Olvan

Sylus P's page

27 posts. Alias of Rostam.


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Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

I hope not


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Turning back and waiting fro Serivintas to open the other chests, Sylus tries to determine what the ring is.

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

A good elf to have along I see. That trick with the runes was superb

Sylus will detect magic on the ring and will then move to look down the hall way to the right.

"Shall we continue on then? That was good work with the chests"


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Standing back Sylus will scan the portraits with detect magic.

Sorry I'm not posting much. Not internet so I only have my phone atm


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Sylus will follow the others to the left.


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Sylus will cast detect Magic on the statue as well. spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28 If relevant

"Forgan, those rings of yours allows the wearer to cut the undead off from their attachment to the negative energy plane. They can not receive its healing benefits or boons for a time after you touch them with it." Sylus turns to Forgan.

To Aruska, "I'm not sure yet, some sort of cross roads. Always keep left I say."

Well even though Serivintus bungled it I did get a chance to see those rings. I think I'm starting to like this bunch, even the surly dwarf


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

With the ring out in the open again, Sylus will detect magic on it and study it for long enough to attempt to see what spell is on it.

spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Seeing Forgan with the rings Sylus will peer at them using detect magic, knowing that the dwarf would want the help but wont ask.

"i would suggest that we move in deeper, if only to see what is there"


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Having found a magic necklace before, Sylus will peer around the room with detect magic looking for anything else.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Haha, I do to, I keep moving Sylus up to melee to help out with flanking, then end up spending far to long there. If only his dex wasn't a 4, the I could range attack things!


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

This thing is going to die soon hopefully

Grunting with effort, Sylus swings his club again

Club: 1d20 + 2 ⇒ (2) + 2 = 4 and Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Only have K(Arcana) and K(local) so I don't think I can make the I.D check. Anyone got K(Dungeoneering)?

Seeing the creature descend upon Victor, Sylus steps forward to help his companion,

"Watch out for creatures from above!"

Sylus will then move to it and swing his club,

Club: 1d20 + 2 ⇒ (7) + 2 = 9 and Pot. Damage: 1d6 + 1 ⇒ (3) + 1 = 4

"Die scary winged creature!"


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Sorry the above post is mine, forgot to swap the Alias


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

"I've found a gold necklace guys, I'm just going to check it for magic then grab it"

Sylus will detect magic on the necklace, if it is not magical he will pick it up and put it in his back pack. If it is magical he will try to determine what it is.

Sylus also directs his dancing lights to the top of the stairs for people to see down them better.

"I guess I should also ask, are we going to try and be stealthy and keep our lights out till we fight, or do you guys want we to have these lights up all the time?"


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

With the last skeleton falling to the ground, Sylus will compose himself and look to the others,

"Good job guys, lets take a look around the room"

Sylus then casts Dancing Lights and sends them around the room, looking to see what the light reveals. After taking the lights around the room once Sylus will settle them in the center of the room and try to illuminate the entire room.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

1 - I killed one skeleton before it closed with us as well so both are dead.

2 - I hope its fore everyone, because if I got 54 XP for killing 2 skeletons we will never see level 2. But fearcypher will have to answer this one.

Hope that helps.


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

At this point Sylus yells, "Just die already!!" and swings his club again.

Just realized I actually get a +2 to hit because its a mwk club as my bonded object

Club to hit: 1d20 + 2 ⇒ (16) + 2 = 18 and Pot. Damage: 1d6 + 1 ⇒ (1) + 1 = 2

lol crap time for a poor damage roll


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Lol got lucky, that 6 almost hit me!

Sylus shouts out a bit in fear over the nearness of the skeleton, but lashes out with his club again.

Club: 1d20 + 1 ⇒ (9) + 1 = 10 and Pot. Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Fearing for the lives of his comrades, Sylus steps forward to the skeleton and swings his club,

Melee Club: 1d20 + 1 ⇒ (7) + 1 = 8 and Pot. Damage: 1d6 + 1 ⇒ (6) + 1 = 7

I should just stick to wizardly things


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Out of order post here as well

Seeing the skeletons, Sylus stays near the entrance of the door way and prepares his club, standing a bit behind Forgan and to the side,

"The alchemist fire was unfortunate, but this is going to hurt I think"

Sylus will ready his Hand of the Apprentice ability to attack the first skeleton that comes within 30 feet of him with his club HotA: 1d20 + 1 ⇒ (20) + 1 = 21 and Damage: 1d6 + 1 ⇒ (6) + 1 = 7. This is vs normal AC

Crit Confirm: 1d20 + 1 ⇒ (12) + 1 = 13 and Possible crit damage: 1d6 + 1 ⇒ (5) + 1 = 6

I'm really hoping that crit, because I was not expecting to be useful at all


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

"Well, looks like its time to get into here. Give me a minute to examine the door, and someone should look for traps."

Sylus will cast detect magic on the door and make a perception check to see anything, Perception: 1d20 + 2 ⇒ (5) + 2 = 7


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Wake up in a dungeon is good. Simply wanting to get rich should be motivation enough to do this.


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Im good to go


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Okay that sounds reasonable. I only ask as scribing scrolls is like 1/2 of your effectiveness as a wizard.

I will just say it now that I plan to scribe 1 scroll per day as per the item creation rules on scrolls costing under 250 gp only needing 2 hours to craft so that my wizard can stay on top of his utility role (assuming I have the required gold, of course). If this is not acceptable to you then may I change the scribe scroll feat the wizard gets as a bonus feat to something else?


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

A scroll of enlarge person and a scroll of magic weapon.


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Sylus is as ready to go as he will ever be. Fearcypher - can I have scrolls made already, or would you rather I wait until the game starts to scribe any?


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Rostam dotting in. I'm making a half elf wizard and the crunch is in the alias. Should be done making it today. Keeping this guy alive and contributing is going to be interesting.