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I'm looking for some feedback from anyone who has used Cornugon Smash. (Or has seen it used by someone else at the table)

It sounds great for a power attacking fighter, but how often does it actually work for the intimidate check?

The DC of 10+HD+Wis Modifier seems like it might hard for a fighter to make against CR appropriate monsters, even with maxed ranks.


Here is the situation. Currently I'm a player in a Kingmaker campaign, and we are probably halfway done the first adventure, Stolen Lands.

Once we finish up Stolen Lands, and before we start the second book (? I can't remember the name), I need to step in as a substitute DM to run a one shot adventure for a couple weeks while the real DM takes a break.

So my question to the Paizo forums is... what adventure module would you suggest for a 3rd or 4th level group?

Which ones were your favourites to play/DM? Do any of them lend themselves to the themes of the Kingmaker AP or Brevoy?


I seem to remember a feat that allowed a wizard to get access to a sorcerer bloodline. However, I can't seem to find it when looking through UM and the core book.

Anyone remember what the name of the feat was?

Or am I just having a brain cramp and remembering something from a 3.x splatbook?


Is anyone else in the same boat as me? As soon as I saw the Archaeologist archetype in UC, I immediately want to make a human archeaologist with the prehensile whip trait ;-)

But is giving up all Bardic performances a worthwhile trade off to the Archaeologist's luck ability?

You still have spells, but you lose the main ability to buff, which seems pretty key to playing an effective bard. (I haven't played a Bard in PF yet, so I might be missing some nuances from 3.5)


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I'm not sure if this is mentioned in any of the books and I've missed it, but is there any information about unit names or ranks for Andoran's military?

I'm creating a backstory for a fighter who served in the military before becoming an adventurer, so before I start creating units/ranks out of thin air, I figured I'd check for any canon info.

Looking through my books, I only remember seeing info about the Eagle Knights.

Any thoughts?


I'm about one month out from starting a new campaign (Kingmaker AP), so I'm looking at character ideas, and I'm really intrigued by the Unbreakable Fighter Archetype.

Maybe I've just been reading too much David Gemmell lately, but the flavor text just sold me on trying it out.

I figure the added defensive abilities should more than balance out the loss of potential damage. (A high strength, greatsword + power attack type fighter should be able to put out enough damage without taking the 2H Archetype to be effective)

Has anyone played one? Or played/DM'd a group with one? Any feedback or thoughts on it?


Hi all,

I'm about to run a new Pathfinder RPG campaign for my group, and I'm a little short of time, so I'm going with one of the APs that I currently have sitting on the shelf. I'm going to throw it open to my group for which one, but I'm wondering what you think of the various APs.

Which would be best for a group that:
A) Wants traditional (i.e. old school Greyhawk style, wilderness exploration and dungeon crawling mostly) fantasy gaming. Our last couple campaigns have been a 4th Ed Homebrew, then 4th Ed/Eberron (Seekers of the Ashen Crown), and then a quick Mutants and Masterminds one that I ran for the last month or so as a filler. Now they want to try out PFRPG and return to some "traditional" DnD.
B) Likes campaigns that have dungeon crawls, but not having the *entire* campaign in one long crawl. For example they loved Hommlet and the Moathouse, but eventually got tired of Temple of Elemental Evil due to the length.
C) They like a bit of sandbox, but if its too open ended, I either have to railroad, or they get way off track. Especially true in large cities.
D) They want to start at level 1. (So that rules out cobbling together a chain of the higher level adventures)
E) They like dark, macabre horror and lovecraftian elements, as long as it isn't overdone. So Ravenloft the adventure is fine, but setting an entire campaign in Ravenloft is out.

They've liked Paizo APs in the past (I've run Age of Worms and Savage Tide for them), and as a DM, I like having a lot of the work done for me.

Looking at my shelf of unused (so far) RPG stuff, I have the following choices:

1. Rise of the Runelords. Personally, I loved reading this one, and the group shouldn't have any problems with the Skinsaw murders or deliverance Ogres. Only problem could be that I lifted some of the encounters from the first 2 adventures for use in the campaign I was running at the time they were published, but I doubt the players will figure that out.

2. Curse of the Crimson Throne. Its an option, but I'm inclined to write it off due to the sandbox nature of an Urban campaign, unless upon a re-read there are more railroads (invisible or not) than I remember.

3. Second Darkness. I like the idea of this one, but I've heard some pretty bad reviews from DMs once I started scanning the boards today.

4. Legacy of Fire. Possible, but I'm not sure the Arabian theme wouldn't get worn out with my group by the time it was all over.

5. Cobbling together the various Falcon's Hollow adventures into a campaign. This would be sort of sandbox-ish, but as long as its limited to the valley itself it shouldn't be too big a deal.

Any comments from those that have run the APs?


Hi,

I've been reduced to lurking on the boards the last few months, since I haven't had much time with work to post actively... but there is a question I've been meaning to ask.

What subscription am I missing to be a <Pathfinder Charter Superscriber>?

I've got Pathfinder Charter Subscriber, Pathfinder Chronicles, Pathfinder Modules and Planet Stories... what cool Paizo Product am I being deprived of? ;-)

*Its probably something obvious, but it didn't jump out at me when I scanned the Pathfinder and GameMastery pages.


Anyone played this yet? Does it use an updated version of the Palladium (SDC/MDC) system, or something new?

I had all the Robotech RPG books back when I was a kid. I loved the cartoon, and then I came across a full-page ad for the RPG while flipping through one of my Dad's Dragon magazines... so I saved up my allowance and ordered it. And back then, ordering meant sending a money order and waiting 8-10 weeks, lol. This was probably the first RPG product I actually bought with my own money. (I think Heroes Unlimited and/or TMNT was the second)

Even if I don't end up actually playing it, its worth buying for the nostalgia factor alone.


Hi,

I just noticed in my account that Order 848202 has been moved to pending status as of Dec 26th.

A couple of questions through:

1. I thought Vic mentioned that the once a month shipments for combined subs would be approximately mid-month? Just wondering about that, so I know when to expect it.

2. On Dec 27th, Order 863401, comprising solely of The Secret of Sinharat (another Planet Stories sub item) was created, and is currently awaiting monthly shipment. Any chance it could be added to order 848202 instead, as it appears to have just missed that monthly shipment by a day?


Oops. Turned out I should have waited instead of being impatient.

I just got the shipping confirmation email now.


So we are looking to start up a second game (probably bi-weekly) in addition to our weekly DnD games... it came down to either Shadowrun or Mutants & Masterminds. We picked M&M, mainly because one of the potential players didn't like SR, although everyone liked comics to some degree.

Anyways, I've ordered the Advanced Powers book, as well as the core book. Are the other books worth picking up?

How about the setting books, Paragons or Freedom City, anyone use them for a campaign? Personally I'm inclined to run it as a variant DC or Marvel Universe, since its only a casual game and that way everyone has a touchstone to the universe already.

Has anyone used the "Era" books, Iron Age or Golden Age? How tied are they to a particular campaign setting?

Any tips for an experienced DM about to run his first M&M campaign?


Hi,

In this order, I have some items that are listed as arriving in November, so I expected that they would be arriving at Paizo shortly, and then the whole shipment would be sent.

But I just saw in this thread that Erik mentioned that the Elak of Atlantis book was delayed and wouldn't be coming in until sometime in December.

Would it be possible to split off that book from my order, and ship it seperately once it comes in? (Of course, I'm fine with the additional shipping charges)

I need the Mutants & Masterminds part of the order for a gift, so I don't like the odds if the whole order is held back until December because of a book I'm buying for myself, lol

Thanks,

Joel


Are these original short stories or ones that have been published elsewhere and are being reprinted in this collection?

Specifically, I'm wondering what Stackpole story it is, if it is indeed one that was published earlier.


Ok, I have my submission all done.... except for one issue raised by one of my players who was proof-reading it.

I referenced the Knock-Down feat in the requirements, but we had differing interpretations of its "legality"

1. He said it wasn't open to normal characters to take, as it is listed in the Divine Section. However, as it is listed as a General Feat and has no mention of divine rank in the pre-requisites, I think he is interpreting that wrong. (Besides, by that definition, you'd need divine rank to take other feats in that section, like sharpshooting or power critical. And the orignal 3.0 version of Knock-Down was in Sword and Fist.)

2. Is the feat even eligible for use in the contest? I say yes, because it is OGL content and is on the www.d20srd.org site that is referenced in the rules for RPG Superstar. My proof-reader says no, but I think he is interpreting OGL as only the core books, and not other open content.

Any opinions before I hit the submit button?


Hi, I'm looking for some opinions:

Our regular group has hit a bit of a snag, with around half the players being too busy with real life to play for the next couple of weeks.

Since this is causing a hiatus in our campaign, I was thinking about running a single module with the pre-gen characters as a "filler" adventure during this time.

Any suggestions on which GameMastery module to use? I'm thinking Bloodsworn Vale might be too long, and likewise Hollow's Last Hope is too short (at least by itself).


I was reminiscing about the old Robotech RPG in a thread about the Robotech Novels, and I got to thinking.

I've been reading Dragon (and Dungeon) from a fairly young age, because they were always available from my dad and uncle playing DnD. And when I was older I bought my own, etc

I discovered a lot of non-TSR games through the ads and reviews in Dragon and Dungeon.

- Robotech
- TMNT
- Heroes Unlimited
- Rifts
- Shadowrun
- Battletech
- Gurps
- Battletech
- Werewolf
- Warhammer in its various incarnations

If those full page ads weren't in Dragon/Dungeon, I wouldn't have known about these RPGs, I wouldn't have bought them, I wouldn't have enjoyed them, and in all likelyhood, I wouldn't have been so into gaming, because my experiences would have been limited.

Now the new online DDI format for the magazines doesn't have ads for other companies. They will have ads for the new WotC products, but thats it. (I'm not sure if that was a press release, the intro to the magazines from August when they changed the site, or from a message board post. But I'm sure that it was said by one of the new editors. Chris maybe?)

Is this lack of ads a good thing for the gaming industry? Of course the new DDI versions won't have the clout of the old versions, but still...

Any opinions?


Just like it says, I just got the email.

*And I'm an International Customer, so it looks like they got the kinks worked out of the system.

I'm downloading the modules now ;-)


Does anyone remember what issue had the alternate Ranger Combat Styles in Class Acts?

Thanks in advance


I'm just wondering who was submitting queries for the Open Call.

I haven't seem some of the names that usually posted in the old Dungeon Black Hole and Critique My Query threads around the boards lately (Zherog, Great Green God, etc) and others (Logue, Pett, et al) are ineligible because they are already involved in Pathfinder and GameMastery.

So aside from myself, who else is entering?

*I've got my query "done"... it just needs editing down from ~1000 words to the 800 word limit. But I'm not going to submit it until the weekend, just in case I think of a better idea.


Is the Azlant language still spoken? I would assume not, given the thousands of years since its fall, but then again, I can also imagine it being spoken by the Church of Aroden in modern times. I'm thinking the equivalent of Latin for the Catholic Church perhaps?

* A plot point I'm toying with for the Open Call would hinge on Azlant being a lost language, so if you guys have already decided its still spoken or known to scholars, etc... I'll have to re-work or drop that plot point, lol


What is the difference between the Wilderness (W Series) and Journey (J Series) of Game Mastery Modules?*

So far 3 of each have been announced and we've only actually seen 1 release (W1).

The Journey Series uses keywords like exploration, but they both appear to involve plenty of travel through the wilderness.

Is the difference that the terrain in "off the map" so to speak for the J series, and the terrain is wild and untamed, but "known" in the W Series?

Is there something I'm missing that explains the difference between the two?

---
*I looked at the modules that have already been announced to make sure I wasn't going to inadvertently duplicate anything in my Open Call query, and I was struck by the similarities between the W & J series. Which means its also important when writing my query to know the thematic difference between the two, which in turn is hard to discern since we don't have a J series module to compare to W1, etc.


I'm looking at running Burnt Offerings soon. However, I might only have 3 stable players. Our usual 4th is wandering across SE Asia and won't be back until late November, at which point he'll resume play, probably around the transition from Burnt Offerings to the Skinsaw Murders.

In your opinion, missing which of the 4 core DnD roles (Warrior, Arcane Caster, Divine Caster, Rogue) would hurt the party the least in Burnt Offerings?

I'm guessing Rogue is probably the one that would least be missed. There are definitely some parts where sneaking would be good, or there are traps to disarm. But that can usually be worked around in some way.

Warrior = Lots of tough battles.
Divine & Arcane Casters = Without those spells to help end or avoid battles, and to heal up afterwards, it would be a lot tougher.

*We also have some more casual players that might play ~50% of the time, but I don't want to count on that to cover a core role. (We've had problems lately when our two divine casters both didn't show for the better part of a month, forcing the DM to essentially NPC them as healbots) I'd rather handle that with the pre-gen PCs (Valeros, etc), running the iconics as either NPCs or an alternate adventuring party when they aren't being used. So if one of the casual players shows up and runs Valeros, great, the party has another fighter. But if they don't show, its not like that leave the party without a warrior.


I'm wondering if DMs have been using any of the GameMastery Map Packs or Flip-Mats when running Burnt Offerings?

If so, which ones?


“Just over a month ago, an item was stolen from one of our vaults. The break-in was an audacious one, and a vulgar display of magical power – the vault’s guardians themselves, all priests of no mean strength, were overcome by enchantments that convinced them to open the vault, allowing the thief to simply walk in and take what she desired. By itself, that would be enough to concern us. But there is more.”

“The item stolen was a powerful relic from the ancient past know as the Sword of Lust, one a of a set of corrupt weapons known collectively as the Seven Swords of Sin. While by itself it might not pose an overwhelming threat, after the break-in whispers began to reach us of similar occurrences in private collections, government armories and so forth. People are naturally reluctant to talk about what has been taken, but it’s our belief that the thief is foolish enough to try assembling all seven swords. Through our investigations and communion with our Lord, we’ve managed to trace the twisting paths back to a single woman, a powerful enchantress named Tirana. She dwells somewhere in Kaer Maga, a corrupt den of thieves and apostates located high on the Storval Ridge.”

“We aren’t certain what she plans, but it’s easy enough to see that it bodes ill for Varisia. If she were to succeed in actually taking control of all the swords, the power she would wield would be immense. Cities could burn. Rivers could boil. Churches,” she finishes with a grim smile, “could crumble.”

“That’s where you come in.”


Character Creation

- 7th level characters
- 19 000 gold, only 50% max can be spent on a single item
- 32 point buy
- Dieties from the Pathfinder Player's Guide only
- Every character gets a bonus background feat. This has to be either from the list in the Pathfinder Player's Guide, or from the +2/+2 skill feats in the PHB (ie. Stealthy, Alertness, etc)
- Only Classes & Races from the PHB
- Alternate Class features are allowed from the list of Allowed Books*
- Any feats from the list of Allowed Books is ok.
- Skill Tricks from Complete Scoundrel are in.
- Spells from the Spell Compendium are generally ok, but run them by me first.

*List of Allowed Books:
PHB + DMG + MM (or just use the SRD)
PHB II
Dungeonscape (because its cool and I haven't really gotten to use it)
Complete Series (Warrior, Adventurer, Arcane, Divine, Scoundrel, Champion and Mage)
Spell Compendium


I'm looking to start a PbP game for D2. I'm looking for 4-5 players total, but Eadaro is already in, so I need another 3-4.

This looks like a really cool dungeoncrawl type adventure, and is my favorite GameMastery Module so far. But as a disclaimer, you might want to read James Sutter's Blog Post on August 28thScience in the Dungeon, as there are some sci-fi elements in the adventure. Less so than say Eberron or a Final Fantasy game, but those ancient Runelords had some cool magical toys. Just a heads up in case that is something you are opposed to seeing in DnD.

Once I get some interested players, I'll start a discussion thread, but here are the basic character creation guidelines.

- 7th level characters
- 19 000 gold, only 50% max can be spent on a single item
- 32 point buy
- Dieties from the Pathfinder Player's Guide only
- Every character gets a bonus background feat. This has to be either from the list in the Pathfinder Player's Guide, or from the +2/+2 skill feats in the PHB (ie. Stealthy, Alertness, etc)
- Only Classes & Races from the PHB
- Alternate Class features are allowed from the list of Allowed Books*
- Any feats from the list of Allowed Books is ok.
- Skill Tricks from Complete Scoundrel are in.
- Spells from the Spell Compendium are generally ok, but run them by me first.

*List of Allowed Books:
PHB + DMG + MM (or just use the SRD)
PHB II
Dungeonscape (because its cool and I haven't really gotten to use it)
Complete Series (Warrior, Adventurer, Arcane, Divine, Scoundrel, Champion and Mage)
Spell Compendium


My copies of Pathfinder #1 and D2 just shipped, so I was able to download the PDFs. (Yay!)

I just flipped through D2 (Pathfinder is big enough that I'll read it tonight after dinner) and I was struck by how much it seems like a Shadowrun adventure.

- The way you are hired at the beginning.

- The lawlessness of Kaer Maga and the street gangs.

- The magical research station gone haywire.

- The "Good Doctor" = Mad scientist run amok.

* Of course, maybe these comparisons just came to mind because I was flipping though some old SR2 sourcebooks on the weekend.


Hi guys,

According to my order history, this shipped on August 2nd. I still haven't recieved it. Now this waiting time wouldn't have been unusual for my Dungeon subscription, but I'm fairly sure that my copies of D0 & D1 arrived ~2 weeks after shipping. (I could be wrong on that, but I know it was substantially quicker than the periodical class that Dungeon was shipped)

Any idea on what the shipping time is supposed to be between Paizo & British Columbia?*

*The irony is that I could drive to Seattle in 3 hours, but toss that US-Canada border in the way, and shipping takes weeks for anything I order from the US :-(


Hi,

I'm trying to find a PbP game for either Pathfinder or some of the Gamemastery modules. Everytime I see a thread looking to recruit players for such a game, its already filled :-(

So I figured I'd be proactive in case anyone was thinking about running a new campaign....

Some information about myself:

- I'm 27, and I've been playing DnD since I was ~8 (D&D, AD&D, 2nd Ed, 3.0/3.5)

- I've never played a PbP game before, but I've been following some here on Paizo, and I think I have a handle on it.

- I should be able to post on a daily basis. However due to my work schedule and having a baby at home, my posting time would routinely be between 7pm and midnight Pacific time. I might be able to get some time in to post while at work, but I wouldn't count on it.

- I've read, or at least skimmed, the Pathfinder Player's Guide, D0, D1 & W1. And I'm subscribed to both.

However, I don't believe I'd have any problem seperating character knowledge and player knowledge. I've done this in the past for other Dungeon adventures or classic AD&D modules (Slavers, ToEE, etc) which I have re-played throughout various editions.

- I'd most likely play some sort of warrior (since Valeros looks so damm cool) but I'm open to playing whatever a party needs.

- Given a choice, I wouldn't mind an "open" game with many sourcebooks (WotC or other publishers) available. But I also am not adverse to a strict "SRD-only" game. Either one can be fun, and has advantages/disadvantages.

- If a prospective DM wanted to use the new pre-gen iconic characters, that would be fine with me as well. (But my first choice would be Valeros, as you might have guessed from my avatar, lol)


First, I'll apologize if this has already been posted, I only did a quick glance through the site & forums...

Now that Origins is over, will we have Submission Guidelines for Game Mastery Modules and/or Pathfinder articles?

I'm assuming that was the bulk of the discussion for the "Writing for Paizo Publishing" seminar hosted by Eric and Jason.


How many encounters are there in a 32 page module?

Going by the rule of thumb that James Jacobs's posted a while ago for Dungeon Submissions, it was ~ 500 words per encounter, plus a couple thousand words for the background, introduction, etc.

So are we going to have ~40 encounters packed into each GameMastery Module? Or is it going to be more like ~20, etc?

* I forgot to add this originally. Is a GameMastery Module supposed to level up the party once? Twice? Three times? I'm assuming two levels based on 32 pages.


Brief Campaign Roster:

Roy Harper – Human Male – Rogue/Fighter – Archer and author of this journal

Rodyn – Aasimar Male – Druid (Several Alternate class features) – Wears Red Robes & has an Air Elemental companion, Zora.

Talith Du'Viercar – Half Elf Male – Scout (Cityscape variant) – Swashbuckler type who fights with a hand crossbow and rapier

Ahmero – Halfling Male – Scout – Alchemist who throws explosives and hand axes

Bella – Whisper Gnome Female – Ranger – Wield Gnomish Hooked Hammer

Pamorin – Aasimar Male – Water Shujena

Valerie – Aasimar Female – Cleric of Pelor


Hey guys.

I'm just wondering if you could tell me which shipping option I picked for this order? Ship individually as they are available, or ship all at once?


I'm making the assumption that the Paizo will have an in-house playtest of the Pathfinder adventures...

Any chance of a Campaign Journal being posted for this, similiar to the great one for the AoW playtest? Or including it as part of the Pathfinder blog?

*This would be even cooler than the AoW campaign journal if the playtest characters are among the pregenerated characters in the book.


Has anyone taken the trouble to laminate their map pack cards?

I'm thinking about doing this, since:

A) I have a lamination machine at home;

B) I could then write on the cards with a dry-erase marker or overhead marker;

C) It would make them more durable to the inevitable wear and tear of being on the gaming table.

But the drawback is that it would take a while to laminate ~100 map cards...

Has any tried this on their map cards yet? Is it worth the trouble?


Any idea when in April this is going to available?

I was going to order some other Map Packs, and I'd like to include this one in the order, rather than ordering it seperately...


Quick question: Do Prestige Classes count for Multiclassing XP penalties?

I'm assuming that they don't count towards such penalties, but I don't remember if that is just a house rule or actually the official rule.

I couldn't find a reference in the DMG or PHB to clarify when I quickly flipped through.


I know that there are a couple other threads on people missing #139 already..

But its been more than a month since I got the last issue (#138), and I've seen #139 on newstands and bookstores this week.

Now it might be an issue with my local mail carrier, since I have had problems with them in the past...

But how long should it take (under normal circumstances) for a subscription issue to arrive at a Canadian address? (I'm in Vancouver, British Columbia)


A quick question... I did a quick look through my 3rd ed. books, and found the entry for Firenewts in Monsters of Faerun. (I was toying with the idea of firenewts in a new query)

Now, almost all my pre-3.0 books are still boxed up after moving this summer, so I can't really flip through them, but does anyone remember where Firenewts first appeared? I seem to recall them being in the original Fiend Folio (or maybe MM2), but did they originally appear in any published adventures?

And were they originally FR monsters? I remembering encountering them in a desert enviroment in Greyhawk, not the jungles of Chult, although it may have been a homebrew adventure and not a published one.


I'm just in the process of making up a new cleric replacement character for AoW, and I flipped through the PHB II, since some of the other characters in our game are using Duskblades, etc for a little variety.

And then I came across the new Divine Feats.

Sacred Healing/Sacred Purification seem exceptionally powerful, given that you can take them at first level (if you are human anyways)... and I have a feeling that a 2nd level cleric pumping out Sacred Purification behind a half-way decent tank will just slaughter Filge and any other of the first few undead encounters.

And Sacred Radiance seems great in AoW as well against all the undead, although it seems a little less great in comparison to Sacred Purification due to the requirements (you can't take it until 9th at the earliest).

Does anyone have any experience in using these feats in their AoW campaign?


Well, I have to make a new AoW character, lol

We are just about 3rd level and in the final stages of the Whispering Cairn. Due to other party deaths, some other players have taken advantage of the new classes in PHB II, and we currently have:

Human Cleric of Procan
Human Rogue (Sneaky/Ranged Specialist)
Human Fighter (Ranged Specialist)
Human Duskblade
Human Duskblade (another one)
Dragon Shaman (Whatever the race is in Races of the Dragon where you transform into a dragon, thats what he is)

I was the party wizard, but I ran afoul of a couple of corrupt town guards, and then some of the St Cuthbert clerics found me standing over dead bodies, and it went downhill from there...

I'm pondering a couple of options for my replacement character, and I'm wondering what everyone else thinks the party might benefit from given our current roster?


Here is a a question that has been rattling around in my head since reading the 135 editorial... can you play a paladin in Savage Tide?

Not that I necessarily want to play a Paladin when the Savage Tide comes in, but is one of the core classes going to be incompatible with the last 4 adventures?

How is a Paladin's code of conduct going to mesh with the previewed interactions on the Outer Planes with other Demon Princes to bring down Demogorgon?

A Paladin battling through the fiends in Hell is an iconic D&D image (I flash back to the full-page pic in the AD&D PHB in the Paladin class description), but a Paladin cutting deals with Grazzt or Orcus?


Ok, I was reading through the Prison Mail in #135, and on page 12, Erik (?) mentioned incorporating Heroes of Battle (among other supplements).

Seeing as how I saw this response just a day after watching the Two Towers DVD again, I'm thinking about putting together a query of an adventure using these elements.

Now the question is... how much of the word count do you figure would be taken up by reprinting some of the optional rules (probably in abbreviated form) such as Victory Points, the expanded morale check rules, etc?


So when in the next big query approval meeting? Is it scheduled yet?

According to the new submission guidelines (and various threads), Paizo tries to have one every couple of months or so. From what I recall from the Black Hole thread, the last one was back in January or February, so we should be getting close to another one, right?


Elemental Savant Question:
Has anyone played (or DM'd) an Elemental Savant?

I'm specifically wondering about the Elemental Specialty ability that automatically transmutes all your spells with the elemental descriptor (cold, lighting, fire, acid, etc) into your chosen element. Which would be Lightning in my case.

Can I change my Lightning spells into another element through a metamagic rod or taking Energy Subsitution for another energy type? Basically, does my class ability trump the feat, or vice versa?

I'm just wondering in case I run into something that has monsterous electricity resistance, and I need to switch it up. I could always carry scrolls/wands for this case, or cast spells without elemental descriptors... but I thought purchasing a metamagic rod of energy substitution might be a good backup plan for these situations.

---
Elemental Descriptor Question:

The PHB lists acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic and water as potential descriptors for spells.

Is there a sub-list of elemental descriptors that I am missing, perhaps in the DMG, as I have lent my copy to our new DM? Or is it DM-interpretation on this one?

This relates to my first question above, because I could always just learn some spells with the Force descriptor in case I run into a monster with lots of Electricity resistance. But if Force counts as an elemental descriptor (I don't think it does, but I can't find a definitive list...) then as soon as I cast the spell, it would change from Force to Electricity and I'm back at square one.