Jeggare Noble

Sylvan Hawke's page

46 posts. Alias of Adventurer#33.




So I have this idea I kind of want to try. Instead of a controling a single character each player will control a kingdom. Using the Kingdom building and Mass combat rules from the Ultimate Campaign we have a battle for supremacy with the GM playing the role of fate and chance. The problem is I don't think I have the experience to successfully do something like this on my own. So what I am wondering is several things.

First, has anyone out there done something like this?

Second is there anyone interested in playing a game like this?

Third is there anyone interested in colaborating with me to GM something like this?


We are at the beginning of the first module in the Skull and shackles adventure path and we have lost 2 players. We are looking for 2 or 3 to replace them. We need Martial, Skill, and arcane caster classes we have 2 divine caster classes already.

Character creation rules are as follows:
Stats 20 point buy
Core races only: human, dwarf, elf, half-elf, halfling, half-orc, and gnome
Core classes only: I will allow some archtypes from the pirates of the inner sea players companion, and Ultimate Combat/Ultimate magic. The players guide suggest ones that are appropriate to this campaign.
Traits 0 to 2 traits. If you don't choose a campaign trait you need to provide a reason for your character to be at the Formidable Maid in Port Peril in your background.
sources I would like to limit sources used to the core rules, players guide, and pirates of the inner sea players companion.
Starting Cash average
Alignment neutral, Chaotic neutral, and Chaotic good are recommended.
HP Max on first level. 2nd and above 1/2HD+1
Background Fluff is important to me. I don't know the rules well so I won't be able to tell if your crunch is perfect. A good background is going to play a big part in getting picked.

The game is underway so the recruitment period will be short.

I will be putting up some information in the campaign info section but it would be a good idea to go and look at the players guide at the link provided above. I am new at this so if there are any question let me know.

One last thing I would really appreciate it if character submissions would be complete as possible when submitted.


You wake in the dark. Your head is pounding and your throat is raw and there is a sickly sweet taste in your mouth. You hear a soft groan from nearby so you know your aren't alone. As you gradually become more aware of you surrounding you notice that the room seems to be swaying back and forth, and you can hear a soft rhythmic creaking.

Vaelor, Lucanorr, and Allende:

The last thing you remember is drinking in the Formidable Maid. You remember music, and laughter, the smells cooking meat, and spilled alcohol. The taste of spiced rum. You don't remember drinking enough to have passed out, but you know you aren't in the Formidable Maid or on the street outside.

perception check DC10:
you notice an aftertaste of oily nutmeg on your tongue

Ashrem:

You remember having a drink in the Formidable Maid and then leaving. As you left the tavern you heard a woman cry out from an nearby alleyway. You went to investigate only to be attacked from behind when you entered the alley. You remember feeling something strike the back of your neck and the ground rushing up to meet you. You have a tender lump on the back of your head.


Welcome I hope this is a fun experience for all of us. I apologize in advance if this doesn't turn out well.

some things you need to know.

First
Each PC can normally take two ship actions each
day, one during the day and one at night. A PC can also
attempt to take up to two additional ship actions during
the middle watch in the dead of night (any nighttime ship
action marked with an asterisk), but to do so the PC must
make a successful Constitution check (DC 10, +4 per extra
ship action taken) or be fatigued for the next day.
Daytime Ship Actions
Work Diligently: Gain a +4 bonus on any one check for a
job’s daily task

Influence: Make normal checks for a job’s daily task and
attempt to influence a single NPC

Sneak: Make normal checks for a job’s daily task and
briefly explore one area of the ship (the PC can make a
single Perception check or other skill check with no chance
of detection)

Shop: Take a –2 penalty on all checks for a job’s daily task
and visit the quartermaster’s store (area A9)

Shirk: Take a –2 penalty on all checks for a job’s daily task
and take time exploring one area of the ship. The PC can
take 10 on a single Perception check or other skill check, but
must make a check to avoid being discovered (see below).

Nighttime Ship Actions
Sleep: Go to bed early and sleep through the night
(automatically recover from fatigue)

Gamble: Play or gamble on a game of chance or pirate
entertainment (see page 67)

Entertain: Make one Perform check to entertain the crew
(see page 67)

Influence*: Attempt to influence a single NPC

Sneak*: Take time exploring one area of the ship. The PC
can take 20 on a single Perception check or other skill
check, but must make a check to avoid being discovered
(see below).

Steal*: Attempt to open a locked door or locker. The PC
must make a check to avoid being discovered (see below).
Theft, Pilfering, and Secrecy Aboard
the Wormwood
The Wormwood is a pirate ship, filled with dubious and
murderous characters at best. Theft is common, but the
key is not getting caught.
To perform any action unobserved, a PC must generally
make an opposed skill check, such as a Sleight of Hand
or Stealth check against an NPC’s Perception check.
On a crowded ship, however, it’s not practical to make
opposed checks against potentially dozens of NPCs.
Instead, the PC should make an appropriate skill check
(usually Sleight of Hand or Stealth) to represent a typical
situation, using the following guidelines to set the DC of
the check.
Attempting a stealthy action in a crowd, such as casting
a spell with verbal or somatic components without being
noticed: DC 20.
Attempting a stealthy action where there is a chance
of discovery, such as visiting the quartermaster’s store
during work, exploring a room during the day, or
attempting to open a chest in a room while its occupants
are sleeping: DC 15.
Attempting a stealthy action under cover of a suitable
diversion, such as attempting to open lockers when
the rest of the crew are working or on deck enjoying
themselves: DC 10.
Failing this check by 4 or less means the PC attempting
the action is merely disturbed and is unable to complete
the action. Failing the check by 5 or more means the PC is
caught red-handed by a random crew member

Second your relationships with other members of the wormwood crew will be important in the story. Winning the other crew members respect and friendship will be beneficial to you.

Third All your posessions are taken from you at the begining of the adventure it will be possible to get them back eventually but you will start with practically nothing. Any unspent gold is gone for good but you will be able to replace that.

Welcome to the Wormwood Maties!


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Welcome to the recruitment thread for Adventurer#33's Skull &Shackles Module 1-The Wormwood Mutiny. This is my first attempt at GMing and I don't know how it is going to go. There are at this time no plans to continue with the rest of the adventure path after the completion of this module. It will depend on how things go and what the players want to do when we finish.

players guide

Character creation rules are as follows:
Stats 20 point buy
Core races only: human, dwarf, elf, half-elf, halfling, half-orc, and gnome
Core classes only: I will allow some archtypes from the pirates of the inner sea players companion, and Ultimate Combat/Ultimate magic. The players guide suggest ones that are appropriate to this campaign.
Traits 0 to 2 traits. If you don't choose a campaign trait you need to provide a reason for your character to be at the Formidable Maid in Port Peril in your background.
sources I would like to limit sources used to the core rules, players guide, and pirates of the inner sea players companion.
Starting Cash average
Alignment neutral, Chaotic neutral, and Chaotic good are recommended.
HP Max on first level. 2nd and above 1/2HD+1
Background Fluff is important to me. I don't know the rules well so I won't be able to tell if your crunch is perfect. A good background is going to play a big part in getting picked.
In addition to your character crunch and background please include a short description of your RPG experience. It doesn't matter if it is pbp or in person, I am looking for experienced players and GMs that can help me learn to be a good GM. I will only be choosing four players, if you would like to be on a list of alternates please let me know on your character submission.

Players will be chosen by next Friday the 27th of September at the latest.

I will be putting up some information in the campaign info section but it would be a good idea to go and look at the players guide at the link provided above. I am new at this so if there are any question let me know.

One last thing I would really appreciate it if character submissions would be complete as possible when submitted.


I have never GM'd a game before. In fact my experience with roleplaying is limited, and by limited I mean next to none. I have notice that it can be difficult to get into a game here on the forums. There are relatively few GMs and even the most experience ones want to play as a PC sometimes. I figure I have a choice. I can either lurk around here on the forum and hopefully get into a game or I can be a contributing member of this community and try to learn to GM so I can run games for others.

So I want to give running a game a try. If there are any experianced GMs and Players out there that want to play a game and don't mind having to hold the GMs hand let me know. If there are 3or four people interested we can talk about what we want to do and what rules we want to use.


I am new to Role playing games and new to the pathfinder game. I have been interested in trying out RPing for a while but I don't know anyone that plays. Now I am living in Spain (I don't speak spanish) so playing RT with a group is not an option. I thought to give pbp a try. I am looking for a game either pathfinder society first steps or some other game. I would prefer pathfinder rules because I have the core rules book. I am looking forward to getting to know you all.