Devargo Barvasi

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d20pfsrd.com wrote:

TRANSFORMATION

School transmutation; Level alchemist 6, magus 6, sorcerer/wizard 6, witch 6; Bloodline abyssal 6

CASTING
Casting Time 1 standard action
Components V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects)

EFFECT
Range personal
Target you
Duration 1 round/level

DESCRIPTION
You become a fighting machine - stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).

You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.

Is it just me or is this spell underwhelming? I want to use it in play, but I can’t bring myself to. Has anyone used this effectively in play? Anyone ever make a build based on Transformation? I’m wondering if it’s possible to make a pure caster who uses this spell in combat effectively.

I'm not sure what feats would be helpful beyond something like Power Attack, or if there is any gear that could make this more viable.

I searched the forum but wasn’t able to locate anything.
Maybe it’s just that lame?


Since the slumber hex only lasts 1/round per level, is it worth taking at first level?


I'm looking to make the bonded object more like the familiar, with abilities that scale as the wizard gains levels. Each familiar grants the wizard a special ability, generally a +2 or +3 to a skill, save, or hit points.

I'm trying to come up with abilities for each of the object types: amulet, ring, staff, wand, and weapon but I'm not really happy with anything I've come up with as of yet.

Help me!


I'm confused as to what effect this hex has on the target. From the description in UM, I assumed (and I know where that usually gets me) it meant it affected the target as the bane spell.

Ultimate Magic, p. 81 wrote:
Beast of Ill-Omen (Su): The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it. The enemy must make a Will save or be affected by bane(caster level equal to the witch’s level).

No where in the description does it specifically use the word spell, though it does make reference to caster level. So when I looked it up at d20pfsrd.com, the word bane is linked to the magic weapon property of the same name.

So, which is it?


Is there a magic item or weapon that gives the wielder a full BAB? Or anything even close?

I'm looking for something a witch could use to smack things in combat effectively.


I'm trying to figure out how to calculate the damage for an Intensified + Empowered + Maximized Burning Hands spell...assuming a caster level high enough to pull it off.

I'm coming up with 15d4+40...but something tells me I've got it all wrong.

Can someone explain how this is calculated correctly?


I'm looking for both build advice to make the best use of their Braggart order ability (and maybe demoralizing opponents in general), and role-playing advice on how to make him a selfish yet loveable bastard.


Or, at least, they could be.

I'm looking for both build advice to make the best use of their Braggart order ability (and maybe demoralizing opponents in general), and role-playing advice on how to make him a selfish yet loveable bastard.


I have the APG and the Witch spell list seems perilously small so after some searching, I found another list here.

Does anyone know where this list came from? Is this considered 'official' Pathfinder material?

Any help is appreciated.