Phantasmal Octopus

T'Krell Vorl's page

16 posts. Alias of Demon Lurking.


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Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Ranged attack: 1d20 + 8 - 6 ⇒ (7) + 8 - 6 = 9

T'Krell continues directing until a single thought goes out to the crew, "Now! Fire now!

Unfortunately the shot goes wide.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Can you tell us who needs to roll what? I don't know the range increment for the ballista, so I cannot apply the modifiers. I would guess that it's a straight ranged attack, but I am not sure.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Reading up on our weaponry on the discussion thread.

T'Krell reevaluates the situation as the dragons continue to dive. "Everyone who can, let's get the big ballista aimed and primed to fire at the lead dragon. Then Hylar and Kincaid get the multi-ballista ready to hit as many of them as possible while Lyrio and Terexaltherin get the dragon-bane bolts."


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Looking up at the incoming flight of dragons, T'Krell searches his memories for any information he can dredge up about them.

Knowledge (arcana): 1d20 + 18 ⇒ (1) + 18 = 19 wow, lousy roll.

He floats over to the controls for aiming the smaller multi-ballista, reaching out with his mind he begins aiming at the incoming targets. "Lyrio, keep on that alarm for now. Hylar, turn that crank there to arm it." He gestures, pointing with his spear.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

My original background had siege weaponry involvement, so I spent my one weapon group proficiency on that. I didn't realize I might need two Feats for it.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

T'Krell floats above the machinery and first examines it before turning his senses to the outer precincts.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

As the officer finishes barking his orders T'Krell's small arm moves in a salute. "Sir! Yes, Sir!"

He floats to the others of Eta squad, "Racing or not, we should get ourselves to the fourth wall. We are all soldiers here, no matter what we were before. Though our enemy's forces have been quiet of late, remember that they may strike at any moment."


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Sorry, ran up against a character limit in the status bar, had to split skills.

As for equipment, I'm not proficient with longbows or any armor, so those are just going to sit in the pack.

1) Melee weapon -> longspear
2) Ranged weapon -> light crossbow
3) MW item -> melee weapon
4) Armor -> none

Character profile has been updated with equipment and modified skills.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

GM:

I have no problems with that. I can probably move some of those Profession skill ranks around to make a more dungeoneering focused character.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Dotting in.

Background:

When word of the Black Horde's siege of Kotelia reached the conclave of the Contemplatives, the thought spread that assistance should be rendered. But concordance was not easily achieved about what that assistance should be. For a decade minds debated, concepts and positions flowing through the conclave like ripples in a pond.

Eventually one plan won. A caravan was assembled and crewed. A dozen souls traveled with non-perishable supplies, alchemical reagents, plans for siege engines, and what warriors the Contemplatives could supply. After years of travel they arrived to find the Black Horde disbanded and repairs already begun.

Their mission, in a way, accomplished they sold their goods and most began the trek home. Part of their deal was for consultants to interpret the weapon plans. The three youngest of their number remained in Kotelia to help with the assembly of the new siege defenses.

T'Krell Voril was one of those three. A mere stablehand when they left, he had been trained on the journey to trade with any they encountered. He had a way with the draft animals and was able to quickly pick up new languages and how to assemble and use the massive weaponry they brought.

Since their stay in the fortress city the three young Contemplatives joined the service to add that experience to their own. During the intervening years there has been some attrition to their number. T'Krell is the only Contemplative remaining in Kotelia.

The deaths of his companions were a series of mighty blows to T'Krell. Having felt their minds fade while in telepathic communication and their souls move on, he has begun to change. Turning his studies away from the engines of war and to the transition away from the corporeal world.

As he has served in the defense of Kotelia, T'Krell has begun to see the material plane as a stepping stone to more evolved state. He seeks the release of the physical body and the limitations of a physical mind. His studies have already born some fruit as he can now shift his corporeal form slightly out of phase making him harder to hit in combat.

I left recent specifics vague you allow better integration with the others.


As he stands Ahrun smiles at Saeri, "Thanks for your time madam. It has been insightful. Hopefully we'll run into each other again someday."


Rednal wrote:
@Ahrun: Sure. XD Let's see... your Wisdom and Charisma are tied for highest, yes? Which of them would you say is your true focus stat?

Ahrun sighs and runs his hand over the top of his head. "I like to think I am more compassionate and soulful than manipulative."

I'd say Wisdom.


The tall monk approaches the gypsy's table. "Would you be willing to read the cards for me? Perhaps they can show a way to make life better in this town."

He sits opposite and lays a gold coin on the table.

I'll take a reading if you're still offering Rednal.


I have updated my profile with some background information.

At this point, my submission should be complete. I may still tweak the wordsmithing, but the concept is set.

I would appreciate any comments you might have.


Ok, rather than starting fresh, I did a little re-jiggering and found more inspiration for the background. Trait choices will be explained in the background. Here's the new crunch (and a new name since I realized I was overlapping with Namtar)

Crunch:

Male human gestalt 1 (monk (unchained) 1/paladin (divine defender, hospitaler) 1)
LG Medium humanoid (human)
Init +2; Senses Perception +7, Sense Motive +7

Defense
AC 17, touch 16, flat-footed 14 (+2 Dex, +1 dodge, +1 shield, +3 Wis)
HP 10 (1d10)
Fort +4, Ref +6, Will +7
Special Defense snapping turtle style (+1 shield bonus to AC with free hand)

Offense
Speed 30 ft.
Melee temple sword +2/+2 (1d8+1/19-20) or
unarmed strike +3/+3 (1d6+1)
Ranged longbow +3 (1d8/×3)
Special Attacks flurry of blows (unchained), smite evil 1/day (+3 attack and AC, +1 damage), stunning fist (1/day, DC 13)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
At will - detect evil

Statistics
Str 1413 +1, Dex 14 +2, Con 10 +0, Int 12 +1, Wis 16 30, Cha 16 +3
BAB +1; CMB +2; CMD 18
Feats Dodge, Improved Unarmed Strike, Snapping Turtle Style, Stunning Fist, Weapon Focus (unarmed strike)
Traits sacred touch, trap finder
SQ +1 skill point, +2 to one ability score, bonus feat, skilled

Skills
Acrobatics +6; (Ranks:1, +3 class, +2 Dex, -0 ACP)
Appraise +1; (Ranks:0, +0 class, +1 Int)
Bluff +3; (Ranks:0, +3 Cha )
Climb +1; (Ranks:0, +0 class, +1 Str, -0 ACP)
Diplomacy +7; (Ranks:1, +3 class, +3 Cha)
Disable Device +7 (Ranks:1, +3 class, +2 Dex, +1 trait, -0 ACP)
Disguise +3; (Ranks:0, +0 Cha)
Escape Artist +2; (Ranks:0, +0 class, +2 Dex, -0 ACP)
Fly +2 (Ranks:0, +2 Dex, -0 ACP)
Heal +7; (Ranks:1, +3 class, +3 Wis)
Intimidate +3; (Ranks:0, +0 class, +3 Cha)
Knowledge (engineering) +2; (Ranks:1, +1 Int)
Knowledge (religion) +5; (Ranks:1, +3 class, +1 Int)
Perception +7; (Ranks:1, +3 class, +3 Wis)
Profession (engineer) +7; (Ranks:1, +3 class, +3 Wis)
Ride +2; (Ranks:0, +0 class, +2 Dex, -0 ACP)
Sense Motive +7; (Ranks:1, +3 class, +3 Wis)
Stealth +2; (Ranks:0, +0 class, +2 Dex, -0 ACP)
Survival +3; (Ranks:0, +3 Wis)
Swim +1; (Ranks:0, +0 class, +1 Str, -0 ACP)
Languages Untheric

Equipment and Encumberence
Weapons and Ammo longbow with 40 arrows, temple sword
Armor and Defense
Combat Gear
Other Gear ioun torch, backpack (cleric's vestments, grappling arrow (2), scholar's outfit, silk rope (50 ft.), soap, trail rations (10), waterproof bag (scroll box (ink, inkpen, journal, parchment (5), powder)), waterskin), belt pouch (flint and steel, twine (50'), thieves' tools), belt pouch (money), monk's outfit, silver holy symbol of Ilmater,
Coins 6 gp, 3 sp, 7 cp
Carrying Capacity
L / M / H - 50 / 100 / 150 lbs.
Encumberence
Light Load - 48.82 lbs.

Tracked Resources
Arrows - 0/40
Smite Evil (1/day) (Su) - 0/1
Stunning Fist (1/day, DC 13) - 0/1
Trail rations - 0/10

Special Abilities
+1 Skill Point (FCB) (1) +1 Skill Point
+2 to One Ability Score (Wisdom) The selected attribute gains a +2 racial bonus.
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Bonus Feat Humans select one extra feat at 1st level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dodge +1 AC.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Sacred Touch As a standard action, you may automatically stabilize a dying creature by touching it.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Skilled Gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.
Trap Finder You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Weapon Focus (Unarmed strike) You gain a +1 bonus on all attack rolls you make using the selected weapon.


Ok, here's the crunch for Demon Lurking's submission. I'm working up a more complete background.