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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia looks hurt. "I... I thought I just explained them," she responds sadly, "With the nobleman and the woods and the people going crazy and the cave with a hole in it to the stars, and the weird things with tentacle faces. Then we came to see Professor Laveness for help and... well, you know the rest." She smiles and waves at a few of the staring faces she recognizes, squinting as they seem to fade away into the crowd and out of sight. "I wonder if I need some of those fancy optical lenses or something." ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia answers Mr. Brose quite seriously. "I didn't try, Mr. Brose. It just kind of... happened. I love this school and wouldn't do anything to hurt it. Intentionally. Usually." She glances guiltily at Hinzackle. ”He’s just glued. I have solvent if you need it.” Dean Chandler’s sudden entrance makes her reflexively stand up straighter and chatter nervously in response to his question. ”Dean Chandler. How… how good to see you, hahahahaha. Yes. Well. You see, it’s simple. This Lord asked us to clean up his woods because people were going crazy and disappearing.” A wave of her hand includes her companions in the us to prove that she’s not, after all, insane. ”We found a cave with a hole in it to the stars and a couple of things with tentacle faces. I tried to talk to them, but they were not nice at all and we had to kill them. With fire. Anyway, since there were stars and we found some chart thingies, we thought maybe Professor Lavaness could help us figure out the charts. But she had vanished and we found a note in her office from Professor Hinzackle. And we came down here to talk to him to see if he knew where she was, but he barricaded the door and we went in a back way and his little mechanical men tried to kill us, then so did the stitched-together corpse, then this thing with mouths on the ends of tentacles! But we killed them... so they couldn't kill us. Because they were seriously trying. Then Hinzackle…Professor Hinzackle… kind of went crazy and tried to burn us, so we glued him to the floor and rescued Professor Laveness who was, like, enthralled by the thing with all the mouths. And tentacles. See? Simple.” She looks brightly at the dean, hands clasped before her and rocking up slightly on her toes from time to time, apparently oblivious to her charred clothing and soot-stained skin. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia pulls herself up very straight and squints in admonishment at Faenor. "Excuse me, elf, don't badmouth my alma mater. This is the finest institution of higher learning in the land. Why, I learned everything I know right here in this department!" she huffs, waving an arm around at the glued professor, the soot-stained walls, a heap of carrion from beyond the stars, and another pile of body parts stitched together in the next room. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Oh, hi, Mr. Brose! Nice to see you again. I don't think anything is on fire right now unless maybe it's those homicidal mechanical men in the other room. And the building is mostly standing." Sylvia greets the head of facilities with a beaming smile through soot-stained skin. "And this time, it's not my fault! Not only that, but I have witnesses! Professors Hinzackle and Laveness had a visitor from the blackness beyond the stars--that mouthy thing there--and Hinzackle built a monster out of body pieces back in the other room. Then he tried to burn us. Right, guys?" She looks at her fellows for backup and verification. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Ugh. Hinzackle is glued to the floor, and yes, Jerry, I have the solvent to release him. The Speaker is that jabbering thing with mouths on tentacles? That dead thing there?" Sylvia points to the carrion pile. "They killed him, though he did a good job of nearly killing most of us." She struggles to slide the desk away from in front of the door to the hallway, knocking on the door and calling through it. "We're in here! It's OK, the fires are out! We need the department chair, though!" She tugs on the desk, muttering Where are stupid rooster mules when you need them? STR: 1d20 ⇒ 9 ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Bind him...?" Sylvia ponders a moment, having no manacles or rope, then springs into action. "Science to the rescue!" Pulling a vial from her bandolier, she rolls Hinzackle onto his face, smears his back with goo from the vial, then rolls him onto his back on the stone floor. Using alchemical glue to glue Hinzackle to the floor, being certain his hands are glued flat to the stone so he can't pull anything. Rising, she surveys the immobilized faculty member with satisfaction. "I always wanted to do that. How's Professor Laveness?" She kneels again next to the mad professor and systematically rifles his pockets, satchels, pouches, and anywhere else alchemical items, money, or other loot might be stashed. Anywhere. Else. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Criminy, people, move! Extinguish that elf! Staunch the gnome! Rouse the other elf! Do I have to do everything?" Skirting the messy Speaker on the floor, Sylvia grabs more water to extinguish Caladrel. "We're running out of emergency carboys." ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Jeremiah "Winterbloom" Roberts wrote:
Jerry, I think I extinguished you upthread. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() REF save: 1d20 + 7 ⇒ (14) + 7 = 21 3 dmg, 28-3=25 "PROFESSOR, THAT'S IT! I have had it with you!" Sylvia pulls another tube from her bandolier and hurls it at the professor. RT bomb w/mutagen: 1d20 + 9 ⇒ (17) + 9 = 26
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Criminy, criminy." Sylvia dashes into the lab in a panic, searching for the firkin of water or sand that is generally kept for the purpuse of emergency extinguishing of alchemical mishaps, intending to race back to Jerry and douse the flaming noble. "I'd be expelled for this if I wasn't already." ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia dashes into the next room and is dismayed to see Jerry still on fire and rolling around on the floor. "Way to roll, Jerry! Extinguish yourself and help me with Laveness! Professor, stop it! That thing was a monster!" she screeches in dismay. Slipping another vial from her bandoleer, she hurls it at the professor. It bursts in a shower of prismatic shards which scatter over the professor and the floor. Moving to I7 and throwing shard gel at Hinzackle. Ranged Touch for shards: 1d20 + 9 ⇒ (7) + 9 = 16
Plus caltrops around Hinzackle for 5 rounds. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Faenor: Will save vs confusion: 1d20 + 7 ⇒ (8) + 7 = 15
Ruh-roh. Hope he saved. Sylvia: Sylvia absent-mindedly dodges the stream of spittle from the mouthy thing. "Everything's on fire and it's not my fault," the elf wails, taking a stab at the horrid creature. Rapier attack and move to K9 to see what's happening in the next room. Sylvia is nosy. Rapier atk: 1d20 + 7 ⇒ (4) + 7 = 11
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Trying to figure out what to do for Trina and Sylvia. With Caladrel grappled, he'll be hit with any bombs or splash weapons hucked at the Speaker, right? :( Trying to figure out inquisitor, too. Never played one. It's ucky. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia takes a step away from the horror and chucks another firebomb at it. Step to I11. Ranged touch bomb on icky thing. Using precise bombs to exclude self, Jerry, Caladral, and Smitty from the splash. Ranged Touch atk bomb w/mutagen: 1d20 + 9 ⇒ (6) + 9 = 15
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Yipe! Oh, guh, this thing has way too many mouths. Faenor, shoot it! Ick ick ick." ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "HINZACKLE!" Sylvia shrieks, "Stay away from things that are on fire and don't start grabbing them!" ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Will: 1d20 + 1 ⇒ (15) + 1 = 16 creature observations:
Does the creature have any obvious weapons, like manufactured weapons or big scary claws or tentacles? Does it look like it can walk or is it just a blob? "Grab him, Jerry!" Sylvia yells in near-panic as she lobs a firebomb at the hideous thing on the side away from the helpless elf. Init: 1d20 + 3 ⇒ (10) + 3 = 13
Gods, I don't often ask for help, but if you're around it would be nice about now. What in all the hells is that thing? ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia sidles over to Jerry. "You OK? Ready for us to open the door?" She touches her foot to his and indicates the Professor with her eyes. Bluff to pass message: 1d20 + 8 ⇒ (11) + 8 = 19 message: Stay near the crazy man and stay ready to grab him if things go south. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "You always were special, Professor, but now even moreso, recognized from beyond our, uh, dimension, as it were. How wonderful for you." Sylvia, though horrified by the thing in the last room, finds it difficult to feel other than pity for the wreck of a scientist/teacher. She looks at the others and shrugs. Ready? she mouths. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() The speaker was mentioned in the letters Faenor had and shared with the group at their initial meeting. "OK, that sounds good. Um, real quick, did you find the Speaker somehow, or did he choose you specially because you're... um, special? I'm dying to know and it would distract me from the Speaker's message." Sylvia scrutinizes Hinzackle's speech and manner to try to figure out if he's been taken over from the thing from other dimensions or just mad. Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17 ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "So, um, how long have you known The Speaker, Professor? Very long? What's he like?" Sylvia tries to delay and also get some information, counting on a Professor's natural inclination to show off what he knows to the ignorant unwashed. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Just trying not to be that guy who dominates the game, but... "S-s-s-sorry, Professor! I was just afraid that since I hadn't heard The Speaker before, I'd be unprepared for the power of his voice," Sylvia covers, "How do we do this, Professor? Is there, um, something we should say or do to prepare? Do all of us hear the glory at the same time, or single file? And will you be there with us, or staying here?" All of what she said is true. Rolling Bluff for passing along a secret message. Not sure what the DC is. Does this apply to the party in general or to one person in particular? If one person, Sylvia targets Jerry for instant understanding, with the rest having to make a Sense Motive check. Bluff: 1d20 + 8 ⇒ (13) + 8 = 21
Message: By asking all these questions and delaying, Sylvia is innuendoing (?) that they had better prepare for what's to come before they open the door and are faced with both Professors and the speaker. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "How wonderful that we found you all here!" Sylvia chirps, "Can you give us a moment to... er... prepare ourselves for the revelation, Professor? Properly school our minds and all?" She gives the others a warning glance. If Hinzackle doesn't object, Sylvia will take a moment to find something to stuff in her ears, and to - out of sight of Hinzackle - take a tanglefoot bag from her gear and hold it ready. Sleight of hand: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Well... yes." Sylvia's arm shoots out as she points at Faenor and she gabbles rather desperately before further hostilities break out. "This is a friend of Professor Laveness's and he was coming to meet her and hear the Speaker. He told us of the, er, marvels and we came too. Is Professor Laveness here? We were going to meet her and she'd bring us to you. When we couldn't find her, we came here." She verbally capitalizes Speaker, since Hinzackle seems to. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia is up to 25 hp after Caladral's healing. Sylvia pulls a vial from her bandolier and drinks, then squeezes past her comrades into the room to address the crazed gnome, empty hands held up placatingly. "Professor! Stop it! We don't want to fight. We're here with a colleague of Professor Laveness's. She told him you made a very important discovery and that you could reveal to us what the speaker told you. Beginning of a new era! Most important discovery in history! Please, tell us what's happening. We can help you herald the new age, be your first followers. What did the speaker say? Where is Professor Laveness?" Drink potion of cure light wounds, HP: 1d8 + 5 ⇒ (1) + 5 = 6, hp up to 31. Move to L10.
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Thank you, Caladryl," Sylvia says with some dignity, which is immediately lost as she begins screaming at Hinzackle. "Professor! I have a good mind to report you to the ethics committee! Now stop it and talk to us!" She pulls a vial and quaffs the contents, then moves carefully towards the door to Hinzackle's room. Drink mutagen (+2 natural armor/+4 Dex/-2 Wis) and move to I13. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Ah, OK. Funny they use the same term - distraction - for two different things, and I didnt know either one! So she was at 25 from the splash and took 5 from ooze and is now at 20. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Reactions:
"Ow! Dammit, I'm supposed to be burning, not burning!" Reflex (ooze swarm): 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
AoO (rapier vs ooze): 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
PRD wrote: Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect. Looked up distraction to find effects because I'm unfamiliar. Including a Fort save in case it applies in this instance. If not, Sylvia is nauseated and only her move action below applies. Fort (vs distraction): 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19Actions in this round:
"Professor! Professor Hinzackle! It's me, Sylvia. Please stop! We're here to help you." If she's not nauseated, she'll pull another explosive bomb and lob it to J14.
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() So I was all like, yay! somebody posted! >_< ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Despite her nausea, Sylvia steps away from Jerry and swiftly assembles a firebomb, angling her throw to hit the abomination and miss the sword-wielding nobleman. Move to K14
Next Fort save: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 "Oh gods, it smells even worse on fire!" ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() I think we have to save once every duration, so yeah, every round. Like frequency with poisons. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() K(A): 1d20 + 10 ⇒ (7) + 10 = 17
"Ohhhh noooooo..." Sylvia bends over and loses her lunch all over Jerry's shoes. "At least fire will help stop it," she coughs, wiping her mouth on her sleeve, "Fire is my specialty." Sylvia is sickened. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Oh... oh dear." Sylvia moves behind Jerry and speaks to the thing on the table from there, waving one hand placatingly from behind the nobleman. "You... you should like back down and rest. You don't look so good. We're just passing through, be gone in half a tick." ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Ugh, I hope not," Sylvia mouths to Jeremiah, looking somewhat horrified, ear still pressed to the door. On the bright side, we'll probably need to cleanse this place with fire, and I'm really prepared for that. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia leans on Jerry, covering her nose and mouth with one hand. "Gods, that's just... I'll bet he didn't have approval from the Humanoid Subjects Research Committee for that." Her voice is muffled by the protective hand. "No wonder he had guards. He'd be arrested - or worse, lose tenure! - if they found this. But where did all the people go? Are they all in that one office? We should have left somebody to guard the other exit, Jerry." While the others still examine the clockwork objects, she slips to Hinzakle's door and quietly puts an ear to it. Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
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F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "I'll live," Sylvia admits. "Everybody ready? Let's go." Moving to the last door, she tries the knob to see if it's unlocked. If so, she opens it! ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Besides me, I mean," the rumpled elf says ruefully, examining her bruises, "Mechanical bastards." ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Sylvia flails at the net from the inside, hindering Caladrel more than helping him. When the cords finally drop to the floor, Sylvia is rumpled, shaken, and quite angry. Her tousled hair reveals the normally carefully hidden points of her elven ears. "That was not very hospitable," she grumps. "I hope the next room is a bit more friendly." She draws her rapier, betraying her doubt that it will be. "Is anybody hurt?" she asks as an afterthought. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Destroy those blasted things so you can get me out of this net!" Sylvia thrashes fiercely but futilely. ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() Frustrated, Sylvia tries to get out from under the entwining net. Dex: 1d20 + 3 ⇒ (10) + 3 = 13 ![]()
F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}
![]() "Give it one from me," the still-entangled Sylvia cries encouragingly to the firearm-toting dwarf.
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