Fighter

Talinthas Wulfgars Aroumson's page

82 posts. Organized Play character for Raul "Wulfgars" Moura da Silva.


Full Name

Talinthas Wulfgars Aroumson

Race

Human ( Ulfen )

Classes/Levels

Paladin Level 2

Gender

Male

Size

6´6´´

Age

25

Alignment

Lawful Good

Deity

Ragathiel

Location

Land of Linnorm Kings

Languages

Common , Skald

Occupation

Soldier

Strength 17
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Talinthas Wulfgars Aroumson

Talinthas Aroumson , is the son of Ulfen warrior from Karlsgard , and a Taldor noblewoman.
He was born in Karlsgard , but went very young to Taldor , after his father´s murder, by a rival family of is mother´s from Taldor.
Learning the ways of Ragathiel , and after his revenge , he left the decay of Taldor , leaving his mother there , and went to Absalom in search of the adventure his Ulfen heart longed for , to join the renown Pathfinder Society.
After serving one year as an apprentice , destiny intervined , and he saved the Lantern Lodge representative with Society , thus gaining rapid access as a full member of the Pathfinder Society , and his strange armor.
Despite that ,he has since then served the Taldor faction in some missions , mainly because of some of his cousins being there also.
He has a rebelious spirit, because of his Ulfen heritage , and despite following the commandments of his faith , neverthless makes an effort to be an "individual" and not "one of the flock" , as his armor suggests , using the colours blue and gold , instead of red and silver , usual in Ragathiel´s followers.

Male Human (Ulfen) Paladin 2
LG Medium Humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 22 (2d10+6)
Fort +7, Ref +5, Will +7
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+3/x2) and
Gauntlet (from Armor) +5 (1d3+3/x2) and
Masterwork Cold Iron Bastard sword +6 (1d10+3/19-20/x2) and
Unarmed strike +5 (1d3+3/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 12, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (Bastard sword), Toughness +3
Traits Deft Dodger, Indomitable Faith
Skills Acrobatics -6 (-10 jump), Climb -4, Diplomacy +6, Escape Artist -6, Fly -6, Heal +4, Knowledge (religion) +4, Perception +1, Ride -6, Sense Motive +5, Stealth -6, Swim -4, Use Magic Device +3
Languages Common, Skald
SQ aura of good, lay on hands (1d6) (3/day), variant channeling (strength variant channeling [±1 sacred])
Combat Gear Potion of cure light wounds, Antitoxin; Other Gear Four-mirror armor, Heavy steel shield, Masterwork Cold Iron Bastard sword, Cloak of resistance +1, Backpack (15 @ 38 lbs), Bedroll, Belt pouch (8 @ 19 lbs), Chalk, Crowbar, Earplugs, Flask, Flint and steel, Grappling hook, Hammer, Ragathiel, Linnorm mead (per mug), Piton, Pole, Rope, Torch (2), Trail rations (5), Waterskin, Weapon cord, 474 GP, 1 CP
--------------------
TRACKED RESOURCES
--------------------
Antitoxin - 0/1
Lay on Hands (1d6) (3/day) (Su) - 0/3
Potion of cure light wounds - 0/1
Smite Evil (1/day) (Su) - 0/1
Torch - 0/2
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Lay on Hands (1d6) (3/day) (Su) You can heal 1d6 damage, 3/day
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
Strength Variant Channeling (±1 Sacred) Bonus/Penalty to Strength-related checks
Weapon cord Attached weapon can be recovered as a swift action.