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63 posts. Alias of Tenro.


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Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

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Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

ermahgeeerrrrd, BEEERRRMP


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

whose turn?


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON will use Overmind Blast on the creature.

Overmind Blast:

Overmind Blast (Su): A Thoon elder brain can project the horror of its consciousness against a single foe within 100 feet. That target must succeed on a DC 23 Will save or take 2d6 points of Wisdom damage. Though overmind blast isn’t a fear effect, a creature that has immunity to fear or a save bonus against fear receives a +4 bonus on the saving throw. The save DC is Charisma-based. A creature that is reduced to 0 Wisdom by an over mind blast is unconscious, but its body mutters, “Thoon... Thoon...” repeatedly until consciousness returns. WIS dmg: 2d6 ⇒ (1, 5) = 6

He will then use Branding Pattern.

Brainding Pattern:

Branding Pattern (Su): As a swift action, the cryptic can manipulate the pattern of one enemy to “mark” them as a ranged touch attack. Until the cryptic’s next turn, each time the cryptic makes a successful attack against that enemy, she deals an additional amount of hit point damage equal to her Intelligence modifier.
ranged touch: 1d20 + 22 ⇒ (11) + 22 = 33

He will then use Enhanced Disruption with the Disrupted Healing augment.

Enhanced Disruption + Disrupted Healing:

ranged touch: 1d20 + 22 ⇒ (11) + 22 = 33
disruption: 8d6 + 16 + 8 + 17 ⇒ (6, 2, 4, 1, 6, 3, 5, 2) + 16 + 8 + 17 = 70

Disrupted Healing (Su): When a cryptic with this insight uses her disrupt pattern ability, if the creature struck is of her active type, any healing that creature receives for a number of rounds equal to the cryptic’s Intelligence modifier is reduced by half (minimum 1).

The addled dwarf-like creature that remained near the back of the party, at first, seemed to take very little notice of the creature. Those familiar with the powers of the mind felt a resonance in the air, not unlike the waves created by a large creature swimming just under the surface of a placid lake.

Then, the being raised his arms, one hand pointed at the creature and the other carving a symbol from thin air with the head of a crystal-coated wooden staff. The pattern of the symbol flew at the breast, and no sooner did it alight upon the world serpent's hide, a beam of grey energy sprung forth, streaking towards the abomination.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

ah yeah doesnt matter to me either way on the init, just made it a point to roll mine since i get two initiatives.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

we doing initiative yet? I will throw mine up here.

Fort vs Celestial Fanfare: 1d20 + 21 ⇒ (19) + 21 = 40 Stalwart means if i save, i take no effect rather than partial effect (rolling now for speed although typically you'd have to roll vs my SR)
mental initiative: 1d20 + 11 ⇒ (14) + 11 = 25
physical initiative: 1d20 + 11 ⇒ (3) + 11 = 14

i'll also delay until the beast is visible.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

here


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

^


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

*flares tentacles*


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

my post was eaten, i am still here.

THOON is very complicated, and i'd rather not muck up the works with another template. I am quite deep into Archeage these days, so i have little spare time for character creation (the most costly time-wise venture in RPGs).


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

Light sparks under the crystal cap that THOON wears, and those nearby feel as if a distant memory was called to mind. THOON manifests hypercognition , remembering what he can of the creature before it even appears, based on scraps of scryed knowledge of what burrows in such a manner on this obscure demiplane.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

teleport and plane shift both fail?


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON WILL RETURN, MOST PROBABLY.

Holding his staff out for the kobold to grab, THOON held the forked rod in the other. He examined it, searching below the surface for the pattern his minds n below. Once he could see the destination in his mind's eye, inky blackness erupted from beneath his greatcoat, an oil-slick-like amoeba enveloping both of them before dissolving.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON IS CAPABLE OF TRAVERSING THE PLANES.

getting back, on the other hand... might wanna snag something from this plane or attune a forked metal rod to it... although it is an SLA so i guess i don't need components... GM lemme know if i need any rolls to accomplish this. I made THOON with peerless intellect, so i imagine he will figure a way back with his Hypercognition power or his Flash of Omniscience mythic ability if absolutely necessary.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON can plane shift at will, unless you have some effect that would prevent him from going there. he is probably smart enough to deduce everything necessary to direct the plane shift, given a few details about your destination. Omniscience and Hypercognition FTW


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON attempts to teleport fifty feet forward. When he attempts such, the dwarf makes gestures that cause his form to outline with magical tracery, then he hurls that pattern forward and his form disappears and reappears within the thrown pattern.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage
Yukio the Shadow-Binder wrote:
Oh, also: Did you get a chance to set up the second Razor Coast thread?

yeah! And get TSP something with wifi!


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

well what about mixing terror, cleavage, and tentacles?


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

sprains are for joints, these tentacles are ALL MUSCLE!!


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

also post in the razor coast recruitment RVT!

and make the iron gods recruitment RVT!

*pounds fists on table*


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

The creepy dwarf ambles forward with the others, using his staff as a walking stick. He looks about, taking in all that he can of this place.

perception: 1d20 + 37 ⇒ (17) + 37 = 54


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THIS PLACE SEEMS AS A STANDARD ENTRY POINT FOR ALL ARRIVING.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

WE SHOULD APPROACH IN HASTE. CAN YOU TELEPORT US?


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

not sure quite what i would need, although buffs are always wonderful. just throw a handful of vials at me really hard when i go into BIG BRAIN mode hah


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

WE ARE EAGER TO UNRAVEL THIS MYSTERY


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

WE WONDER WHAT CAN CHANGE THE EVER-CHANGING THOON muses, reaching out to touch the crystal.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

BUT WHAT OF A MIND SHATTERED? ENTROPY OF THOUGHT?


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON CAN PROTECT ITSELF ONLY, AND ONLY TO A LIMITED DEGREE DEPENDING ON THE NATURE OF THE ADVERSE EFFECTS.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

im still here

and i think im in the psionic thread you mention, however i haven't seen all the races so i havent made a character yet. i always play homebrew races when i can

and as for razor coast, i dont know much about it but would likely be interested in playing.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

knowledges:

GM RVT, here are some d20 rolls and my knowledge modifiers. I figured this would be faster than me asking which knowledges were most relevant, and less random than rolling for each knowledge (and ending up with high rolls on irrelevant knowledges and low rolls on relevant knowledges).

Let me know if more than two are relevant, and I will roll some more d20s.

Also, I have some abilities (like a power that gives me +20 and a mythic ability to a similar effect). I might use one, who knows.

1d20 ⇒ 15
1d20 ⇒ 15

Know Arcana (Int) +36
Know Dungeon (Int) +40
Know Engineer (Int) +36
Know Geography (Int) +36
Know History (Int) +27
Know Local (Int) +27
Know Nature (Int) +36
Know Nobility (Int) +25
Know Planes (Int) +40
Know Psionics (Int) +36
Know Religion (Int) +40


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

The dwarf leaned back in his chair, contemplative. His once-haunted eyes had become a mirror of the night sky, black with shining specks of white.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

sounds pretty good.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

I AM THOON, THE PATTERN THAT BINDS US.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

i like the idea of ravnica, and maybe we could do it such that we start as high ranking guild members and later become planeswalkers?

if not, either/or works for me. i like the technological aspect of ravnica. i actually have a character who would be good on such a planet (although he is probably too high level to play)

even if we did play that high of a level, i would probably only make him half similar (assuming gestalt).


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

The dwarf walks up and takes a seat, leaning his staff against the table.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

for MTG, i'd have to read up some more on it.

is there a link with some solid info on mythos and whatnot?


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

KNOWLEDGE IS KNOWLEDGE. Thoon booms cryptically into the minds of all nearby. The eye contact the dwarf made with the angel meant it was mostly talking to him.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

The dwarf standing at the back steps forward, saying nothing as he trods heavily forward, his mithril boots chiming against the floor. His teak staff thuds heavily with every other step, and the links of his mail make a slight noise as he moves.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

thoon's dessert


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

ONLY TWINKLES OF THOON!!!


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

^ hahaha

but yeah, either way is fine with me. new player, no new player, all the same to me.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOON QUITS NOTHING


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

Dumps like a truck, truck, truck

thighs like what, what, what

all night loooonnngg

let meeee seee thaaat thoooooooon

that thoon tha thoon thoon thooooonn


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

Thoonest Thoon,

Thoon.

With Thoon,
Thoon


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

Thoon


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

Present.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

Same. Just hoping for a GM return like 60% of pbps.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

"TRUE" echoes THOON.


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

THOOOOOOOOOOONNN


Thoon Elder Brain, HP 240/240; CPP 228/228; APP 135/135 (Lost Mind) Cryptic 17 / Aegis 5 / Tier 3 Mythic Archmage

yes, to call us to their seat of power. Control the situation. THOON concurs.

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