Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
THOON will use Overmind Blast on the creature. Overmind Blast:
Overmind Blast (Su): A Thoon elder brain can project the horror of its consciousness against a single foe within 100 feet. That target must succeed on a DC 23 Will save or take 2d6 points of Wisdom damage. Though overmind blast isn’t a fear effect, a creature that has immunity to fear or a save bonus against fear receives a +4 bonus on the saving throw. The save DC is Charisma-based. A creature that is reduced to 0 Wisdom by an over mind blast is unconscious, but its body mutters, “Thoon... Thoon...” repeatedly until consciousness returns. WIS dmg: 2d6 ⇒ (1, 5) = 6 He will then use Branding Pattern. Brainding Pattern:
Branding Pattern (Su): As a swift action, the cryptic can manipulate the pattern of one enemy to “mark” them as a ranged touch attack. Until the cryptic’s next turn, each time the cryptic makes a successful attack against that enemy, she deals an additional amount of hit point damage equal to her Intelligence modifier. ranged touch: 1d20 + 22 ⇒ (11) + 22 = 33 He will then use Enhanced Disruption with the Disrupted Healing augment. Enhanced Disruption + Disrupted Healing:
ranged touch: 1d20 + 22 ⇒ (11) + 22 = 33
Disrupted Healing (Su): When a cryptic with this insight uses her disrupt pattern ability, if the creature struck is of her active type, any healing that creature receives for a number of rounds equal to the cryptic’s Intelligence modifier is reduced by half (minimum 1).
The addled dwarf-like creature that remained near the back of the party, at first, seemed to take very little notice of the creature. Those familiar with the powers of the mind felt a resonance in the air, not unlike the waves created by a large creature swimming just under the surface of a placid lake. Then, the being raised his arms, one hand pointed at the creature and the other carving a symbol from thin air with the head of a crystal-coated wooden staff. The pattern of the symbol flew at the breast, and no sooner did it alight upon the world serpent's hide, a beam of grey energy sprung forth, streaking towards the abomination.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
we doing initiative yet? I will throw mine up here. Fort vs Celestial Fanfare: 1d20 + 21 ⇒ (19) + 21 = 40 Stalwart means if i save, i take no effect rather than partial effect (rolling now for speed although typically you'd have to roll vs my SR)
i'll also delay until the beast is visible.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
my post was eaten, i am still here. THOON is very complicated, and i'd rather not muck up the works with another template. I am quite deep into Archeage these days, so i have little spare time for character creation (the most costly time-wise venture in RPGs).
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
Light sparks under the crystal cap that THOON wears, and those nearby feel as if a distant memory was called to mind. THOON manifests hypercognition , remembering what he can of the creature before it even appears, based on scraps of scryed knowledge of what burrows in such a manner on this obscure demiplane.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
THOON WILL RETURN, MOST PROBABLY. Holding his staff out for the kobold to grab, THOON held the forked rod in the other. He examined it, searching below the surface for the pattern his minds n below. Once he could see the destination in his mind's eye, inky blackness erupted from beneath his greatcoat, an oil-slick-like amoeba enveloping both of them before dissolving.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
THOON IS CAPABLE OF TRAVERSING THE PLANES. getting back, on the other hand... might wanna snag something from this plane or attune a forked metal rod to it... although it is an SLA so i guess i don't need components... GM lemme know if i need any rolls to accomplish this. I made THOON with peerless intellect, so i imagine he will figure a way back with his Hypercognition power or his Flash of Omniscience mythic ability if absolutely necessary.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
THOON can plane shift at will, unless you have some effect that would prevent him from going there. he is probably smart enough to deduce everything necessary to direct the plane shift, given a few details about your destination. Omniscience and Hypercognition FTW
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
THOON attempts to teleport fifty feet forward. When he attempts such, the dwarf makes gestures that cause his form to outline with magical tracery, then he hurls that pattern forward and his form disappears and reappears within the thrown pattern.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
im still here and i think im in the psionic thread you mention, however i haven't seen all the races so i havent made a character yet. i always play homebrew races when i can and as for razor coast, i dont know much about it but would likely be interested in playing.
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
knowledges: GM RVT, here are some d20 rolls and my knowledge modifiers. I figured this would be faster than me asking which knowledges were most relevant, and less random than rolling for each knowledge (and ending up with high rolls on irrelevant knowledges and low rolls on relevant knowledges). Let me know if more than two are relevant, and I will roll some more d20s. Also, I have some abilities (like a power that gives me +20 and a mythic ability to a similar effect). I might use one, who knows. 1d20 ⇒ 15
Know Arcana (Int) +36
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
i like the idea of ravnica, and maybe we could do it such that we start as high ranking guild members and later become planeswalkers? if not, either/or works for me. i like the technological aspect of ravnica. i actually have a character who would be good on such a planet (although he is probably too high level to play) even if we did play that high of a level, i would probably only make him half similar (assuming gestalt).
Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
The dwarf standing at the back steps forward, saying nothing as he trods heavily forward, his mithril boots chiming against the floor. His teak staff thuds heavily with every other step, and the links of his mail make a slight noise as he moves.
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