honest, I skimmed them when they were published, but then they went on the shelf with the other unused modules. So it has been a few years)
 *And I just realized this thread went in the wrong forum, if any Paizo mods see this, can you move it please? Thanks 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Hi all, I'm about to run a new Pathfinder RPG campaign for my group, and I'm a little short of time, so I'm going with one of the APs that I currently have sitting on the shelf. I'm going to throw it open to my group for which one, but I'm wondering what you think of the various APs. Which would be best for a group that:
A) Wants traditional (i.e. old school Greyhawk style, wilderness exploration and dungeon crawling mostly) fantasy gaming. Our last couple campaigns have been a 4th Ed Homebrew, then 4th Ed/Eberron (Seekers of the Ashen Crown), and then a quick Mutants and Masterminds one that I ran for the last month or so as a filler. Now they want to try out PFRPG and return to some "traditional" DnD.
 B) Likes campaigns that have dungeon crawls, but not having the *entire* campaign in one long crawl. For example they loved Hommlet and the Moathouse, but eventually got tired of Temple of Elemental Evil due to the length.
 C) They like a bit of sandbox, but if its too open ended, I either have to railroad, or they get way off track. Especially true in large cities.
 D) They want to start at level 1. (So that rules out cobbling together a chain of the higher level adventures)
 E) They like dark, macabre horror and lovecraftian elements, as long as it isn't overdone. So Ravenloft the adventure is fine, but setting an entire campaign in Ravenloft is out.
 They've liked Paizo APs in the past (I've run Age of Worms and Savage Tide for them), and as a DM, I like having a lot of the work done for me. Looking at my shelf of unused (so far) RPG stuff, I have the following choices: 1. Rise of the Runelords. Personally, I loved reading this one, and the group shouldn't have any problems with the Skinsaw murders or deliverance Ogres. Only problem could be that I lifted some of the encounters from the first 2 adventures for use in the campaign I was running at the time they were published, but I doubt the players will figure that out. 2. Curse of the Crimson Throne. Its an option, but I'm inclined to write it off due to the sandbox nature of an Urban campaign, unless upon a re-read there are more railroads (invisible or not) than I remember. 3. Second Darkness. I like the idea of this one, but I've heard some pretty bad reviews from DMs once I started scanning the boards today. 4. Legacy of Fire. Possible, but I'm not sure the Arabian theme wouldn't get worn out with my group by the time it was all over. 5. Cobbling together the various Falcon's Hollow adventures into a campaign. This would be sort of sandbox-ish, but as long as its limited to the valley itself it shouldn't be too big a deal. Any comments from those that have run the APs? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   I just ran a Mutants and Masterminds (2nd Ed) campaign as a quick filler for the summer months and as a change of pace from fantasy fare. While the character creation rules can be somewhat confusing (it wasn't too bad for those in my group that were used to points based systems like Shadowrun) to those used to more streamlined class/race systems, the actual game play was relatively simple. I found the easiest thing to do for character creation was to *not explain it* ;-)  I just sat down with each player and discussed what type of hero they wanted, and then spent 5 minutes hunting up a build at the appropriate PL on the official message boards. Let them tweak it a bit if they want, but it probably already has the iconic powers and they can just powerstunt the rest. With any point based system I've played, its always chaos to let rookies try and build a character from scratch. But my main comment is about True20. Isn't it essentially the same system as Mutants and Masterminds, so wouldn't you have the same problems with True20? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Making the wait intolerable right now... 1. Its maintenance day for WoW, so I can't distract myself that way
2. My xbox crashed again, so thats out as an option
 3. I finished the last unread book from my Christmas presents last night. So now I'm out of new reading material.
 4. It is my day off, so I don't even have work to distract me.
 *I think I'll head to the bookstore and find something to distract me until 2pm. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Sean K Reynolds wrote:  ...
Obviously, the Beta rules don't include an XP cost, so you wouldn't include that very last bit. ...
 Just to clarify, we did not have to include the XP cost for the item? (Or at least wouldn't be penalized for following the Beta examples)
 *I had this discussion with a friend who was also submitting when we compared items afterwards. I had the XP cost calculated, but cut it out when I compared it against the Beta examples. My friend included his, but then again, he also used SRD formatting. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Tsuji-Giri wrote:  Generally speaking I've found that structure and limitations can actually add to the potential creativity of a project. Take Star Wars for example.  In the original movies (IV-VI) Lucas was greatly limited by what special effects could be created, budget concerns, the fact that there was nothing to base the idea off of and the fact that the story itself had to in some ways be limited by all of these factors.  Sure he wanted to do more with it, but was unable to given his restrictions. The movies were incredible and obviously made a huge impact on movie making in general But then we have the second set of movies (I-III) where there were none of those restrictions.  Lucas basically had enough money to throw at it to do anything he wanted, it was already established as an idea and overall there were little to no limitations to the project.   That set of movies were, imho, ok but lacked some of the feel of the original movies.  In some ways it felt somewhat disjointed and showed that whatever Lucas thought of he chose to throw on the screen.  And overall they had less impact on the overall psyche of the average moviegoer.  (How many times do you quote the original three vs. the ewer three?) The point being that limitations can in fact direct and add to the creative process rather than stop it all together. 
 Slight tangent:
 I don't disagree with  your assessment, but I think an important factor is that Lucas didn't have limitations for the Prequels (and Clone Wars, etc) because he was the producer and bankrolling it himself. Who was going to tell George "that sucks, rewrite the scene or cut it" when he is doing a one-man show and signing the paychecks, regardless of being a SW fanboy or not. Back on topic: IMHO, the Prequels were the equivalent of self-publishing, so he could do whatever he wanted. Any limitations were self-imposed, and he had an unlimited budget. The original Trilogy was more like the equivalent of working with an editor/publishing company... although he probably had a lot more editorial control himself with Empire and Jedi after the truckloads of cash came in after New Hope. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   *A floating roster of characters works rather well. (I imagine the original Mission Impossible cast) 1-2 characters per player gives some variety, but does slow the progression a bit. But since Shadowrunners tend to be created at a decent powerlevel and then slowly advance, that isn't such a big deal. It also opens up the scenario where you can have rotating GMs as well, since Shadowrun lends itself well to episodic content. (ie. If Bob is GM'ing this run, then Bob's character isn't available. But next session when Jim is GM, Bob's character is back in town, etc) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Shadowrun actually works rather well with fewer players. (At least the way I usually ran it back in SR2/SR3. I have 4th, but haven't actually run it yet) Essentially, if you go by the cliches, your PCs are hired specifically for a given shadowrun. Presumably, in almost every case, there has been some due diligence or background checks done by the Mr Johnson, even if its only asking about their street cred, etc. Or maybe they were referred by a fixer, whatever. But they wouldn't approach someone who didn't have at least the basic skills to get the job down. Just like Paizo isn't about to hire me to help Gary and Vic with the website, Mr Johnson isn't going to hire a knuckle-dragging street samurai for a run that heavily involves decking or a trip to the Metaplanes. Of course, there can be complications and unexpected difficulties, or sessions where the PCs aren't hired specifically for a run, but have it forced on them by circumstances (blackmail, etc). But generally, if you get approached by Mr Johnson for Shadowrun XXX... its a safe bet you can accomplish the job with your existing skills... assuming you don't die first ;-) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Callous Jack wrote:  Shards of a Broken Crown by Raymond Feist was a bad ending to what was otherwise my favorite series done by him.  Ditto.
 I have all of his books, and two of my favorites are the 2nd/3rd in that particular quartet. And the worse thing was that the 3rd book would have been a great place to end it. The 4th book could have been a good starting point for a new trilogy, but it essentially is anti-climatic after the 3rd book and just sets us up for the next arc. Actually, in retrospect, if the book was "solo" novel like Princes of the Blood or The Kings Bucaneer (essentially designed to bridge the gap between generations in Midkemia) I would have liked it much more. * I can't wait for the next in the series of other authors writing in Midkemia (Tales of the Riftwar?). Its SM Stirling (currently one of my favorite authors) doing a Jimmy the Hand story in Krondor. Hopefully much better than the videogame novelization Krondor series which someone else commented on in this thread. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   doppelganger wrote:  Sebastian wrote: You're forgetting about the placebo effect. The cortex bomb could be helpful, you never know.
 You're a cruel man telling him that a cortex bomb is a helpful cyborg implant.
 Very cruel. 
 It certainly could provide motivation ;-)
 *Or so I remember from Shadowrun campaigns... I miss Shadowrun :-( 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Sebastian wrote:  Jeremy Mac Donald wrote: This.  With a bullet.  AoW is full of hack and slash fun.  RotRL is probably next best, then Shackled City, then Savage Tide, and then CotCT.
 Age of Worms.
 I absolutely agree with the order that Sebastian provided, Age of Worms was awesome... but keep in mind two things when deciding:
 1. Availability. If you don't already have the Age of Worms Dungeon mags, it might be problematic to pick them up now. (I believe some are out of print) 2. Length. The Dungeon APs (Age of Worms, Savage Tide, Shackled City) were all 1-20. The Pathfinder APs are designed to be shorter (1-15). As I recall, this was because the main complaint about the Dungeon APs is that they were too long.  *Rise of the Runelords has the cool Player's Guide as a free download (not sure if there are physical copies left) and that is an awesome handout to start off a campaign. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I like this idea, albeit maybe with the restriction that the feat have an ability pre-req (Int 15+ perhaps) to prevent "everyone" from taking it.  Although it would be useless without search and disable device, so the ability pre-req is probably a moot point, since you wouldn't take it unless you had a high int or were a rogue anyways. One of my favorite alternate class features were the ones from Dungeonscape that allowed non-rogues to take Trapfinding. It alleviated the need to have a rogue in every party, as the OP noted. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   vance wrote:  Karui Kage wrote:  As someone else posted, Brian R James is not an employee of Goodman, so we wonder if that's also speculation or if he actually has a source.  That's not really confirmation. In having talked to WotC, they explicitly said that they are absolutely not interested in making seperate GSL deals. Granted, they may have done this BEFORE hand, sure, but if Goodman and WotC actually had a deal going... wouldn't they publicize it a bit?
 That was my thought when our group talked about it last night. (It wasn't a DnD night, but rather a boardgame night, so we had a lot of "off-topic" discussion)
 If it was a seperate negotiated agreement, why wouldn't they say so? Even if Wizards didn't care (unlikly IMHO), why wouldn't Goodman Games be splashing it all over the web that they are the first 3PP to put out officially licensed 4E material? Unless of course they are <b>in negotiations</b> and Goodman Games just jumped the gun in announcing these, and are assuming that the seperate licensing deal will be in place by Gencon. But that is problematic on multiple levels. Personally, I think they are just avoiding the GSL as outlined by others above. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   I'd just toss in my two cents... I like this idea. As noted above, there were areas in the previous Pathfinder Arcs (Catacombs of Wrath, Graul Homestead, etc) that could be split out or even skipped by a party without derailing the adventure. By explicitly putting these in a seperate chapter, it makes it easier for me as as a DM to flip through my books and pull out a suitable sidetrek or oneshot adventure.  This versatility makes Pathfinder more valuable to me, as a busy DM.  I can see pulling out Catacombs of Wrath with very little changes and incorporating it into another campaign as a low level dungeon. I could do this now easily enough, but if it was in a seperate chapter, with some notes on adapation besides linking to the main AP adventure, it would be easier for me to flip through my books and find it on the fly when the party deviates from my plans. And considering I've got a stack of Paizo material that grows by at least a full Pathfinder book plus an adventure every month, the list of adventures to flip through looking for that sidetrek is getting bigger as we speak ;-) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ross Byers wrote:  Superscriber is for Pathfinder products. Planet Stories is separate. So you are both a Superscriber and a Planet Stories subscriber.  Oops. 
 Thanks Ross.  I misread the titles when I looked at it quickly, I've always included (mentally anyways) Planet Stories with the other Paizo products, since they get shipped in the same box. So seeing the two titles, I didn't really pay attention, since I was expecting only the one. *Thats what I get for checking the message boards while playing WoW. ;-) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   hmm... Vic, since you have responded to this thread already... when I added the fifth subscription, why did the titles beside my name switch to only Pathfinder Charter and Planet Stories? Shouldn't it of just switched to Charter Superscriber? I double-checked my My Subscriptions page to make sure I hadn't deleted something by accident, and I show  all 5 subscriptions as ongoing and active still. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ah. Thanks for that ;-) I'll add that subscription then. *I didn't see it on the main Pathfinder Page under the 4 subscriptions that it shows up top, but I did see it further down the page. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Hi, I've been reduced to lurking on the boards the last few months, since I haven't had much time with work to post actively... but there is a question I've been meaning to ask. What subscription am I missing to be a <Pathfinder Charter Superscriber>? I've got Pathfinder Charter Subscriber, Pathfinder Chronicles, Pathfinder Modules and Planet Stories... what cool Paizo Product am I being deprived of? ;-) *Its probably something obvious, but it didn't jump out at me when I scanned the Pathfinder and GameMastery pages. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   My first thought was that Monte Cooke was joining in a more permanent role than rules consultant for Pathfinder. But that might just be because I was flipping through the book of eldritch might 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Just to chip in my 2 cents on 3rd party PDF viewers... I haven't had any problem reading the PDFs using Preview for Mac. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   seekerofshadowlight wrote:  While I love those comics I do not want them in my rule book that's space that can be better spent might as well put in ad's really.  I see your point, but assuming that there is page space allocated for art in the rulebook anyways, I'd be perfectly happy if there were some nice 3-panel comics that illustrate the rules.  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Anyone played this yet? Does it use an updated version of the Palladium (SDC/MDC) system, or something new? I had all the Robotech RPG books back when I was a kid. I loved the cartoon, and then I came across a full-page ad for the RPG while flipping through one of my Dad's Dragon magazines... so I saved up my allowance and ordered it. And back then, ordering meant sending a money order and waiting 8-10 weeks, lol. This was probably the first RPG product I actually bought with my own money. (I think Heroes Unlimited and/or TMNT was the second) Even if I don't end up actually playing it, its worth buying for the nostalgia factor alone. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   If I buy 4th ed books, I'll buy them from Paizo.* *At this point, with my gaming group lined up to finish ROTL and then start Crimson Throne, plus numerous GM Modules that we want to play... unless 4th edition is the best ever, I'm not in a huge hurry to convert in 2008, or even 2009. But if/when Paizo 4th ed products start coming in from my subscriptions, I'll pick up the books. Or maybe earlier is something else dazzles me, but I'm not in a hurry to be an early adopter for the sake of change unless there is a cool 4th ed setting or adventure path to run. (I'd accept a kick-ass Eberron update, but I'm wary after the Realms being nuked) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Unfortunately, I appear to be an Expert, not anything cool :-( 
              
              
                
                   
	
		   I'm sorry to have to do this, but I have to withdraw from the campaign. (If you haven't kicked me out for non-posting already, which would be understandable) I've been swamped with work lately, and I thought I had everything cleared away at the holidays... but now its back to the level where I haven't got the time to play in my weekly real-life DnD campaign, let alone keep up with and participate PbPs... at least not for the next couple months. (I don't think I've even posted on Paizo in the last couple weeks) Thanks again for the fun while it lasted. Maybe Corran can join the Sandpoint Militia or something. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Xer Androssi wrote:  You still out there? I'd hate to see this one die and we miss (and need) Corran in JSL's RotRL.  Sorry guys, as you might have suspected, the game is dead. :-(
 I've been swamped with work lately, and I thought I had everything cleared away at the holidays... but now its back to the level where I haven't got the time to play in my weekly real-life DnD campaign, let alone keep up with and participate PbPs... at least not for the next couple months. (I don't think I've even posted on Paizo in the last couple weeks) Thanks for being good players, it was fun while it lasted... and once again, I'm sorry I dropped the ball as DM due to real life commitments. (Gah, I had being an adult. Finding time for RPGs was much easier as a student) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Well.... I was just about to come online and post that I have to withdraw from this (and other) PbP games due to an extreme abundance of work commitments myself. (I've had to actually take a hiatus from my real-life weekly DnD campaign too...) So no worries, and as the others said, maybe we can pick this in a few months if things get less hectic. But if not, it was still fun, so thanks for running it while it lasted. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Vic Wertz wrote:  D'oh!  We'll fix the e-mail.  There are no PDFs for Planet Stories or card products.  :-(
 <whines> But I wanted to read my Planet Stories PDF while at work ;-) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Vic Wertz wrote:  grrtigger wrote: It would be nice to see product lines grouped in folders, or at least a List View option that would sort by product name, which would group them together by default.  Possibly both :)  You can already sort by product name.  At the top right of the downloads area, you'll see "Sort by Name | Sort by Date Purchased."  (We default to date since people are most likely to be there for their most recent purchase.)
 Folders are a bit complicated, but we'll likely have to do something like that eventually... Maybe just have the system automatically sort the downloads into preset folders?
 ie. A general folder, one for GM Modules, one for Pathfinder, etc. That might help keep it easier to sort. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I think it was an error in the email. I had a planet stories novel ship at the same time as the GM Module and the Item cards, and it said I had PDFs available for all three.  However, if I'm suddenly getting PDFs of the Planet Stories novels with my subscription, that would give me something to do at work ;-) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Dreamer wrote:  To: JSL's Runelords Players
Re: "Player Wanted" JSL said you were looking for a new player.  I'll admit I've been following the story, and really quite enjoying it.  I commend you all for your story-telling and -playing ability, and for the way I've been able to vicariously watch you come together as a group.  I certainly don't want to step on any toes or come to a party where I'm not invited, but if you would have me, I would be interested playing on either a temporary or permanent basis, as per the needs of the party. JSL told me about the character creation/selection process, and I'm very aware of his philosophy of game balance and having fun while telling an engaging story.  I would be happy to play a paladin/cleric of Serenrae once we're done travelling and I've had a chance to peruse the player handbook. I await your replies. - Dreamer 
 Sounds good to me.  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Hi, I just noticed in my account that Order 848202 has been moved to pending status as of Dec 26th. A couple of questions through: 1. I thought Vic mentioned that the once a month shipments for combined subs would be approximately mid-month? Just wondering about that, so I know when to expect it. 2. On Dec 27th, Order 863401, comprising solely of The Secret of Sinharat (another Planet Stories sub item) was created, and is currently awaiting monthly shipment. Any chance it could be added to order 848202 instead, as it appears to have just missed that monthly shipment by a day? |