I'm getting ready for my first battle ever as a player.
I'm playing a dwarven cleric(5) of Brigh.
My equipment is less than optimal - holy symbol, chainmail & small hammer.
Tomorrow night, my cleric is gonna get chucked in the deep end.
GM has indicated a boss fight this game session.
Based on gathered intel, I expect to face either a cleric or paladin backed up by a golem-like construct, and maybe some town guardsmen, possibly including a mage or some wand firepower.
Got any advice on what spells to prepare or tactics to apply?
I expect to fill the roles of healer and maybe buff-debuff.
Several players have indicated that they think the cleric should be a frontline fighter - I disagree, for this character.
My party has a human fighter and a stryx monk, a halfling bard and a tiefling rogue as well as a druid - though maybe not for this fight.
It's looking like I'm gonna have to run standard cleric play but...
If we have a day to prepare against the attack, I want to (ab)use Rogue Genius's Animate Construct spell (their version works like Animate Dead for constructs and animated objects) to prepare for the battle. Question is, will my GM will accept that spell.
If he does allow it, what should I animate?