Reputation 11 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:11
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Name
Solarian 2
N Medium humanoid (Copaxi)
Init +3; Senses Perc -1, SM -1,
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Defense
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EAC 16, KAC17
SP 16 HP 18 RP 4
Fort +4, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee Ranged
The Equilizer (Solar flare+apocalypse shard) +6; 1d4+2 Fire Critical 1d4 corrode (damage is considered force effect)
Semi-Auto Pistol, Tactical +6; 1d6+1 Piercing
Pulsecaster pistol +6 1d4+1 E Non lethal
Space 5 ft.; Reach 5 ft.
Special Attacks
Supernova dc 13 3d6
Distracting Glare (Su)Photon Revelation
Source Character Operations Manual pg. 85
Your shimmering power draws your enemies’ focus to the real threat: you. As a move action, you can focus your attention on a creature within 30 feet of you. The target must attempt a Fortitude save. If it fails, it takes a –2 penalty to attack rolls for attacks that don’t include you as a target for 1 round or until you leave photon mode. move
Spell-Like Abilities
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Statistics
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Str 10, Dex 14, Con 13, Int 14, Wis 8, Cha 14
Skills
Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions
Feats
Languages Common,Copaxi, Aquan, Infernal, Aklo, Vesk, Castrovalian, Exoxian.
Other Abilities
Combat Gear Other Gear
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Special Abilities
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Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions. Please include your main ship skills for Starship Combat here.
O.K. Coral searchs for cover first in the first round in a range of 30 feet of a foe and shoot. The next round until the end of the fight, he uses his glare ability and shoot.