Full Name |
Taket |
Race |
Human [AC: 16; HP 15/15(17 when raging); Frt +4, Ref +2, Will +0; Init +2 ; Perc +4 |
Classes/Levels |
Barbarian 1 (invulnerable rager) |
Gender |
Male |
Size |
Medium |
Age |
17 |
Special Abilities |
Rage |
Alignment |
CG |
Languages |
Common, Shoanti |
Strength |
18 |
Dexterity |
14 |
Constitution |
18 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Taket
Taket
Human (Shoanti) barbarian 1 (invulnerable rager)
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 16 (+4 armor, +0 deflection, +2 Dex)
hp 15 (1d12+2+1) 17 while raging
Fort +4/6 while raging, Ref +2, Will +0; +2 bonus vs. spells, supernatural abilities, and spell-like abilities while raging
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Offense
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Speed 40 ft. (30 ft. in medium armor)
Melee: Great Sword +6(2d6+6) PA adds +3
Raging: Great Sword +8(2d6+9) PA adds +3
Melee: Cold Iron Morning Star +5(1d8+6)PA adds +2
Raging: Cold Iron Morning Star +7(1d8+9)PA adds +2
Melee: Spear +5(1d8+6)PA adds +3
Raging: Spear +7(1d8+69)PA adds +3
Range: Sling +3(1d4+4)
Range: Spear +3(1d8+4)
Rage Tracking - 6 rounds total - 0 used
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +6, CMD 17
Feats: Power Attack, Weapon Focus Greatswords
Traits armor expert, bred for war (shoanti), robot slayer
Skills
Acrobatics +5, (+9 to Jump)
Climb +7,
Craft (weapons) -,
Handle Animal -,
Intimidate +1,
Linguistics -,
Perception +4,
Ride +1,
Survival +4,
Swim +7
Languages Common, Shoanti
SQ fast movement
Weapons
cold iron morningstar
Greatsword
Spear
sling, and sling bullets (10)
Armor
Lamilar Leather Armor
Consumables
Other Magic
backpack, belt pouch, blanket, crowbar, flint and steel, hemp rope (50 ft.), soap, sunrod, torch (10), trail rations (5), waterskin, whetstone,
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Fields +0 (Craft [weapons], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.