Just to confirm, the party is gonna be: gunner and his friend, master marshmallow, feldman and bloodwolven; I’d be uncomfortable running for more than 4-5 players at any one time. I would prefer there to be at least 1 tank, 1 full arcane caster, and 1 dedicated buffer/healer. Hybrids (magus, multiclass, bard, etc) are encouraged as supportive roles. I tend to run combat/trap heavy encounters, with the bulk of roleplaying and “social skills” being in a very discrete section, either at the start or end of a session. In terms of difficulty, I do tend to stick fairly hard to Challenge Ratings; if you want a gauge of lethality, I run games fairly close to the lethality of Rise of the Runelords (which, in my opinion, stuck very close to its published CRs). Custom Traits
Champion of Rovagug: You may be open about it or secretive, a nihilist or a madman, but your true allegiance is to Rovagug. The chance to release the legendary Armageddon Engine, the greatest of Rovagug’s Spawn, is the greatest honor in your lifetime. Let the unholy ravager awaken, and may you be its herald! Your fanaticism and penchant for destruction grant you a +1 trait bonus on attack rolls with the greataxe, Rovagug’s chosen weapon. This trait does not make you proficient in the greataxe. Knowledge is Dangerous: You may be a paladin of Sarenrae, a hired blade, or simply a decent human being, but you know that the location of the Tarrasque’s lair is knowledge too dangerous to let loose into the world. Whether it is your mission, a personal decision, or the promise of an employer’s gold, your mission is to make sure that the Tarrasque’s resting place never sees the light of day. You know how to make information disappear and as a result you gain a +1 trait bonus on Linguistics and Sense Motive checks and one of these skills becomes a class skill. Knowledge is Power: You may be a scholar, a Pathfinder, a wizard dabbling in ancient lore, or a simple information broker with a high-paying client, but you need to find out the location of the Tarrasque! That knowledge could make your career, make you filthy rich, or grant you power beyond compare. As a result of your skills at research, you receive a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks and one of these Knowledge skills becomes a class skill.
With 5 party members, I have an excuse to increase the Challenge Ratings. Let's try using my system first and if people prefer a virtual table top, we can discuss it. Start Date: The absolute earlier I can play is Sunday evening, approx 7pm EST. Chat Client: AIM Starting Level: 1st Starting Gold: Average for class (i.e., 1st level fighter begins with 175 gp), may purchase magic items Ability Scores: 15 point buy Traits: Yes, none from the published Adventure Paths; I'll post custom traits later today Races: All, please state a regional race if human. No templated characters. Books Allowed: Paizo publications only, no 3rd party publications. May use spells, archetypes, items, and feats from Adventure Paths and Adventure Modules published by Paizo. Campaign Information
yeah i could GM i generally use chat client (skype/AIM) and email maps to all the players with coordinates marked on them to help with navigation -- this is the mode i am most comfortable with because my old group and i used it for over 10 years. i would prefer going back to this style, as it takes me less than an hour prep time per game session i've looked at a few virtual table top programs, but never actually used any of them in a game, so i dont know all the functions for these programs (Fantasy Grounds, Roll 20, Battlegrounds). this would probably be more useful to players, but i'd spend a significant time learning the system.
I've GM'd online games for several years, though it was usually with close friends where we've developed a fairly efficient system for virtual play. Were you two looking for a homebrew or Golarion-based? Were you planning on using a virtual tabletop (of which I have little experience using some of the newer ones)? I generally email maps to players and run games through a chat client. Maps tend to have coordinates on the X and Y axes for ease of navigation.
hi, longtime PF fan, longtime lurker, and infrequent poster here i'm a longtime d20 player, but a newbie to PbP nevertheless, I am interested in this campaign since i don't know how to put my posts in a "hide" button, i'll directly copy/paste my character submission: Saben
Appearance: age 18, 5’7”, 165 lb. Saben has short black hair, brown eyes, dark skin, and a lean build. His prefers nondescript clothing, usually a white long-tailed shirt, matching trousers, and boots of thick, layered cloth. His clothes keep his most distinguishing feature, a large burn scar on his back, well hidden. Personality: Saben is friendly, idealistic, and an optimist. His instinctive desire to help others comes from an unusually intense case of survivor’s guilt and can sometimes have detrimental consequences, as he is willing to enter known danger without regard to his own safety. Background: Saben is a young rice farmer from the distant, war-torn land of Minata in the Dragon Empires. He was ten years old when his village was destroyed by a rampaging warlord. The fire that razed his village and killed his family left a large burn scar on his back to forever remind him of the hell that orphaned him. The warlord took him and several other children as slaves for a time and he survived solely due to the intervention of a Chelaxian adventurer and mage, who rescued him and brought him to Cheliax as his ward and apprentice. His adopted father, Naugus, noticed that Saben’s traumatic experiences left him with an intense case of survivor’s guilt manifesting as an obsessive desire to protect and help others. Unable to help Saben overcome his survivor’s guilt, Naugus elected to train his ward in combat, magic, and other skills so that Saben at least had some ability to take care of himself. Saben spent his formative years in the oppressive, pro-slavery atmosphere of Cheliax and, reminded of his own past experiences, did what he could to free other slaves. His activities were seen as treasonous and he was ultimately arrested and imprisoned. Saben tried to contact Naugus for help, but his adopted father never came for him and Saben feared that his mentor may have been killed as a result of his actions. |
