Adventure Path Charter Subscriber
Sash of the War Champion wrote: The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features. The Yojimbo Armor Expertise class feature wrote: At 3rd level, a yojimbo selects one type of armor, such as chain shirt or scale mail. The yojimbo gains armor training, treating his samurai level as his fighter level, when wearing the selected armor Wouldn't this imply that the sash improves the Samurai's Armor Training for their chosen armor? I believe it would, but I'd love more information to back this up. Is there a similar archetype/item interaction that sets precedent?
Adventure Path Charter Subscriber
I wouldn't think this rises to the level of Herolab bug. The trait still needs to be there for the characters who took the trait when they were created in previous seasons. Perhaps they can change the text to indicate that this trait still exists for cases where it has been grandfathered in?
Adventure Path Charter Subscriber
I'm trying to update my list of Pathfinder Events that I can participate in. For the normal scenarios, I have the usual codes (05-02 or 03-12) I can use. Do Bonekeep 1 or 2 have such codes? While I'm at it, does anybody know if there are plans for creating a part 3 for Winter Fantasy 2014?
Adventure Path Charter Subscriber
I have a character with a mwk bladeguard coated with alternating bands of reflective material to provide a +2 circumstance bonus to bluff (for feinting) with that specific weapon. My son has a "mwk wand koozie" coated with material specific to a given wand. (Maybe residue from a healing potion for cure light wounds, perhaps a kiss from a particularly forceful mage for magic missile) These devices provide a +2 circumstance bonus to UMD for the wand-type they're designed for. Since they only work for a specific wand, he hasn't had them banned either. (well at least so far)
Adventure Path Charter Subscriber
We started last month. The group has the following: Human Kelishite Magus (On the run, trying to "lie low" in Sandpoint) 1/2 Elf Druid Part 1 (Wants to switch off to Ranger and be party tank with his lizardy animal companion) 1/2 Elf Druid Part 2 (Wants to specialize in the more magical side of Druiddom)Together part 1 and part 2 have a schtick that sounds like the "Bad Idea Bears" Human Tian-Min disillusioned Monk (Gonna be fighter soon, somehow the path of the Monk didn't provide the enlightenment he sought) Human (Taldan?) Priest of Razimir (Knows that everything can be had for a price) Human (well mostly) Witch of Irrisen (81st in line to throne, or maybe 126th. He lost track. Embarrasses his kin by not being evil enough) Human Varisian Hillbilly Drunken Master (He's got a cure for what ails ye) With this many characters they ought to steam-roll the encounters. In reality the answer is "not really".
Adventure Path Charter Subscriber
I noticed the Varisian idol was banned from the Varisia sourcebook. This item is a bit different than the idol presented in the Rise of the Runelords player's guide. That item was legal under the "All Equipment on pages 10-11" description. Is that idol still PFS legal? |