Kitsune

Takemiru's page

87 posts. Alias of Watery Soup.


Race

AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' |

Classes/Levels

Hero: 1/3 | Active Conditions: none

Gender

OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 |

About Takemiru

Takemiru - Level 4
Male kitsune ranger 4 (Lost Omens Ancestry Guide, 120)
Uncommon, NG, Medium, Humanoid, Kitsune
Heritage earthly wilds
Background warrior
Perception +8 (+10 to Seek your target.); low-light vision
Languages Common
Skills Acrobatics +7, Athletics +10, Crafting +8, Hunting Lore +8, Intimidation +8, Nature +6 (+8 to your check to Treat Wounds, subject to the GM’s determination.), Stealth +5, Survival +6 (+8 to Track your target.), Warfare Lore +6
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Other Items chain mail, +1 returning trident, +1 sai, everburning torch, snare formula book, snare kit, purse (15 gp)
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AC 21; Fort +10; Ref +9; Will +8
HP 56
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Speed 25 feet
Melee [1] +1 returning trident +11 (thrown 20 ft., magical), Damage 1d8+4 P
Melee [1] +1 sai +11 (magical, monk, versatile B, disarm, agile, finesse), Damage 1d4+4 P
Melee [1] jaws +10 (finesse), Damage 1d6+4 P
Ranged [1] +1 returning trident +8 (thrown 20 ft., magical), Damage 1d8+4 P
Ranged [1] foxfire +7 (range 20 feet), Damage 1d4 F
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Ancestry Feats Foxfire
Class Feats Quick Draw, Snare Specialist (4 snares), Twin Takedown
General Feats Fast Recovery
Skill Feats Additional Lore, Intimidating Glare, Natural Medicine, Snare Crafting
Other Abilities change shape, hunt prey, hunter's edge, iron will

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Skills:
Acrobatics (T) +7
Athletics (T) +10
Crafting (E) +8
Hunting Lore (E) +8
Intimidation (T) +8
Nature (T) +6
Stealth (T) +7
Survival (T) +6
Warfare Lore (T) +6

Background
Takemiru’s family hails from the Forest of Spirits on the other side of the world from Korvosa but traveled to Avistan through the frozen Path of Aganhei as part of a merchant caravan in hopes of making their fortune through trading. As he grew older, though, Takemiru realized his family members weren’t the kind merchants they’d posed as but were part of a bandit crew that used mercantilism as a cover for their crimes. He abandoned his family and headed south, taking on the solo life of a wilderness hunter, eventually finding his way to the Korvosan hinterlands—and new friends. After spending so long alone in the wilds, he’s grown quite fond of his new family. Someday he hopes to bring them back to Tian Xia to show them his homeland, but he’s in no rush to return quite yet. Takemiru appears as a muscular, fox-like humanoid with red and white fur and bright blue eyes. His choice of weapons remains a playful vex to those who don’t know him. Like the three-tined trident and sai he wields, he possesses three long fox tails. The fur on each tail lightens to white at the tip, and occasionally little wisps of smoke waft from the fur at the tip of his central tail as if it were on the verge of catching fire.