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** Pathfinder Society GM. 7 posts. No reviews. No lists. No wishlists. 19 Organized Play characters.


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I am looking at the Goliath Druid which limits our wildshape and AC to Megafauna and Dinosaurs.
Primal Bond (Ex): When a goliath druid forms a nature
bond, if she selects a cleric domain, she must selected from
the Animal, Destruction, or Strength domains, or the
Ferocity, Growth, or Rage subdomainsAPG.
If the goliath druid selects an animal companion, she
must select a dinosaur or megafauna.
If she has a dinosaur
or megafauna animal companion, she can target it with
enlarge person even though the companion isn’t of the
humanoid type.

Wild Shape (Su): Druids’ ability to wild shape into
a creature of the animal type allows a goliath druid to
assume only the form of a dinosaur or megafauna.

So far I can only find Megafauna in Bestiaries 3 or later. Is there a list that shows what animals in Bestiaries 1 and 2 are considered megafauna? Specifically I am wondering about the Roc, but would also like other options too.


In the Weapon's Master's Handbook there is the Performer's Surprise trait:

Performer's Surprise wrote:
You are practiced at the surprising combat tricks of Varisian wanderers. Against foes denied their Dexterity bonus to AC, you gain a +1 trait bonus on damage rolls with improvised weapons, exotic weapons, and thrown weapons.

Since you can use telekinetic blast to throw objects 2 ways (1-using blast damage not item; 2-using item damage but object takes damage too)

Telekinetic Blast wrote:
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

I was wondering if this trait would work with either situation or possibly with both?

2/5

I'm interested please!!


Err, lemme adjust my statement, I meant 50pts over 5 mins not 30. However I see what you mean about the hardness, although I was thinking about mundane weapons, not magical. I just thought that if a character (player or otherwise) left their acid greased weapon on the ground during a fight regardless of hardness if it sits for a while the acid should have some effect, even a minimum of 1 damage per minute regardless of hardness,(especially on wooden handles or wrapped pommels) unless washed off.

Unless the spell is creating a mild acidic compound, if left on an item for minutes (duration is 1 min/lvl for grease) there should be some effect on non-magical items (heck even the weak carbonic acid in sodas can affect some materials if given enough time). I mean the spell effect is 1pt of damage every 6 seconds to skin (10 pts in a minute), that would kill most 1st-lvl characters if no healing is provided or the affected area is not cleansed to stop it.


I too thought about the armor application since it says in the spell:

A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

This makes me think the grease is on the outside of the armor so no acid damage to the wearer. However, if cast on a held item:

while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.

I think they must make continuous saves each round to hold onto the item until the duration ends. So if they successfully hold it then they should take the 1 acid damage each round they hold it or they can choose to drop it.

Of course, I'm just a relatively new player not a GM, but that's how I see it.

Another thought, does the acid damage weaken the item at all? I mean a 5th lvl caster casting grease with acid (as an alchemical power component) would deal 30pts of damage over 5 mins unless the owner took time to clean it off. That could damage or destroy a lot of items. anyone want to chime in on this?


Unfortunately I play in PFS so I doubt they will accept homebrew. I was looking for something more official.


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According to the Fiendish Darkness feat in Blood of Fiends:

Fiendish Darkness
You can use your darkness spell-like ability more often.
Prerequisites: Darkness spell-like ability, tiefling.
Benefit: You can use darkness three times per day as a
spell-like ability.
Normal: You can use darkness once a day as a spell-like ability.

However, I am building a Rakshasa Heritage Tiefling with the spell-like ability to use Detect Thoughts instead of Darkness once a day. Is there any precedence for using this feat to grant Heritage SLA's 3/day also?