Here are the stats: Dire Fox
DEFENSE
OFFENSE
STATISTICS
Base Atk +0; CMB +6; CMD 16 (20 vs. trip) Feats: Skill Focus (Perception), Weapon Finesse Skills: Acrobatics +4 (+12 jumping), Perception +9, Survival +2 (+6 scent tracking) Racial Modifiers: +4 Acrobatics when jumping, +4 Survival when tracking by scent.
Spanky the Leprechaun wrote:
BACON!!
About ChimaruAlignment
Background:
Wise Monk You may use Meditation while doing other things as long as they don’t require too much of your attention. Bonds:
My master warned me about ____________. ____________ fights with skill and grace, and I respect them. I have sworn to protect ____________ . ____________ knew me before I was taught. ____________ still manages to anger me. Moves:
Signature Style (Major):
This is your style of Martial Arts. You master it as you master your life. ● Grappling and Joint Locks
Choose a look:
You can always safely use your Signature Style against
Unbound:
Any armour or shield you wear gains the clumsy tag. Acrobat:
You can jump much farther and higher than a normal person. When you perform a gravity-defying stunt, roll+DEX. ✴ On a 10+, choose 2: ✴ On a 7-9, choose 1: ● You move with near superhuman speed and grace. ● You block off avenues of pursuit ● You make no sound and leave no trace Meditation (minor):
When you spend an hour in quiet meditation, lose all of your current Ki and hold 3 Ki. You may spend 1 Ki to gain one of the following effects: ● Deal an additional +1d6 damage with your next attack. ● Prevent 1d6 damage to yourself. ● Take +1 forward to your next Spout Lore or Discern Realities move You can only use one ki per roll. Whip Tail (Major):
You may use your tail as a whip with a reach range. When you use your tail to whip a creature, roll+DEX. ✴ On a 10+ choose one. ✴ On a 7-9, choose one but you open yourself to an attack or put yourself in a spot. ● You distract your target. You or an ally takes +1 forward when acting on the distraction. ● You trip or entangle your target. ● Deal your damage to the target. |