Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Turning back and waiting fro Serivintas to open the other chests, Sylus tries to determine what the ring is. Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 A good elf to have along I see. That trick with the runes was superb Sylus will detect magic on the ring and will then move to look down the hall way to the right. "Shall we continue on then? That was good work with the chests"
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Standing back Sylus will scan the portraits with detect magic. Sorry I'm not posting much. Not internet so I only have my phone atm
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Sylus will cast detect Magic on the statue as well. spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28 If relevant "Forgan, those rings of yours allows the wearer to cut the undead off from their attachment to the negative energy plane. They can not receive its healing benefits or boons for a time after you touch them with it." Sylus turns to Forgan. To Aruska, "I'm not sure yet, some sort of cross roads. Always keep left I say." Well even though Serivintus bungled it I did get a chance to see those rings. I think I'm starting to like this bunch, even the surly dwarf
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 With the ring out in the open again, Sylus will detect magic on it and study it for long enough to attempt to see what spell is on it. spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Seeing Forgan with the rings Sylus will peer at them using detect magic, knowing that the dwarf would want the help but wont ask. "i would suggest that we move in deeper, if only to see what is there"
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Having found a magic necklace before, Sylus will peer around the room with detect magic looking for anything else. Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Haha, I do to, I keep moving Sylus up to melee to help out with flanking, then end up spending far to long there. If only his dex wasn't a 4, the I could range attack things!
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 This thing is going to die soon hopefully Grunting with effort, Sylus swings his club again Club: 1d20 + 2 ⇒ (2) + 2 = 4 and Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Only have K(Arcana) and K(local) so I don't think I can make the I.D check. Anyone got K(Dungeoneering)? Seeing the creature descend upon Victor, Sylus steps forward to help his companion, "Watch out for creatures from above!" Sylus will then move to it and swing his club, Club: 1d20 + 2 ⇒ (7) + 2 = 9 and Pot. Damage: 1d6 + 1 ⇒ (3) + 1 = 4 "Die scary winged creature!"
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 "I've found a gold necklace guys, I'm just going to check it for magic then grab it" Sylus will detect magic on the necklace, if it is not magical he will pick it up and put it in his back pack. If it is magical he will try to determine what it is. Sylus also directs his dancing lights to the top of the stairs for people to see down them better. "I guess I should also ask, are we going to try and be stealthy and keep our lights out till we fight, or do you guys want we to have these lights up all the time?"
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 With the last skeleton falling to the ground, Sylus will compose himself and look to the others, "Good job guys, lets take a look around the room" Sylus then casts Dancing Lights and sends them around the room, looking to see what the light reveals. After taking the lights around the room once Sylus will settle them in the center of the room and try to illuminate the entire room. Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 1 - I killed one skeleton before it closed with us as well so both are dead. 2 - I hope its fore everyone, because if I got 54 XP for killing 2 skeletons we will never see level 2. But fearcypher will have to answer this one. Hope that helps.
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 At this point Sylus yells, "Just die already!!" and swings his club again. Just realized I actually get a +2 to hit because its a mwk club as my bonded object Club to hit: 1d20 + 2 ⇒ (16) + 2 = 18 and Pot. Damage: 1d6 + 1 ⇒ (1) + 1 = 2 lol crap time for a poor damage roll
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Lol got lucky, that 6 almost hit me! Sylus shouts out a bit in fear over the nearness of the skeleton, but lashes out with his club again. Club: 1d20 + 1 ⇒ (9) + 1 = 10 and Pot. Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Fearing for the lives of his comrades, Sylus steps forward to the skeleton and swings his club, Melee Club: 1d20 + 1 ⇒ (7) + 1 = 8 and Pot. Damage: 1d6 + 1 ⇒ (6) + 1 = 7 I should just stick to wizardly things
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Out of order post here as well Seeing the skeletons, Sylus stays near the entrance of the door way and prepares his club, standing a bit behind Forgan and to the side, "The alchemist fire was unfortunate, but this is going to hurt I think" Sylus will ready his Hand of the Apprentice ability to attack the first skeleton that comes within 30 feet of him with his club HotA: 1d20 + 1 ⇒ (20) + 1 = 21 and Damage: 1d6 + 1 ⇒ (6) + 1 = 7. This is vs normal AC Crit Confirm: 1d20 + 1 ⇒ (12) + 1 = 13 and Possible crit damage: 1d6 + 1 ⇒ (5) + 1 = 6 I'm really hoping that crit, because I was not expecting to be useful at all
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 "Well, looks like its time to get into here. Give me a minute to examine the door, and someone should look for traps." Sylus will cast detect magic on the door and make a perception check to see anything, Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Wake up in a dungeon is good. Simply wanting to get rich should be motivation enough to do this.
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Okay that sounds reasonable. I only ask as scribing scrolls is like 1/2 of your effectiveness as a wizard. I will just say it now that I plan to scribe 1 scroll per day as per the item creation rules on scrolls costing under 250 gp only needing 2 hours to craft so that my wizard can stay on top of his utility role (assuming I have the required gold, of course). If this is not acceptable to you then may I change the scribe scroll feat the wizard gets as a bonus feat to something else?
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Sylus is as ready to go as he will ever be. Fearcypher - can I have scrolls made already, or would you rather I wait until the game starts to scribe any?
Spells: Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4 Rostam dotting in. I'm making a half elf wizard and the crunch is in the alias. Should be done making it today. Keeping this guy alive and contributing is going to be interesting. |