Jakaw Razorbeak

Taicho Munetoshi's page

276 posts. Organized Play character for The.Dragon.Reborn.


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Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Thank you very much ... no Day Job for Taicho

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3 Charging/Draw Weapon; Adjacent Single Foe; Two-Handed Swing
Taicho drops his bow and charges into the melee ...
Dueling Sword: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for Slashing: 1d8 + 3 ⇒ (2) + 3 = 5

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 2 Shooting into combat at blind target
Taicho will fire at the blind Axebeak ...
Sh Bow: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1
Taicho will fire at the eastern Tengu ...
Sh Bow: 1d20 + 8 ⇒ (8) + 8 = 16 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

UMD: 1d20 + 5 ⇒ (12) + 5 = 17
Taicho will use his Wand of CLW to top off HP
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 13
Taicho moves closer and fires at the demon ... again
Bow: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 12
Taicho [ineffectively] fires at the demon ...
Bow: 1d20 + 8 ⇒ (2) + 8 = 10 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 11 Double Move
Taicho double moves back to the center of the compound, bow still in hand ...

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 8
Taicho adjusts his aim and continues firing at the approaching tengu ...
Bow: 1d20 + 8 ⇒ (19) + 8 = 27 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 8
Taicho adjusts his aim and continues firing ...
Bow: 1d20 + 8 ⇒ (2) + 8 = 10 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
le sigh :-(

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 7
Taicho continues firing at the incoming Tengu from the baricade ...
Bow: 1d20 + 8 ⇒ (3) + 8 = 11 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 6
Taicho fires at the incoming Tengu ...
Bow: 1d20 + 8 ⇒ (20) + 8 = 28 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
Threat: 1d20 + 8 ⇒ (11) + 8 = 19 if Confirmed: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 5
Taicho moves up to the barricade ...
"Dismissed Entangle ... finish job?"
If any of the Tengu wake, Taicho fires an arrow at him ...

Ready Action:
Bow: 1d20 + 8 ⇒ (15) + 8 = 23 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 4
Taicho moves a little closer again ...
and fires at the same injured Tengu as before ...
Comp Sh Bow: 1d20 + 8 ⇒ (12) + 8 = 20 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3
Taicho moves a little closer and fires at the injured Tengu still entanged ...

Comp Sh Bow: 1d20 + 8 ⇒ (17) + 8 = 25 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 2 Medium Range Assuming un-entangled Tengu continues to advance into medium range

Comp Sh Bow (210): 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

I guess the archers target at long range?
Comp Sh Bow (280): 1d20 + 8 - 6 ⇒ (16) + 8 - 6 = 18 for Piercing: 1d6 + 2 ⇒ (4) + 2 = 6

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Don't really have enough resources until the fields are flooded after day 4
... re-reading the posts above, it states that the 30 required for the barricade can be reduced to 20 with PC help. Was that incorrect?

Day 5

  • 10 for Archery (4/4) ... done (2, 3, 4 & 5)
  • 40 for Barricade (1/4) ... additional 10 reduces time by 2; if PC aid to barricade reduces the 30 to 20, time to complete is now 2
Day 6
  • 10 for Combat 1 (4/4) ... possibly complete from days 2, 3, 4 and 6
  • 0 for Combat 2 (2/4) ... finish up on days 7 and 8?
  • 40 for Barricade (2/4) ... possibly complete.

Depending on the barricade ruling and whether or not we get any training credit for day 8, everything should be completed by the attack ... unless they come earlier :-)

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

I suppose Clair would take over the archers and Taicho would join the scouting effort?

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet
DM Kludde wrote:

Building the barricades requires 30 villagers minimum

Flooding the fields takes 20 villagers and 2 days, an K(engineering) check may reduce this to 1

I guess that means we have 10 archery, 10 combat, 20 flooding (Anybody else have KE?, and 10 left over to scout?

Craft (Bow) - Untrained: 1d20 + 0 ⇒ (1) + 0 = 1

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

I guess Krux gets his 10 villagers starting day 2. With 20 on the barricade, 10 archers and 10 combat, we have 10 scouting? Unless we want to crash the barricade with another 10 to get it done in just 4 days and have the PCs" scout?

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Flood Field ... train archers"
Taicho selects 10 villagers for bow training ...

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Harvest first," Taicho agrees

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Help ... Yes."

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taichung drops his bow, then draws his dueling sword and charges the red tengu.

Dueling Sword: 1d20 + 9 ⇒ (3) + 9 = 12 for Slashing: 1d8 + 3 ⇒ (6) + 3 = 9

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho fires another arrow at the same target ...
Sh Bow: 1d20 + 6 ⇒ (11) + 6 = 17 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho targets an entangled mounted bandit ...
Short Bow: 1d20 + 6 ⇒ (6) + 6 = 12 for Piecing: 1d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Still on the road;

Taicho observes the scene before them and will follow the parties lead.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

I will be traveling the next 2 weeks with limited web access ...
... please bot me as needed.

TX

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 4 Expert Duelist; Aegis of Recovery HP: 7/22
Taicho attacks the wounded red guard ...
Dueling Sword: 1d20 + 7 ⇒ (14) + 7 = 21 for Slashing: 1d8 + 3 ⇒ (6) + 3 = 9

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 4 Expert Duelist vs Prone, vs Blinded
Taicho attack the prone, blinded woman ...
Dueling Sword: 1d20 + 7 + 4 + 2 ⇒ (16) + 7 + 4 + 2 = 29 for Slashing: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Awesome! Congrats man. Enjoy it :-)

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3 Expert Duelist
Taicho moves in to attack when Maldrek goes down ...
Dueling Sword: 1d20 + 7 ⇒ (6) + 7 = 13 for Slashing: 1d8 + 3 ⇒ (7) + 3 = 10

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 2 Double Move
Taicho draws his sword and double moves up to the fo'c'sle ...

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1 Firing into Melee
Taicho moves up and fires at the black soldier in from of Hikage ...
Cmp Sh Bow: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"... Look bad. House Lingshin."

Taicho doesn't have much to do in order to prepare, so he will light the torch requested by Hikage and place it as directed. Then take up his bow and find cover.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Knowledge (Local): 1d20 + 6 ⇒ (19) + 6 = 25
"Try remember local houses, maybe ... "

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Used it previously; apparently didn't restock :-(

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

With no effective means of dealing with the swarm, Taicho retreats to stay out of range ...

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1
Taicho targets the largest leech with his bow ...
Comp Sh Bow: 1d20 + 6 ⇒ (4) + 6 = 10 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3
Taicho will continue to fire his bow at black goblinoid standing at the top of the stair to the fo’c’sle.
MW Cmp Sh Bow: 1d20 + 6 ⇒ (10) + 6 = 16 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 2
Taicho will continue to fire his bow at black goblinoid standing at the top of the stair to the fo’c’sle.
MW Cmp Sh Bow: 1d20 + 6 ⇒ (5) + 6 = 11 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1 Sneak Attack vs FF
Taicho will fire his bow at black goblinoid standing at the top of the stair to the fo’c’sle.
MW Cmp Sh Bow: 1d20 + 6 ⇒ (1) + 6 = 7 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 and Sneak: 1d6 ⇒ 2
"Gaaw!" Taicho screams as his arrow flies off the mark ... :-(

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3 Expert Duelist
Tiacho moves to take a swing at the guard ...
Dueling Sword: 1d20 + 7 ⇒ (10) + 7 = 17 for Piercing: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 2 Expert Duelist
Tiacho takes another awkward swing at the official ...
Dueling Sword: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6 for Non-Lethal: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1 Quick Draw; Expert Duelist AC19;
Taicho moves forward to engage the official with his dueling sword ...
Dueling Sword: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 for Non-Lethal: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho will also strike a pose ... though it doesn't quite have the same impact at Talathel.
Intimidate (Aid Another): 1d20 - 1 ⇒ (8) - 1 = 7

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho will attempt to help Talathel with hiding the object, but doesn't have much advice to give.
Int (Aid): 1d20 + 2 ⇒ (7) + 2 = 9

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho shrugs and doesn't prevent the 'tax collector' from board either, but he does keep an eye on his activities while he is on board ...
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6
Diplomacy (Aid Another): 1d20 + 3 ⇒ (3) + 3 = 6
"Not understand. Why not pay taxes at port?"

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