So as you all may have noticed over the last couple weeks my posting has been rather sporadic. As it stands my life is in a bit of a mess between moving, looking for a new job, some legal proceedings and my wife having recently had a pretty hefty medical procedure. All in all I don't have a lot of mental bandwidth to keep up with my games at the moment and I don't forsee that changing until at least the middle of June if not longer.
As such, to not hold you all up I will step down. Maybe at some point in the future I can join back up with you all. I've had a lot of fun and was really looking forward to seeing how this game progressed but I don't want to hold you all back while I get things sorted in my life.
Szzlax shrugs as the rest of the conversation continues intent on stuffing his face with as much food as possible. When others mention him he simply adds, "Szzlax smash any not be our friends!"
Szzlax grins at the whole affair. Not really keeping up with the whole conversation but understanding the chief bending a knee. When they are alone he says "Szzlax think we eat! Lots of smashing and good works mean we have big eat. Then Szzlax say we go smash more. The shadow dragon say lots of other bads to smash."
Szzlax has a difficult time sleeping, use to being active during the day and resting at night, but eventually rests waking to the dieing light of the setting sun. He goes out to meet Yig "Plan is good, but I not want to mess it up. You tell Szzlax when to smash yes?"
Szzlax takes in the scene unsure of the whole thing until the shadowy thing talks about the enemies killing the dragon kin at which Szzlax responds "Szzlax smash any who want fight our tribe!"
Yeah as the GM noted, doing dual path. Mostly going to focus on guardian but there were some things that were champion specific that I didn't want to miss out on.
First time I have levled up a Mythic, so hopefully this is correct:
Stats:
Szzlax
Male green kobold barbarian 2/Guardian 1 (Pathfinder Campaign Setting: Classic Monsters Revisited)
NE Small humanoid (reptilian)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 natural, +1 size)
hp 24 (2d12+5)
Fort +3, Ref +2, Will -1
Defensive Abilities hard to kill, uncanny dodge
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Offense
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Speed 40 ft.
Melee earth breaker +5 (1d10+3/×3) or
. . unarmed strike +5 (1d2+2 nonlethal)
Special Attacks mythic power (5/day, surge +1d6), rage (6 rounds/day), rage power (surprise accuracy +1)
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Statistics
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Str 14, Dex 15, Con 10, Int 9, Wis 8, Cha 7
Base Atk +2; CMB +3; CMD 15
Feats Dual Path[M], Power Attack
Traits reactionary
Skills Acrobatics +6 (+10 to jump), Intimidate +2, Perception +6, Stealth +14, Survival +5; Racial Modifiers +2 Perception, +4 Stealth, +2 Survival
Languages Draconic
SQ fast movement
Other Gear hide shirt, earth breaker, barbarian's kit, 224 gp, 1 sp, 1 cp
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Tracked Resources
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Mythic Power (5/day, Surge +1d6) - 0/5
Rage (6 rounds/day) (Ex) - 6/6
Surprise Accuracy +1 (1/rage) (Ex) - 0/1
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Special Abilities
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Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Fast Healing 5 (Ex) Spend 1 power to gain fast healing 5 for 1 minute
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +1 bonus and bypass all DR.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Accuracy +1 (1/rage) (Ex) One attack per rage gets listed bonus to hit.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Sszlax grips his weapon tight, and snarls at the mite leader who has all but avoided his attacks. He runs after the leader to deliver, what he hopes, is the final blow.
Szzlax, glares at the leader, but with the oversized bug getting ever closer to actually hitting him he decides to try and put the thing down once and for all.
With the mounted mite ordering his mount to attack Szzlax, combined with the frustration of not smashing his previous foe he lets out a vicious sound as he turns his attention toward the mount.
Sszlax lets out a bit of a grin at Yighuks failed attacks and steps up puffing his chest "I smash for you!" he proclaims while bringing down his weapon on the mite.
Szzlax grins and steps up to smash the mites head in, then rubs his weapon in the dirt to get off any of the bigger chunks of gore left behind.
I'm a little confused on the map, so is the chasm right outside of this room or somewhere further in and the passage out of this room leads to the hatchery mentioned?
Sszlax skips around to the various mites as the others do their thing, smashing their heads in with his earthbreaker. Getting to the one Yighuk guards he glares at the unconcious mite for a moment and then moves on to the next to smash their heads.
Szzlax, seeing Yighuk jumps down gets a hold of a root and swings to the east and jumps in order to land outside of sight of the hole. He shouts "Lots of smashes!"
GM:
Jump down to current spot on map and attack the one directly east.